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Pokesav (BW) doing strange things when reading save file


Aster Selene

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So I tried to import the Crown Dogs and Celebi via Pokesav into my Black file, and for some reason the game won't have those Pokemon show up in the box...

...so I tried to Action Replay the Pokemon in, but oddly enough while the game reads those, Pokesav doesn't recognize their existence and shows me "None" for the slots they're in...

Also, Pokesav BW seems to be completely unable to export XML files or "save as" files under a new name, so is it just my copy of Pokesav? If so, what's wrong (because I tried both CloneCharizard's and the other version and neither are giving me anything, so it's not the specific .exe file).

This is a problem as I later plan to import PKM files of my Gen IV Pokemon in and if I can't do this I'm screwed.

I attached the wonky file in question. Importing it into Pokesav will not show the AR'd legendaries in Box 8, but loading it in the game will not show the legendaries I Pokesav'd in Box 1.

I think it's loading a "cached" version of the file, because otherwise it would notice things when I change stuff around in my box, etc, and it didn't actually edit the save file I loaded into the game (or something).

[edit] Confirmed it's loading a "cached" version, as I loaded one of my White saves into Pokesav and it for some reason loaded all my Black data which of course shouldn't happen. So now I need to know how to stop this. And, also, why Pokesav isn't saving anything.

std-pokemonwhite&.sav

std-pokemonwhite&.sav

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I've tried Pokegen and I can't use it. I'm still utterly confused on the escape sequences and all that - the interface is ridiculously non-user-friendly. In addition I'd occasionally like to edit my save too, not just my Pokemon.

When I load my file into Pokegen it gives me what my game does, so I'm pretty sure now it's Pokesav loading cached files and not my save...

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I was also trying to import the event dogs and event Celebi using Pokesav, and the name and OT showed up as garbage in the game (Fateful Encounter flag was still set, so I would probably be able to fix the names/IDs manually).

My Black game was also loading a cached version for awhile; I can't remember exactly what I did to fix it but it involved deleting the .bak file that Pokesav created, then re-ripping the sav.

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Thanks for the great tip! Glad to know that someone had the same problem as me and somehow fixed it.

Unfortunately I racked my entire file for .bak sav files and deleted them, and re-ripped it...no dice. Are you sure you don't remember anything else?

(Also after reading this I'm so curious about this issue that I would welcome a necro five years from now to see if someone finds ground on this.)

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When I used Pokesav to insert the dogs/Celebi into my Black game, I then had to go in and manually edit the names/OT for them to show up (their sprites were in my PC box, but the name/OT was garbage).

I'll have to do some more research into what I did to fix the caching issue (that is if I can recreate it in the first place).

EDIT: I was also using PMGE, and had forgotten to uncheck the "make backup copy of save file"; I'm pretty sure that's what caused it.

Edited by Dreamstalker
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  • 2 weeks later...

Okay, I know it's bad to revive threads but after reading this xkcd strip I have decided to do so anyway.

I have solved the problem! I found a folder close to where I was keeping my other Pokemon sav-related stuff (not in the same folder, about one to two folders away) and I found a strange number of weird save files and files named with distorted versions of desperate names I had given to the files I was trying to get Pokesav to export.

After deleting the things in this folder, Pokesav now opens things normally again!

...though for now I might use Pokegen for the time being.

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