Lt. Surge Posted March 14, 2011 Posted March 14, 2011 I'm interested in learning how to make codes for Action Replay. What's the best route for doing this? I might want to try this http://us.codejunkies.com/Products/NDS-Trainer-Toolkit__EF000358.aspx But does anyone else have experience to share with it?
dsa Posted March 15, 2011 Posted March 15, 2011 well if that thing works like the very aged xploders and AR´s for GameBoy.....then you must enter a checknumber and change it when something in game changed eg. pkm got hit and lost 10 HP then first enter the hp when not hit...then let it be hit and then enter the hp...then normaly there´s one hex or bin number line that will correspond to the HP then just enter the dec Number eg. 666 activate and if the Pkmn then got hp 666 then it´s working--that´s just the basic´s...but for more info you should check the manual that comes with the tool (in order not to damage a retail copy you should also try the codes on a ROM-Version on your PC)
Lt. Surge Posted March 15, 2011 Author Posted March 15, 2011 well if that thing works like the very aged xploders and AR´s for GameBoy.....then you must enter a checknumber and change it when something in game changed eg. pkm got hit and lost 10 HP then first enter the hp when not hit...then let it be hit and then enter the hp...then normaly there´s one hex or bin number line that will correspond to the HP then just enter the dec Number eg. 666 activate and if the Pkmn then got hp 666 then it´s working--that´s just the basic´s...but for more info you should check the manual that comes with the tool (in order not to damage a retail copy you should also try the codes on a ROM-Version on your PC) Hmm... fascinating. Game coding is quite so. I think I'm going to get this thing.
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