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List Hex for each pokémon in a/0/5/7


IAL32

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Can you list me(or explain me how i recognize)the hex of the pokémon in a/0/5/7?

I'm trying to modify manually starters, but i don't know the exact what binds the pokémon and is Hex corrispondent.

Thanks for all the response.

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::is for starter pokemon event only:: *i know about item on ground/pokemon/ect but is not my data, i get it from drayano, ask to drayano for this...*

is from my message to netalzero :

on a/0/5/7, if you wrong edit you will break event for stater pokemon selection...

(is using narc not ROM)

on hex offset : 000519c0 (0x07)(16 byte view)... until 00051A30 (0x06)

for now i was can change :

- stater pokemon

- lv stater pokemon

- name on script.... (but i not sure is working on another text)

snag0032.jpg

(HM I forgot change EC01 (shaymin to snivy), snivy is F201

EC01570001EC011E0047, is look repeat, but is not...... EC01(is pokemon will you get)570001(don't change this byte if no want event is broken)EC01 (on text)1E0047

will follow a long byte until you will find F2 01 57 00 01 F2 01 1E 00 17 also following a long byte until found oshawott byte F501570001F501A90018

and last for level is 05 you can see on my screenshot...

0519C0 - a/0/5/7

a/0/5/7/:782 = starter pokemon or 1st event ( "/:" is mean is on inside archive format)

is my comment on abacus thread: (http://projectpokemon.org/forums/showthread.php?16264-Several-B-W-Questions&p=131085&viewfull=1#post131085)

example: is a starter pokemon script : (original i not share this data but anyway is not done), this data was used by netalzero to making starter editor, i just show him to change variable for pokemon ID, and level ........

data on : a/0/5/7:782

snag0000p.png

00 00 28 00 30 40 00 00 1C 02 08 00 03 00 28 00 21 80 EF 01 57 00 01 EF 01 1E 00

00 00 28 00 30 40 01 00 1C 02 08 00 01 00 28 00 21 80 F2 01 57 00 01 F2 01 1E 00

00 00 28 00 30 40 02 00 1C 02 08 00 02 00 28 00 21 80 F5 01 57 00 01 F5 01 A9 00

IE 00 is for "else" or "or" function...... for define is have another variable/value on stater selection......

A9 00 is End command for stater pokemon selection, i don't know for start command offset o.oa, i found but i don't know is for start command......

00 maybe is for space... xD

Is starter pokemon event on picking starter :

grass (1 | 00 28 00 30 40 00) / fire (2 | 00 28 00 30 40 01) / water (3 | 00 28 00 30 40 02) <| position ?

1C 02 08 00 03 : grass (1) with water (3) hm i think is for bianca so cheren is used (2) fire , check on trainer data on kazo tools

1C 02 08 00 01 : fire (2) with grass (1)

1C 02 08 00 02 : water (3) with fire (2)

Basic script :

00 28 00 21 80 is for : /get pokemon script on you side

EF 01 is for : /pokemon ID <-- you can get glitch pokemon from this like egg / manaphy egg

57 00 01 is for : /name pokemon ID script

like this, is need researching some byte to identified for advanced script :/ anyway is possible to edit manual in HEX but is waste of time :/ anyway that script for starter pokemon you will get........

80 00 00 05 00 23 00

is for controlling level in starter pokemon, if you replace 00 23 with 01 23, you pokemon will always lv 1 since that variable is 00, and i not found hold item, nature ect.....

this data maybe wrong, because is not done xD

i just not remember all, about another data but i was post it on somewhere (not remember where xD). also i too busy to search that my document about a/0/5/7 on my main hard disk..... sorry i can't tell more and some data is sensitive for me so i decide not leak it to anyone...

remember:

- is cannot hold item, if you want it, you must added a script "hold item".

- is cannot change into alternate pokemon, i not sure about this , i think is possible if you added a script....

- level is on end line so you can added script after level script byte ...

Ok i will tell you all about a/0/5/7 "IF" i have free time... so don't wait until i tell you. until now i busy. you can search it on old thread, it will help you out...

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Your post help me a lot Andy(can i tell you so? It's pretty xD(i'm joking :P ))

I'm making a very precios tool(i publish this later, when i've finished it). This data can resolve me some questions. Thanks a lot againd Andy( :P )

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