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Posted

I can provide a little insight on that last one...

0085 xxxx yyyy ???? - opponent0, opponent1, ????

0086 xxxx yyyy zzzz ???? - ally, opponent0, opponent1, ????

The ??? is what decides whether the battle is a loss if you die iirc. If it's set to 0 then it plays out normally, if it's 1 then even if you lose the game continues on as if you won. It's something to that effect in HG/SS so I assume it works the same way.

But much thanks for looking into this, it's very nice to see some scripting progress finally! The structure does look very similar to 4th gen indeed.

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