arromdee2 Posted March 18, 2014 Share Posted March 18, 2014 The following file produces a "Status not recognized" error. It contains a Zapdos which is asleep in the actual game but is loaded as Fine. I don't know if the error is related to the Zapdos because it also contains a Blastoise that was obtaned in gen 1 with a glitch, taken to Daycare to reduce its level to 100, then sent into gen 2. Suggestion: when opening files, start in the current directory or the last opened directory--it goes to my home directory each time. crystaltruncated.sav Link to comment Share on other sites More sharing options...
Metropolis Posted March 18, 2014 Share Posted March 18, 2014 The following file[ATTACH=CONFIG]11355[/ATTACH] produces a "Status not recognized" error. It contains a Zapdos which is asleep in the actual game but is loaded as Fine. I don't know if the error is related to the Zapdos because it also contains a Blastoise that was obtaned in gen 1 with a glitch, taken to Daycare to reduce its level to 100, then sent into gen 2. Suggestion: when opening files, start in the current directory or the last opened directory--it goes to my home directory each time. In crystal, status data exists only for party Pokemon; any status errors are due to party Pokemon. Had tested status but not rigorously, will see what byte is getting read and if it matches the Bulbapedia entry for sleep. The Blastoise shouldn't cause a problem. Link to comment Share on other sites More sharing options...
Metropolis Posted March 19, 2014 Share Posted March 19, 2014 Since it's a minor fix and nothing else is affected, the fix will be included in the next main update. Your Zapdos has 0x01 status byte. Turns out Bulbapedia is inaccurate - the least three bits affect sleep not just the third bit as in the article. Blastoise won't cause problems. In the meantime just ignore the error and let Metropolis clear the status. Link to comment Share on other sites More sharing options...
POKEMONMASTER260 Posted March 19, 2014 Share Posted March 19, 2014 Hey, I was just wondering - Is Stadium 2 compatibility still being worked on? If it is, about how far into that have you gotten? Thanks, M260 Link to comment Share on other sites More sharing options...
Metropolis Posted March 20, 2014 Share Posted March 20, 2014 No, I don't know how to work out the offsets or have the time to. If someone produced a table of offsets, I'd implement it. Link to comment Share on other sites More sharing options...
arromdee2 Posted March 22, 2014 Share Posted March 22, 2014 Pokemon with duplicate moves will have them fixed. I just noticed you said this. I believe you can legitimately get a duplicate move if you give a Pokemon a HM and it later learns the same move by evolving. Link to comment Share on other sites More sharing options...
POKEMONMASTER260 Posted March 23, 2014 Share Posted March 23, 2014 No, I don't know how to work out the offsets or have the time to. If someone produced a table of offsets, I'd implement it. This may be able to be arranged... Link to comment Share on other sites More sharing options...
Metropolis Posted March 23, 2014 Share Posted March 23, 2014 I just noticed you said this. I believe you can legitimately get a duplicate move if you give a Pokemon a HM and it later learns the same move by evolving. The pokemon skips learning any level up/evolution moves if it already knows them; there's no such thing as a legitimate duplicate move. Coming soon is full edit support for Gen 2 UnownDex, Items and some bug fixes. There's a bug where the caught level is sometimes set to 1 because the validation is done out of order due to block shuffling. The sleep status update for gen1/2 is included and new error handling into a list instead of dialog boxes. New also is the Train menu option - something I've liked to see on other emulators. It will maximise attainable ribbons (ie not the L50 tower ribbon if pokemon was caught at a high level or battle tower ribbons for banned pokemon), contest stats, experience and other volatile stats while preserving IVs, PID and other fixed values. In both this new option and the existing Max option, EVs are set smartly - either left alone if a 510 spread exists, or set 252/252/6 to the 2 highest base stats. It means you can run Train from the main screen to level up and EV train all your boxes ensuring Pokemon like Mewtwo are the best they could be for the fixed IV spread. There's pokemon like Ho-oh and Gyarados where you don't get the spread you might like but it's better than an all 85 spread. Shedinja is overriden to get the 255-255 in attack speed. Link to comment Share on other sites More sharing options...
arromdee2 Posted March 23, 2014 Share Posted March 23, 2014 I could swear it happened to me in Gen 1, although I can't prove it. Link to comment Share on other sites More sharing options...
Metropolis Posted March 23, 2014 Share Posted March 23, 2014 (edited) Newest version 1.1 with full readme, three example Gengar PKM files, various bug fixes and new features. Hidden Power IVs now preserved by Max. Edited April 12, 2014 by Metropolis Link to comment Share on other sites More sharing options...
Metropolis Posted April 3, 2014 Share Posted April 3, 2014 (edited) Metropolis 1.2 is in development and will feature: Sprites matching Trainer and Pokemon species on relevant screens. Improved algorithm for faster reading and writing of files. Ensures files are not locked whilst using the editor (only for the short time when a save is being run). Multiple window support for PKM files, save files and pokemon in storage. Internal cut/copy/paste that auto-converts Pokemon from different generations, even working across multiple loaded save files. Single Load button on menu for both SAV and PKM. Various small bug fixes, such as closing the windows out of sequence will now cascade through dependent windows. Proper Pokerus editing, validation and preservation between Gen2 and Gen3 conversion both ways. Edited April 6, 2014 by Metropolis Link to comment Share on other sites More sharing options...
codemonkey85 Posted April 12, 2014 Share Posted April 12, 2014 That sounds like a much bigger update than the .1 increment would suggest. Nice work! Link to comment Share on other sites More sharing options...
Metropolis Posted April 12, 2014 Share Posted April 12, 2014 Download Metropolis Editor version 1.2 Link to comment Share on other sites More sharing options...
Sythirius Posted April 26, 2014 Share Posted April 26, 2014 If you are still working on this, would you consider making this so that transferred mons can be legal? This is something that could really come in handy for those doing runs through the various gens, although it is already helpful for that. Link to comment Share on other sites More sharing options...
Metropolis Posted April 27, 2014 Share Posted April 27, 2014 If you are still working on this, would you consider making this so that transferred mons can be legal? This is something that could really come in handy for those doing runs through the various gens, although it is already helpful for that. I'm still supporting this, but not actively working on new features. Gen 1/2 -> 3 Pokemon are legal for in-game purposes, but will never be competitively legal. What caught location should a Slowpoke caught in Slowpoke Well have in Gen 3? There is no 'legal' possibility in the Gen 3 location data. If you wish to hack the PID etc to be legal in the cases where you can find a legal catch location, feel free to do so but there's no point implementing any form of 'legal' generator when the Pokemon are not and cannot be legal. Now deleting Gen 2-exclusive moves in the Gen 3 transfer could be possible, but were Nintendo to have supported Gen 2 to Gen 3, then as with every other bridge, the gen 2 moves would not have been deleted. Perhaps a 'Make Legal for Gen 4 on' option could be viable. My first thoughts are to use a massive lookup table of [neutral] PIDs and caught locations, but getting that to match the trainer ID would be hard. It would be a huge task that wouldn't be worth the end result, whereas Gen 2 to 3 I feel is, since this has never been possible before. If someone would like to collate a huge collection of valid PIDs, or suggest an alternative I'm open to ideas and happy to share API and codebase, but it's not as easy as just saying 'Make it Work for Gen 4' as the program supports Gen 1, 2 and 3 exclusively and that's all I'm prepared to do for free lol. Link to comment Share on other sites More sharing options...
Sythirius Posted April 27, 2014 Share Posted April 27, 2014 I'm still supporting this, but not actively working on new features. Gen 1/2 -> 3 Pokemon are legal for in-game purposes, but will never be competitively legal. What caught location should a Slowpoke caught in Slowpoke Well have in Gen 3? There is no 'legal' possibility in the Gen 3 location data. If you wish to hack the PID etc to be legal in the cases where you can find a legal catch location, feel free to do so but there's no point implementing any form of 'legal' generator when the Pokemon are not and cannot be legal.Now deleting Gen 2-exclusive moves in the Gen 3 transfer could be possible, but were Nintendo to have supported Gen 2 to Gen 3, then as with every other bridge, the gen 2 moves would not have been deleted. Perhaps a 'Make Legal for Gen 4 on' option could be viable. My first thoughts are to use a massive lookup table of [neutral] PIDs and caught locations, but getting that to match the trainer ID would be hard. It would be a huge task that wouldn't be worth the end result, whereas Gen 2 to 3 I feel is, since this has never been possible before. If someone would like to collate a huge collection of valid PIDs, or suggest an alternative I'm open to ideas and happy to share API and codebase, but it's not as easy as just saying 'Make it Work for Gen 4' as the program supports Gen 1, 2 and 3 exclusively and that's all I'm prepared to do for free lol. Of course, any amount of programming done is really done because the programmer wants to see it done for his own purposes. The fact that you've shared is nice enough, and I'm not going to be demanding. For my own purposes, I probably would to like to have competitively legal mons, so I'll just figure out a way to do that with time. In my own mind, I wonder if it possible to hack locations in Gen 3, because of Firered and Leafgreen. I was able to trade mons to Emerald back in the day without any problem whatsoever, so I was wondering if you wouldn't mind explaining to me how the location data works for that. If not, then thanks anyways for what you've done with this. Link to comment Share on other sites More sharing options...
Metropolis Posted April 27, 2014 Share Posted April 27, 2014 Thanks Kanto locations, and various others like the Sevii isles exist as possibile caught locations and are recognised by Fire Red and later games. Emerald added further locations like Mirage Tower and Artisan Cave. You can see a full list by editing the caught location of a Gen 3 Poke under the Misc screen in my editor. Note that Johto locations like Slowpoke Well do not exist in any Gen 3 game, and there actually wouldn't be enough space in the locations list even if they were supported! (Since location is one byte and there would be over 256 locations). My editor attempts to recognise Gen 2 locations using an elaborate matchup - for example Lavender Radio Tower becomes the Pokemon Tower. But there are still locations it can't match. Similarly going Gen 3 to Gen 2, some locations like Virdian City can be matched but others like Littleroot Town obviously cannot. Link to comment Share on other sites More sharing options...
Favna Posted May 2, 2014 Share Posted May 2, 2014 Hi there, I'm probably just overlooking something super obvious, but after going through the 5 pages of this thread I just can't seem to find the method for opening version 1.2 of the program. After unzipping the downloaded file to a folder I named "Metropolis" (for easy finding) I checked the unzipped files, but I can't seem to find any .jar file to execute. I hope someone can tell me what I'm doing wrong :confused: Link to comment Share on other sites More sharing options...
Metropolis Posted May 2, 2014 Share Posted May 2, 2014 Hi there,I'm probably just overlooking something super obvious, but after going through the 5 pages of this thread I just can't seem to find the method for opening version 1.2 of the program. After unzipping the downloaded file to a folder I named "Metropolis" (for easy finding) I checked the unzipped files, but I can't seem to find any .jar file to execute. I hope someone can tell me what I'm doing wrong :confused: Here's the download link It should save straight as a JAR, which can be run if Java is installed on your computer. What file do you get with that link? Link to comment Share on other sites More sharing options...
Favna Posted May 2, 2014 Share Posted May 2, 2014 Well.. I ended up reinstalling Java (the installer told me I had it installed already, as I thought). Then I downloaded it again and again as thought, it was something quite obvious that I overlooked. My file was called "Metropolis.jar.zip"; by simply removing the .zip extension it works a-ok now. Thing is, when extracting the files like any other archive (for which I use 7zip, not that it really matters), it would give me these files: http://puu.sh/8wIJr.png Link to comment Share on other sites More sharing options...
arromdee2 Posted May 3, 2014 Share Posted May 3, 2014 Loading the same crystaltruncated.sav file I posted before produces the error "Gen 2 Location 126 not recognized." Opening a gen 2 save shows a window with "Pokedex" listed as "Pok..." This may be because the button is shorter than the other buttons. Opening a file starts in the home directory, not in the current directory. You could argue this, however, opening a second file starts in the home directory again and not in the directory the first file was opened from, which is harder to justify. Suggestion: When showing the boxes, show the boxes with the same number of rows and columns as the original. For instance, Pokemon Emerald's boxes contain 5 rows of 6 Pokemon each. You changed that in the editor to 3 columns of 10 each, where a row in the game corresponds to part of a column in the editor, making it hard to see what the box layout will be. Using 5 rows of 6 will be uglier but much more useful. Also, I still suggest showing the box name used in the game. Loading the attached Emerald save produces numerous errors about moves, origin games, species, items, and symbols not being recognized. Some of them have suspiciously large numbers (move 58927?). The save file includes Pokemon that have been migrated from and Colosseum (but not anything migrated from fire red/leaf green). Copying a Pokemon doesn't set the Pokedex entry as seen and caught. There's a "Max" which sets everything to seen and caught, but there should be something which sets only the Pokemon that are actually in your party or boxes. POKEMON_EMER_BPEE00.sav Link to comment Share on other sites More sharing options...
Metropolis Posted May 3, 2014 Share Posted May 3, 2014 (edited) Please see the new thread for full Windows and Mac OS X download links. Edited November 23, 2014 by Metropolis Update link Link to comment Share on other sites More sharing options...
Dennis21 Posted May 6, 2014 Share Posted May 6, 2014 Hello Metropolis you have done good job with this tool! Well done!! But i have a problem.. I did it step by step as the instructions, but every time i load my emerald the pokemon always is in my pc box is bulbasaur at level 0... What i did wrong? Please help me. Link to comment Share on other sites More sharing options...
Metropolis Posted May 6, 2014 Share Posted May 6, 2014 What language is your game? Only English is supported. The file size should be right or you wouldn't get that far - is it .SAV? Maybe attach the SAV to the post so I can look into it? Link to comment Share on other sites More sharing options...
Dennis21 Posted May 6, 2014 Share Posted May 6, 2014 Emerald is in English. Thanks in advance! Pokemon Emerald.sav Link to comment Share on other sites More sharing options...
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