Aleperto Posted April 18, 2013 Posted April 18, 2013 Hello! I want to change the wild pokemon appears in statue, which is usually legendary, is com change the image but not the pokemon coming out, probe with Zero's Wild Pokemon Editor encuntrro but how, help!
cpan1 Posted April 18, 2013 Posted April 18, 2013 http://projectpokemon.org/forums/showthread.php?14406-Modifying-Wild-Reshiram-Zekrom
Aleperto Posted April 19, 2013 Author Posted April 19, 2013 I can spend the progam with which you edit?
Kaphotics Posted April 19, 2013 Posted April 19, 2013 HxD the command for B2W2's stationary encounters is 74 01 instead of 78 01
Aleperto Posted April 20, 2013 Author Posted April 20, 2013 I am need for bw1, forgive my ignorance, but I use progam, and please if you can give me minitutorial ...
Kaphotics Posted April 20, 2013 Posted April 20, 2013 there's tutorial enough in the thread that was linked.
Aleperto Posted April 21, 2013 Author Posted April 21, 2013 I imagine it, but I can not see spoilers, do not open
cpan1 Posted April 21, 2013 Posted April 21, 2013 Search in hex for 78 01 XX XX YY where XXXX is the Pokemon ID and YY is the Level.example Musharna = 518 518 in hex is 02 06, flip it to 06 02 50 in hex is 32 so search for 78 01 06 02 32 Do exactly what that says. It's not in a spoiler.
cpan1 Posted April 21, 2013 Posted April 21, 2013 Step 1: Open your ROM in HxD Step 2: Let's say you want to replace Cobalion. Looking at Kaphotics' post, we know that script for Cobalion is 78 01 7E 02 2A. So, in HxD, press Ctrl-F, set Datatype to Hex-Values and search for 78 01 7E 02 2A. Step 3: Replace what you need to replace and save. For example, this will change it to a lev. 100 Latios 78 01 7D 01 64 7D 01 -> 17D -> 381 (Latios' Index) 64 -> 100
Aleperto Posted April 24, 2013 Author Posted April 24, 2013 Uff ... I do not understand, I can spend a full guide step by step well explained and Spanish if possible? If not in English and i translate ...
Kaphotics Posted April 24, 2013 Posted April 24, 2013 cpan1 already gave a guide; here's a little elaboration 1) Download HxD 2) Open ROM in HxD 3) Determine which Pokemon you want to replace. Say you want to replace Cobalion with Groudon. 4) So, in HxD, press Ctrl-F, set Datatype to Hex-Values and search for 78 01 7E 02 2A 5) Groudon's pokedex number is 383, which is 0x17F in hex. 6) Replace 78 01 7E 02 2A with 78 01 7F 01 2A 7) Save changes 8) Run ROM in emulator, encounter groudon. Now, the sprite won't appear as Groudon, it'll still be Cobalion. 1) Use my Lua script provided here. 2) At the encounter area, find which overworld file is being used. 3) Find the XY coordinate of the Cobalion NPC 4) Open the overworld file and select the NPC data; then using the overworld structure just change the sprite number that the NPC has. You can test various sprite numbers with this script. 5) Put the overworld file back in the overworld narc with PPNFR, then reinsert the narc into the ROM with NitroExplorer 6) Go in game and verify that you did it correctly. The encounter text will have to be changed with PPTXT. A general process of adding an NPC is done in . You're not adding an NPC, you're just editing one; the same process applies here.
Aleperto Posted April 25, 2013 Author Posted April 25, 2013 Ok, thanks, I see groudon, but now in the sprite of the statue, I took the groudon that came in the narc that I think comes to the dream world, save it to your computer, replaced it with that of Volcarona and now only appears sprite through the statue, I must do something with the image or what happens? In the Wild Pokemon if you apareze groudon
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