seiferzero Posted October 14, 2012 Posted October 14, 2012 Hey Slayer! thankyou for this awesome guide! i've tried on my old pc but it's too old and i cannot change hexavalues properly (and i have to use mac T_T) ...so may i ask you a little favour? can you generate for me 4 codes one of the ufo (spaceship) one of the MV(if possible the grey one), one of the ufo red with tentacles and one of the big ghost? , for black 2 ITALIAN version? to find them in any box you want, as i've started a new game they are empty, and if possible 'legit' with normal stats at lv 50? can you do that for me? REALLY THANKYOU VERY MUCH IN ADVICE!! (i'll leave them into the box for now, as i have no other possibilities lol) (i'll use action replay to put the codes)
theSLAYER Posted October 17, 2012 Author Posted October 17, 2012 Hey Slayer! thankyou for this awesome guide! i've tried on my old pc but it's too old and i cannot change hexavalues properly (and i have to use mac T_T) ...so may i ask you a little favour? can you generate for me 4 codes one of the ufo (spaceship) one of the MV(if possible the grey one), one of the ufo red with tentacles and one of the big ghost? , for black 2 ITALIAN version? to find them in any box you want, as i've started a new game they are empty, and if possible 'legit' with normal stats at lv 50? can you do that for me? REALLY THANKYOU VERY MUCH IN ADVICE!! (i'll leave them into the box for now, as i have no other possibilities lol) (i'll use action replay to put the codes) Hey dude. At present I can't put them into pokegen or anything, so I'm not sure how to generate the codes. In the meantime, I've been working on making a program to allow inputting of such pokemon. Encountering some coding errors here and there, might take 1 to 2 weeks, if I learn how to encrypt pokemon files. (insertion isn't the problem, it's the encryption)
seiferzero Posted October 17, 2012 Posted October 17, 2012 Thankyou for the info!! good luck with the program, i'll be here waiting (it's quite interesting!)
theSLAYER Posted October 19, 2012 Author Posted October 19, 2012 (edited) It's not going good for the program. I've managed to inject pokemon into storage boxes, But the game won't load them. If I were to inject back the previous values I replace into the save, It loads. It means that the program would have worked fine, But there's checksum somewhere that needs to be changed that I'm not aware of, And I do not know where or how to find it. EDIT: Despite not being able to "find and solve" the checksum, I found a way to bypass it. Once I dump all the Studio Pokemon, I'll upload the program. My suggestion for those following: Keep your box 1 free for the time being Edited October 19, 2012 by theSLAYER
JGBMaster Posted October 19, 2012 Posted October 19, 2012 It's not going good for the program.I've managed to inject pokemon into storage boxes, But the game won't load them. If I were to inject back the previous values I replace into the save, It loads. It means that the program would have worked fine, But there's checksum somewhere that needs to be changed that I'm not aware of, And I do not know where or how to find it. EDIT: Despite not being able to "find and solve" the checksum, I found a way to bypass it. Once I dump all the Studio Pokemon, I'll upload the program. My suggestion for those following: Keep your box 1 free for the time being Yay! Finally! Thanks
seiferzero Posted October 19, 2012 Posted October 19, 2012 i will keep it free, thankyou! we will wait for updates can you please make the possibilities to use it on all the regions? thanks!! :cool:
Lorenzo The Comic Posted October 19, 2012 Posted October 19, 2012 I loaded the Smeargle 2 Wonder Card in Pokégen, but when I receive it at the Pokémon Center, I get no Pokémon.
theSLAYER Posted October 21, 2012 Author Posted October 21, 2012 I loaded the Smeargle 2 Wonder Card in Pokégen, but when I receive it at the Pokémon Center, I get no Pokémon. In earlier posts we've already tested it and it does not work. EDIT: With my limited knowledge, I'm compiling the final pieces of the program. I'm unable to unencrypt them, so their levels are still at 5 And I can't level them up with rare candies. So unless someone has a way to up their levels or receive starters at level 100, We'll be stuck for a while. Program will be in another thread
seiferzero Posted October 21, 2012 Posted October 21, 2012 why you cannot use the rare candies? it give an error or so?
theSLAYER Posted October 21, 2012 Author Posted October 21, 2012 (edited) why you cannot use the rare candies? it give an error or so? They turn into egg. As long as your view summary, or do anything that causes a summary check, Such as battling or using items, tms and such, they turn into egg . Immediately depositing it prevents that, and we can apparently use it on wifi battles, But besides that I'm stumped. Plus I have no way to encrypt or unencrypt them. If I did, I could change levels and moves. So far pypkm hasn't been working for me either. And you can't edit them on Pokegen EDIT: In the mean time, I'm seeking for people with knowledge on vb.net or able to encrypt/decrypt .pkm files, Or people who are able to level up their studiomons (lol at the term). I'm almost done with the injection portions, Just need to "convert" all pkm bytes to code for vb.net EDIT: The program is up: http://projectpokemon.org/forums/showthread.php?26325-Studio-Pokemon-Injector.&p=155170#post155170 Any complains/bugs do let me know. Use at your own risk. Edited October 21, 2012 by theSLAYER
Lorenzo The Comic Posted October 29, 2012 Posted October 29, 2012 Not sure where to ask this, but would anyone like to Challenge a Pokéstar Studios team?
theSLAYER Posted October 29, 2012 Author Posted October 29, 2012 Lorenzo The Comic said: Not sure where to ask this, but would anyone like to Challenge a Pokéstar Studios team? How about pokestar VS pokestar! But I don't know how to go bout that LOL! As far as I know, If it ain't using battle box, We won't be able to Any ideas? EDIT Friend code battles can use battle box, As seen from our friend, MrBean35000vr: video removed, it changed..
Lorenzo The Comic Posted October 29, 2012 Posted October 29, 2012 (edited) Actually, I am using the Battle Box, and they don't turn into eggs after the battle. Well, not yet from what I've seen. Edited October 29, 2012 by Lorenzo The Comic Done with Team
kyle72686 Posted November 14, 2012 Posted November 14, 2012 PC EVERYWHERE 5217FFBC FC82F6C4 52180FBC 07C0981B 02180FBC F8E8F681 D2000000 00000000 521804A8 D1092801 521814A8 07C0981B 021814A8 FE6AF680 D2000000 00000000 520021AC 00000000 E2002180 00000030 F03BB50E 2170FD65 D00A2808 E006981F F03BB50E 219AFD5D D0022808 07C0981F 2027BD0E 306A0200 18529A03 BD0E9203 D0000000 00000000 Is this Japanese only? Lots of people are asking about this code but I haven't seen it pop up anywhere yet. What triggers it and does it work in both games? BTW, cool screen shots. Too bad it glitches.
JGBMaster Posted November 16, 2012 Posted November 16, 2012 Is this Japanese only? Lots of people are asking about this code but I haven't seen it pop up anywhere yet. What triggers it and does it work in both games?BTW, cool screen shots. Too bad it glitches. Yeah, I think it only works for Japanese versions. I've been looking for this code for ages but I haven't found it for other versions
theSLAYER Posted June 28, 2013 Author Posted June 28, 2013 I hope this does not count as necro-bumping, But.... there is a NEW way to battle Poke-Star Pokémon! and it is to.... load them into your PWT. That's right, using Pikaedit (and hex editing), you can load them into your Download segment of PWT. Do try and let me know if you like it! http://projectpokemon.org/forums/attachment.php?attachmentid=10844&d=1372442221
Rooster2696 Posted March 4, 2016 Posted March 4, 2016 Hello everyone! I've been analysing this forum topic since it started and I found a way to obtain all these PokéStar Studio Stuff in your PC Box! Thanks to theSLAYER's code "MV Starter Code", Downhill's Starter Code Convertion and some research I made, I found the perfect way to collect and level up these "Pokémon" WITHOUT Pikaedit (Action Replay needed)! I sooo didn't see the Pokedex entry hang coming. So I tried another way around it: Receive as Starter! MV STARTER CODE: HOLD L and SELECT UNTIL RECEIVE STARTER 94000130 FDFB0000 B2000024 00000000 1004274E 0000028E D2000000 00000000 Starter Code (Change the RED Numbers for any of these): Given that Genesect is 649, everything else follows the dex order:(BTW, this is B2W2 translated text dump, I took the liberty to add in the numbers for you) 649 289 Genesect 650 28A Egg 651 28B Bad Egg 652 28C UFO 653 28D Brycen Man 654 28E M. V 655 28F M. V2 656 290 てんそうき 657 291 Scene OL 658 292 Puppet 659 293 Monster 660 294 F-00 661 295 Demon 662 296 White Wall 663 297 Black Wall 664 298 Set U1 665 299 Set U2 666 29A Set H1 667 29B Set M1 668 29C Set M2 669 29D Set T1 670 29E Set O1 671 29F Set O2 672 2A0 Set C1 673 2A1 Set C2 674 2A2 Set G1 675 2A3 Set W1 676 2A4 Set W2 677 2A5 Set R1 678 2A6 Set R2 679 2A7 Set K1 680 2A8 UFO 2 681 2A9 Scene OL 2 682 2AA F-002 683 2AB Black Belt 684 2AC Smeargle 2 685 2AD Egg 686 2AE Egg (Fixed the Dex numbers on quote, theSLAYER typed them wrong) I made a list for all the Glitchy/Overpowered Unowns: 687 2AF Glitchy/OP Unown B 688 2B0 Glitchy/OP Unown C 689 2B1 Glitchy/OP Unown D 690 2B2 Glitchy/OP Unown E 691 2B3 Glitchy/OP Unown F 692 2B4 Glitchy/OP Unown G 693 2B5 Glitchy/OP Unown H 694 2B6 Glitchy/OP Unown I 695 2B7 Glitchy/OP Unown J 696 2B8 Glitchy/OP Unown K 697 2B9 Glitchy/OP Unown L 698 2BA Glitchy/OP Unown M 699 2BB Glitchy/OP Unown N 700 2BC Glitchy/OP Unown O 701 2BD Glitchy/OP Unown P 702 2BE Glitchy/OP Unown Q 703 2BF Glitchy/OP Unown R 704 2C0 Glitchy/OP Unown S 705 2C1 Glitchy/OP Unown T 706 2C2 Glitchy/OP Unown U 707 2C3 Glitchy/OP Unown V 708 2C4 Glitchy/OP Unown W Reobtain a Starter Pokémon : Reobtain a Starter Pokémon (Start ; Select) : 94000130 FFF70000 B2000024 00000000 DA000000 00020BDA D3000000 00000000 D7000000 02000010 A2000010 FFBF0000 D4000000 0000FFC0 B2000022 00000000 D7000000 00020BDA D2000000 00000000 94000130 FFF70000 B2000024 00000000 DA000000 00020962 D3000000 00000000 D7000000 02000010 A2000010 FFF70000 D4000000 0000FFF8 D0000000 00000000 94000130 FFF70000 A2000010 FFFB0000 D4000000 0000FFFC D0000000 00000000 94000130 FFF70000 92000010 FFFE0000 D4000000 00000001 D0000000 00000000 94000130 FFF70000 B2000022 00000000 D7000000 00020962 D2000000 00000000 94000130 FFFB0000 B2000024 00000000 DA000000 00020BDA D3000000 00000000 D7000000 02000010 92000010 FFBF0000 D4000000 00000040 B2000022 00000000 D7000000 00020BDA D2000000 00000000 Normally working for both versions and any languages. Just press Start before entering to Aspertia City and go to the lookout, Bianca will give you a Starter Pokémon. Then press Select before leaving the city to made Bianca disappear from the lookout. There's also a US version of the PC Anywhere code, but I don't remember where I found it. The steps are almost the same. IN-GAME INSTRUCTIONS Since both codes start with the START button, press START before entering Aspertia City (or inside the Pokémon Center) and PC menu will open. Close it and head to Blanca. Input the mandatory commands and obtain the PokéStar Pokémon you want. DO NOT MOVE from that spot after receiving it. Press START and PC menu opens. Deposit the "Pokémon" on any box and close. Once you finish, talk to Blanca again (since you pushed the START button twice) to receive a normal starter. This way you can reaccess the Pokémon Center and overlap the invisible wall lying between Aspertia City and the upper Route. The "Pokémon" will be on Lv.5. Want them on a higher level? No problem, M@T's EXP Change let's you level up your Pokémon without having them battle (and you actually can't make them battle outside the PC/Battle Box, otherwise they'll turn into a Bad Egg): Mark to Change the Exp of a Pokémon :Black Version 2 : 5201E65C BDF873B4 0201E65C FAD0F7E3 D0000000 00000000 02001C00 73B4B4FF 02001FFC BDF8BCFF 02001D10 60B04801 02001D14 0000E002 02001D18 000F4240 White Version 2 : 5201E688 BDF873B4 0201E688 FABAF7E3 D0000000 00000000 02001C00 73B4B4FF 02001FFC BDF8BCFF 02001D10 60B04801 02001D14 0000E002 02001D18 000F4240 Code by M@T, you just have to change the 000F4240 by your value, as you can see this code change the experience to 1.000.000 points. If you want your Pokémon at level 50, just find the experience of it at level 100 (Bulbapedia gives you this data) and divide by 2, without forget to convert this value in hexadecimal Once you've adjusted it, set the moves and stats for your new "Pokémon" and you're done (preferably, keep the same Ability, but it's your personal choice)! You can find all these codes here (not made by me): http://www.gamefaqs.com/boards/661226-pokemon-black-version-2/70519184 Lastly, I would like to share a code that let's you (ONLY) encounter ALL the Pokémon from Black 2/White 2. I made a code 3 years ago, but didn't have the chance to post it here. It let's you have 708 Master Balls and 100 Ultra Balls! (#708 is the max Dex number): Encounter all Pokémon in the game, including Glitchy/Overpowered Unowns (W to B): 94000130 FFFB0000 B2000024 00000000 00018D20 02C40001 00018D24 00640002 D0000000 00000000 94000130 FEFF0000 B2000024 00000000 DA000000 00018D26 D7000000 00036B06 D3000000 00000000 B2000024 00000000 DA000000 00018D22 D7000000 00036B04 D3000000 00000000 B2000024 00000000 D9000000 00036B04 C0000000 0000000B D6000000 00036B04 D2000000 00000000 Press SELECT to Load/Reload the numbers and hold R to encounter. Master Balls=Pokédex # Entry; Ultra Balls=Pokémon Level By all means, NEVER surpass #708 or else the game won't find anything and crash! I'm glad I never lost hope to find an alternate, yet more manual way to obtain PokéStar Pokémon! Thanks to this I got my fav. "Pokémon" of all time: UFO 2!!! Notes: -Glitchy/OP Unown "C"/#688 can be encountered, yet watching its stats on the PC Box will crash the game. It is a Bug-Grass Type PKMN. -Glitchy/OP Unowns Encounter Videos: -The rest of the "Pokémon" can be sent to PC so far. -I'm still exploring and testing the possibilities of having them all for collection and/or battle, so I might post more here soon.
theSLAYER Posted March 4, 2016 Author Posted March 4, 2016 Well I didn't think that anyone would still be interested in this, so I'm pretty surprised. I've previously made a save editor (not a Pokegen Branch, but I did get help from various creators): https://projectpokemon.org/forums/showthread.php?26325-Pokemon-Black-2-White-2-Pokestar-Pokemon-Enabler Not sure if any of the copies are still working or online, but I made it with the intention of being a viewer, as well as minor editor (not meant to replace Pokegen or anything). May be buggy
Tyler Conley Posted January 12, 2022 Posted January 12, 2022 Can you please send me the cheat code for Mecha Tyranitar and Mecha Tyranitar 2? And can you please make the back view for both Mecha Tyranitar versions in the cheat?
theSLAYER Posted January 13, 2022 Author Posted January 13, 2022 10 hours ago, Tyler Conley said: Can you please send me the cheat code for Mecha Tyranitar and Mecha Tyranitar 2? Literally read the first post. 10 hours ago, Tyler Conley said: And can you please make the back view for both Mecha Tyranitar versions in the cheat? The backs don't exist in the game data.
Tyler Conley Posted January 13, 2022 Posted January 13, 2022 (edited) I see now. Can you please get help from various creators for it's back view like you did for it's Pokemon icon along with other Pokemon icons below where it says "BOX 8"? If not, then I'm going to need you to help me on this. Edited January 13, 2022 by Tyler Conley
theSLAYER Posted January 14, 2022 Author Posted January 14, 2022 On 1/13/2022 at 9:26 PM, Tyler Conley said: I see now. Can you please get help from various creators for it's back view like you did for it's Pokemon icon along with other Pokemon icons below where it says "BOX 8"? If not, then I'm going to need you to help me on this. No. a) Cheat codes doesn't achieve what you want at such a scale; you're gonna need to edit the ROM. b) I feel as though you completely don't understand the subject matter nor what you're saying. I didn't 'make the icon'; it's the sprite of Mecha Tyranitar that is viewable when it is in the PC. That is how it will show up when you view it in the box. Even then, that isn't the sprite that would show up as a back sprite. As I said, it's back sprite is only the black square. c) To an extent it won't matter anyway, since it'll become a bad egg after the battle ends. Which would mean you either have to perform every battle via the battle box (somehow) or re-inject it every single time. Did you even read the part about it becoming a bad egg? d) This entire thing is asinine and I'm thoroughly not interested. Do not take offense, but your requests on our forums appear to border being ridiculous, as though you don't understand the subject matter. Maybe read up on 'whatever idea you have' more before asking. Anyhow, this thread has long since served it's purpose. I'm locking this thread before any more bizarre requests filter in.
Recommended Posts