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Editing Header info(?) from Black2/White2


piuchester

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Hi guys.

I've played White 2 through an emulator for the time while I couldn't buy my own game. After finishing it, though, I managed to get my hands onto a Black 2 copy.

Not wanting to play through the game again when I just finished it, I managed to inject the old save file (from White 2) into the new Black 2 cartridge.

The problem is: While the game runs smoothly, loading the save file perfectly, the game is still recognized as a White 2, even being in a Black 2 cart. This goes as far as giving a wild Magby (Black 2 exclusive) caught in my cart having the flag as caught in White 2 (which would be impossible), or PGL code recognizing the save as a White 2 one.

I mean, is there a way to fix this without having to replay the whole game? Where in the save data is the code that tells the version being played? Will there be any further trouble when connecting to Dream World (just a note, I didn't register the save on PGL yet, due to this "bug")

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