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Ability class / misc. help?


Shiranui

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So, I want to make a Pokemon. Not as an egg, but I want it to read that it had just hatched from one, so for the sake of example, I'll say Horsea, lv. 1, hatched in Valor Lakefront.

Now, I input everything as I believe it should be, left-over.

No held item, correct TID and SID, Level 1, 0 Experience, 0 Happiness, and I'll throw in Pokerus. It's a Pokeball, as it was hatched, and the ability is Swift Swim. It's got no nickname, so it's HORSEA, and my trainer is a girl, named Haruka.

Then, I chose desirable, yet random, IVs; HP/Atk/Def/Spe/SpA/SpD were 31/18/30/31/31/29.

But as much as I've read, I'm still not certain about the whole lack of any PID mattering, as IVs are overwritten. And this isn't truly hatched, it's... a baby, not-really-hatched.

So according to Pokesav, a legit PID yielded was 2330405090.

Type 4, Modest, 1, Male, Not Shiny.

* I don't know what the Type # represents. I assume that the 1 or 2 corresponds to the ability it can have, so... Swift Swim works there? Converted to Binary, the last digit is 0, meaning ability 1, right?)

I guess what I'm getting at is: What do I need to do to show this as truly legit? Legal, even, for tournament play (assume I'm going to something official, say, Nashville's VGC.)

It came from an egg, so 85h is 00. 44h is D0, 45h is 07, 46h is 49 and 47h is 00 (07D0 is Day Care Couple's hexadecimal, and 0046 is Valor Lakefront's hexadecimal.)

It has a seemingly legit PID, the correct hidden hex values... what, then, do I alter to make it real? And, if nothing, should I upload the .pkm for testing? I have problems using the legality checker, and people say it lies because I'm on Platinum, so... @_@ help is greatly appreciated.

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It's not completely necessary. I don't use it, since I use a Mac.

It fixes the trash bytes of a Pokemon... hence "normalizer."

Just open up the application, drag the .pkm file in, and it fixes the trash bytes.

Not sure where you can download it, though.

You don't need to use it, but it is a lot simpler.

Aarux, I suggest you learn how to fix trash bytes manually :)

Also, here is the guide to manual, and it also has a link to the Trash Byte Normalizer: http://projectpokemon.org/wiki/Trash_Bytes

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