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Posted

Hey Slayer! thankyou for this awesome guide! i've tried on my old pc but it's too old and i cannot change hexavalues properly (and i have to use mac T_T) ...so may i ask you a little favour? can you generate for me 4 codes one of the ufo (spaceship) one of the MV(if possible the grey one), one of the ufo red with tentacles and one of the big ghost? , for black 2 ITALIAN version? to find them in any box you want, as i've started a new game they are empty, and if possible 'legit' with normal stats at lv 50? can you do that for me? REALLY THANKYOU VERY MUCH IN ADVICE!! (i'll leave them into the box for now, as i have no other possibilities lol) (i'll use action replay to put the codes)

Posted
Hey Slayer! thankyou for this awesome guide! i've tried on my old pc but it's too old and i cannot change hexavalues properly (and i have to use mac T_T) ...so may i ask you a little favour? can you generate for me 4 codes one of the ufo (spaceship) one of the MV(if possible the grey one), one of the ufo red with tentacles and one of the big ghost? , for black 2 ITALIAN version? to find them in any box you want, as i've started a new game they are empty, and if possible 'legit' with normal stats at lv 50? can you do that for me? REALLY THANKYOU VERY MUCH IN ADVICE!! (i'll leave them into the box for now, as i have no other possibilities lol) (i'll use action replay to put the codes)

Hey dude. At present I can't put them into pokegen or anything, so I'm not sure how to generate the codes.

In the meantime, I've been working on making a program to allow inputting of such pokemon.

Encountering some coding errors here and there, might take 1 to 2 weeks, if I learn how to encrypt pokemon files.

(insertion isn't the problem, it's the encryption)

Posted (edited)

It's not going good for the program.

I've managed to inject pokemon into storage boxes,

But the game won't load them.

If I were to inject back the previous values I replace into the save,

It loads.

It means that the program would have worked fine,

But there's checksum somewhere that needs to be changed that I'm not aware of,

And I do not know where or how to find it.

EDIT:

Despite not being able to "find and solve" the checksum,

I found a way to bypass it.

Once I dump all the Studio Pokemon, I'll upload the program.

My suggestion for those following: Keep your box 1 free for the time being

Edited by theSLAYER
Posted
It's not going good for the program.

I've managed to inject pokemon into storage boxes,

But the game won't load them.

If I were to inject back the previous values I replace into the save,

It loads.

It means that the program would have worked fine,

But there's checksum somewhere that needs to be changed that I'm not aware of,

And I do not know where or how to find it.

EDIT:

Despite not being able to "find and solve" the checksum,

I found a way to bypass it.

Once I dump all the Studio Pokemon, I'll upload the program.

My suggestion for those following: Keep your box 1 free for the time being

Yay! Finally! Thanks :P

Posted
I loaded the Smeargle 2 Wonder Card in Pokégen, but when I receive it at the Pokémon Center, I get no Pokémon.

In earlier posts we've already tested it and it does not work.

EDIT:

With my limited knowledge,

I'm compiling the final pieces of the program.

I'm unable to unencrypt them, so their levels are still at 5 :(

And I can't level them up with rare candies.

So unless someone has a way to up their levels or receive starters at level 100,

We'll be stuck for a while.

Program will be in another thread

Posted (edited)
why you cannot use the rare candies? it give an error or so?

They turn into egg.

As long as your view summary, or do anything that causes a summary check,

Such as battling or using items, tms and such, they turn into egg .

Immediately depositing it prevents that, and we can apparently use it on wifi battles,

But besides that I'm stumped.

Plus I have no way to encrypt or unencrypt them.

If I did, I could change levels and moves.

So far pypkm hasn't been working for me either.

And you can't edit them on Pokegen

EDIT:

In the mean time,

I'm seeking for people with knowledge on vb.net or able to encrypt/decrypt .pkm files,

Or people who are able to level up their studiomons (lol at the term).

I'm almost done with the injection portions,

Just need to "convert" all pkm bytes to code for vb.net

EDIT:

The program is up:

http://projectpokemon.org/forums/showthread.php?26325-Studio-Pokemon-Injector.&p=155170#post155170

Any complains/bugs do let me know.

Use at your own risk.

:D

Edited by theSLAYER
Posted
Lorenzo The Comic said:
Not sure where to ask this, but would anyone like to Challenge a Pokéstar Studios team?

How about pokestar VS pokestar!

But I don't know how to go bout that LOL!

As far as I know,

If it ain't using battle box,

We won't be able to :/

Any ideas?

EDIT

Friend code battles can use battle box,

As seen from our friend, MrBean35000vr: video removed, it changed..

  • 3 weeks later...
Posted
PC EVERYWHERE

5217FFBC FC82F6C4

52180FBC 07C0981B

02180FBC F8E8F681

D2000000 00000000

521804A8 D1092801

521814A8 07C0981B

021814A8 FE6AF680

D2000000 00000000

520021AC 00000000

E2002180 00000030

F03BB50E 2170FD65

D00A2808 E006981F

F03BB50E 219AFD5D

D0022808 07C0981F

2027BD0E 306A0200

18529A03 BD0E9203

D0000000 00000000

Is this Japanese only? Lots of people are asking about this code but I haven't seen it pop up anywhere yet. What triggers it and does it work in both games?

BTW, cool screen shots. Too bad it glitches.

Posted
Is this Japanese only? Lots of people are asking about this code but I haven't seen it pop up anywhere yet. What triggers it and does it work in both games?

BTW, cool screen shots. Too bad it glitches.

Yeah, I think it only works for Japanese versions. I've been looking for this code for ages but I haven't found it for other versions :P

  • 7 months later...
  • 2 years later...
Posted

Hello everyone! I've been analysing this forum topic since it started and I found a way to obtain all these PokéStar Studio Stuff in your PC Box! Thanks to theSLAYER's code "MV Starter Code", Downhill's Starter Code Convertion and some research I made, I found the perfect way to collect and level up these "Pokémon" WITHOUT Pikaedit (Action Replay needed)!

I sooo didn't see the Pokedex entry hang coming.

So I tried another way around it: Receive as Starter! :D

MV STARTER CODE:

HOLD L and SELECT UNTIL RECEIVE STARTER

94000130 FDFB0000

B2000024 00000000

1004274E 0000028E

D2000000 00000000

Starter Code (Change the RED Numbers for any of these):

Given that Genesect is 649, everything else follows the dex order:

(BTW, this is B2W2 translated text dump, I took the liberty to add in the numbers for you)

649 289 Genesect

650 28A Egg

651 28B Bad Egg

652 28C UFO

653 28D Brycen Man

654 28E M. V

655 28F M. V2

656 290 てんそうき

657 291 Scene OL

658 292 Puppet

659 293 Monster

660 294 F-00

661 295 Demon

662 296 White Wall

663 297 Black Wall

664 298 Set U1

665 299 Set U2

666 29A Set H1

667 29B Set M1

668 29C Set M2

669 29D Set T1

670 29E Set O1

671 29F Set O2

672 2A0 Set C1

673 2A1 Set C2

674 2A2 Set G1

675 2A3 Set W1

676 2A4 Set W2

677 2A5 Set R1

678 2A6 Set R2

679 2A7 Set K1

680 2A8 UFO 2

681 2A9 Scene OL 2

682 2AA F-002

683 2AB Black Belt

684 2AC Smeargle 2

685 2AD Egg

686 2AE Egg

(Fixed the Dex numbers on quote, theSLAYER typed them wrong)

I made a list for all the Glitchy/Overpowered Unowns:

687 2AF Glitchy/OP Unown B

688 2B0 Glitchy/OP Unown C

689 2B1 Glitchy/OP Unown D

690 2B2 Glitchy/OP Unown E

691 2B3 Glitchy/OP Unown F

692 2B4 Glitchy/OP Unown G

693 2B5 Glitchy/OP Unown H

694 2B6 Glitchy/OP Unown I

695 2B7 Glitchy/OP Unown J

696 2B8 Glitchy/OP Unown K

697 2B9 Glitchy/OP Unown L

698 2BA Glitchy/OP Unown M

699 2BB Glitchy/OP Unown N

700 2BC Glitchy/OP Unown O

701 2BD Glitchy/OP Unown P

702 2BE Glitchy/OP Unown Q

703 2BF Glitchy/OP Unown R

704 2C0 Glitchy/OP Unown S

705 2C1 Glitchy/OP Unown T

706 2C2 Glitchy/OP Unown U

707 2C3 Glitchy/OP Unown V

708 2C4 Glitchy/OP Unown W

Reobtain a Starter Pokémon :

Reobtain a Starter Pokémon (Start ; Select) :

94000130 FFF70000

B2000024 00000000

DA000000 00020BDA

D3000000 00000000

D7000000 02000010

A2000010 FFBF0000

D4000000 0000FFC0

B2000022 00000000

D7000000 00020BDA

D2000000 00000000

94000130 FFF70000

B2000024 00000000

DA000000 00020962

D3000000 00000000

D7000000 02000010

A2000010 FFF70000

D4000000 0000FFF8

D0000000 00000000

94000130 FFF70000

A2000010 FFFB0000

D4000000 0000FFFC

D0000000 00000000

94000130 FFF70000

92000010 FFFE0000

D4000000 00000001

D0000000 00000000

94000130 FFF70000

B2000022 00000000

D7000000 00020962

D2000000 00000000

94000130 FFFB0000

B2000024 00000000

DA000000 00020BDA

D3000000 00000000

D7000000 02000010

92000010 FFBF0000

D4000000 00000040

B2000022 00000000

D7000000 00020BDA

D2000000 00000000

Normally working for both versions and any languages. Just press Start before entering to Aspertia City and go to the lookout, Bianca will give you a Starter Pokémon. Then press Select before leaving the city to made Bianca disappear from the lookout.

There's also a US version of the PC Anywhere code, but I don't remember where I found it. The steps are almost the same.

IN-GAME INSTRUCTIONS

Since both codes start with the START button, press START before entering Aspertia City (or inside the Pokémon Center) and PC menu will open. Close it and head to Blanca. Input the mandatory commands and obtain the PokéStar Pokémon you want. DO NOT MOVE from that spot after receiving it. Press START and PC menu opens. Deposit the "Pokémon" on any box and close. Once you finish, talk to Blanca again (since you pushed the START button twice) to receive a normal starter. This way you can reaccess the Pokémon Center and overlap the invisible wall lying between Aspertia City and the upper Route.

The "Pokémon" will be on Lv.5. Want them on a higher level? No problem, M@T's EXP Change let's you level up your Pokémon without having them battle (and you actually can't make them battle outside the PC/Battle Box, otherwise they'll turn into a Bad Egg):

Mark to Change the Exp of a Pokémon :

Black Version 2 :

5201E65C BDF873B4

0201E65C FAD0F7E3

D0000000 00000000

02001C00 73B4B4FF

02001FFC BDF8BCFF

02001D10 60B04801

02001D14 0000E002

02001D18 000F4240

White Version 2 :

5201E688 BDF873B4

0201E688 FABAF7E3

D0000000 00000000

02001C00 73B4B4FF

02001FFC BDF8BCFF

02001D10 60B04801

02001D14 0000E002

02001D18 000F4240

Code by M@T, you just have to change the 000F4240 by your value, as you can see this code change the experience to 1.000.000 points. If you want your Pokémon at level 50, just find the experience of it at level 100 (Bulbapedia gives you this data) and divide by 2, without forget to convert this value in hexadecimal ;)

Once you've adjusted it, set the moves and stats for your new "Pokémon" and you're done (preferably, keep the same Ability, but it's your personal choice)!

You can find all these codes here (not made by me):

Lastly, I would like to share a code that let's you (ONLY) encounter ALL the Pokémon from Black 2/White 2. I made a code 3 years ago, but didn't have the chance to post it here. It let's you have 708 Master Balls and 100 Ultra Balls! (#708 is the max Dex number):

Encounter all Pokémon in the game, including Glitchy/Overpowered Unowns (W to B):

94000130 FFFB0000

B2000024 00000000

00018D20 02C40001

00018D24 00640002

D0000000 00000000

94000130 FEFF0000

B2000024 00000000

DA000000 00018D26

D7000000 00036B06

D3000000 00000000

B2000024 00000000

DA000000 00018D22

D7000000 00036B04

D3000000 00000000

B2000024 00000000

D9000000 00036B04

C0000000 0000000B

D6000000 00036B04

D2000000 00000000

Press SELECT to Load/Reload the numbers and hold R to encounter. Master Balls=Pokédex # Entry; Ultra Balls=Pokémon Level

By all means, NEVER surpass #708 or else the game won't find anything and crash!

I'm glad I never lost hope to find an alternate, yet more manual way to obtain PokéStar Pokémon! Thanks to this I got my fav. "Pokémon" of all time: UFO 2!!! :D

Notes:

-Glitchy/OP Unown "C"/#688 can be encountered, yet watching its stats on the PC Box will crash the game. It is a Bug-Grass Type PKMN.

-Glitchy/OP Unowns Encounter Videos:

-The rest of the "Pokémon" can be sent to PC so far.

-I'm still exploring and testing the possibilities of having them all for collection and/or battle, so I might post more here soon.

Posted

Well I didn't think that anyone would still be interested in this, so I'm pretty surprised.

I've previously made a save editor (not a Pokegen Branch, but I did get help from various creators):

https://projectpokemon.org/forums/showthread.php?26325-Pokemon-Black-2-White-2-Pokestar-Pokemon-Enabler

Not sure if any of the copies are still working or online, but I made it with the intention of being a viewer, as well as minor editor (not meant to replace Pokegen or anything).

May be buggy xD

  • 5 years later...
Posted
10 hours ago, Tyler Conley said:

Can you please send me the cheat code for Mecha Tyranitar and Mecha Tyranitar 2?

Literally read the first post.

10 hours ago, Tyler Conley said:

And can you please make the back view for both Mecha Tyranitar versions in the cheat?

The backs don't exist in the game data.

Posted (edited)

I see now.

Can you please get help from various creators for it's back view like you did for it's Pokemon icon along with other Pokemon icons below where it says "BOX 8"? If not, then I'm going to need you to help me on this.

Edited by Tyler Conley
Posted
On 1/13/2022 at 9:26 PM, Tyler Conley said:

I see now.

Can you please get help from various creators for it's back view like you did for it's Pokemon icon along with other Pokemon icons below where it says "BOX 8"? If not, then I'm going to need you to help me on this.

No.

a) Cheat codes doesn't achieve what you want at such a scale; you're gonna need to edit the ROM.
b) I feel as though you completely don't understand the subject matter nor what you're saying. I didn't 'make the icon'; it's the sprite of Mecha Tyranitar that is viewable when it is in the PC. That is how it will show up when you view it in the box. Even then, that isn't the sprite that would show up as a back sprite. As I said, it's back sprite is only the black square.
c) To an extent it won't matter anyway, since it'll become a bad egg after the battle ends. Which would mean you either have to perform every battle via the battle box (somehow) or re-inject it every single time. Did you even read the part about it becoming a bad egg?
d) This entire thing is asinine and I'm thoroughly not interested.

 

Do not take offense, but your requests on our forums appear to border being ridiculous, as though you don't understand the subject matter. Maybe read up on 'whatever idea you have' more before asking.

Anyhow, this thread has long since served it's purpose. I'm locking this thread before any more bizarre requests filter in.

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