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Creating Codes that Work


Lt. Surge

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well if that thing works like the very aged xploders and AR´s for GameBoy.....then you must enter a checknumber and change it when something in game changed eg. pkm got hit and lost 10 HP then first enter the hp when not hit...then let it be hit and then enter the hp...then normaly there´s one hex or bin number line that will correspond to the HP then just enter the dec Number eg. 666 activate and if the Pkmn then got hp 666 then it´s working--that´s just the basic´s...but for more info you should check the manual that comes with the tool (in order not to damage a retail copy you should also try the codes on a ROM-Version on your PC)

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well if that thing works like the very aged xploders and AR´s for GameBoy.....then you must enter a checknumber and change it when something in game changed eg. pkm got hit and lost 10 HP then first enter the hp when not hit...then let it be hit and then enter the hp...then normaly there´s one hex or bin number line that will correspond to the HP then just enter the dec Number eg. 666 activate and if the Pkmn then got hp 666 then it´s working--that´s just the basic´s...but for more info you should check the manual that comes with the tool (in order not to damage a retail copy you should also try the codes on a ROM-Version on your PC)

Hmm... fascinating. Game coding is quite so.

I think I'm going to get this thing.

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