Riolu Aura Sphere Now Posted October 25, 2010 Posted October 25, 2010 (edited) Feel free to help out. Credits to original. Blue Delivery Man: 0×1D0BC 0×A94 Party Pokemon Black & White: 0×196C4 0×DC[First] 0×197A0 0×DC[second] 0×1987C 0×DC[Third] 0×19958 0×DC[Fourth] 0×19A34 0×DC[Fifth] 0×19B10 0×DC[sixth] Storage Box: 0×0CBC 0×88 Obtain Pokemon via Box 1 -Slot 1-30 E0000CBC 0×88 E0000D44 0×88 E0000DCC 0×88 E0000E54 0×88 E0000EDC 0×88 E0000F64 0×88 E0000FEC 0×88 E0001074 0×88 E00010FC 0×88 E0001184 0×88 E000120C 0×88 E0001294 0×88 E000131C 0×88 E00013A4 0×88 E000142C 0×88 E00014B4 0×88 E000153C 0×88 E00015C4 0×88 E000164C 0×88 E00016D4 0×88 E000175C 0×88 E00017E4 0×88 E000186C 0×88 E00018F4 0×88 E000197C 0×88 E0001A04 0×88 E0001A8C 0×88 E0001B14 0×88 E0001B9C 0×88 E0001C24 0×88 Items Black: 0×F08 White: 0×F28 - 265 blocks of 4 byte structure Healing Items Black: 0×5E4 White: 0×604 - 40 blocks of 4 byte structure TM's Black: 0×430 White: 0×450 - 95 blocks of 4 byte structure HM's Black: 0×5A0 White: 0×5C0 - 6 blocks of 4 byte structure Berries Black: 0×6A4 White: 0×6C4 - 64 blocks of 4 byte structure Poke Balls Black: 0×E0C White: 0×E2C - 16 blocks of 4 byte structure Money: Black & White 0x21ABC - Unsigned 32bit integer - Limited to 0×F423F (999,999) Badges Black: 0×C10 White: 0×C30 Trio: 0×01 Basic: 0×02 Beetle: 0×04 Bolt: 0×08 Quake: 0×10 Jet: 0×20 Icicle: 0×40 Legend: 0×80 - Unsigned 8bit bitfield - Determins what store items are for sell Seasons Black: 0×81C White: 0×83C Spring: 0×00 Summer: 0×01 Fall: 0×02 Winter: 0×03 - Determins which pokemon can be seen Trainer's Gender: Black & White 0x19CDD - Determins ownership of pokemon - 0 for male - 1 for female National Pokedex Black: 0×10 White: 0×30 - Enables you to see other region pokemon Play Time: Black & White 0x3BCE4 SID: Black & White 0x3464E - Random unsigned 16bit integer - Determins ownership of pokemon - Hidden indentification of the trainer number - Determins variation of the game TID: Black & White 0x3464C - Random unsigned 16bit integer - Determins ownership of pokemon - Visible indentification of the trainer number RNG Testing Black: 0×67A IVMT: 0×1B4 Seed1: 0×84 Seed2: 0×88 PID: 0×814 White: 0×69A IVMT: 0×1D4 Seed1: 0×A4 Seed2: 0×A8 PID: 0×834 Map Location: Black & White Map: 0x9E3C X: 0x9E42 Y: 0x9E4A Z: 0x9E46 Key Items: Black & White 0x19194 0x14C Adventure Started: Black & White 0x1E1F0 - 70 blocks of 4 byte structure Player's Name: Black & White 0x3463C 0x10 White date at 0x23FFDE8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDEC -- 00SSMMHH format in decimal Black date at 0x23FFDC8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDCC -- 00SSMMHH format in decimal White IVMTFrame: 022696A4 Black IVMTFrame: 02269684 Range is 0270-0269 in hex. The 0 value is 0270. Edited January 10, 2011 by Riolu Aura Sphere Now Added Box 1 Slots
0660 Posted October 26, 2010 Posted October 26, 2010 Hmm.. I'd love to help, but I have no knowledge of this stuff.. If you could point me to some tutorials, I'd be glad to help you!
Kaphotics Posted October 31, 2010 Posted October 31, 2010 Black: 0×67A IVMT: 0×1D4 Should be Black: 0×67A IVMT: 0×1B4 Also I threw up some of the memory offsets about wondercards in the memory on the wiki page. http://www.projectpokemon.org/wiki/5th_Generation_Wonder_Card_Map
Riolu Aura Sphere Now Posted November 1, 2010 Author Posted November 1, 2010 Thank you very much as always.
Kaphotics Posted November 11, 2010 Posted November 11, 2010 Poking around high link memory locations and how the game determines what Pokemon should appear. 02FE3600 - White 02FE35E0 - Black From there it shows the dex # of the High Link Pokemon you just interacted with the moment you lock in the dialog. This is the earliest the dex # appears in this region, it appears a few more times every so lines. A notable pointer memory location is 02146034. It's the dump location for current/previous encounter for dex #, regardless of encounter (Tested for Eggs, Legends, High Link, and previous saves). I don't understand anything but I just like digging, so someone else can further delve into the code.
Riolu Aura Sphere Now Posted November 11, 2010 Author Posted November 11, 2010 Sounds and looks very interesting indeed. The Dex # reappearing might have to do with each of the four Seasons; Winter, Spring, Summer and Fall and which Pokemon will appear during those Seasons.
Kaphotics Posted December 2, 2010 Posted December 2, 2010 White date at 0x23FFDE8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDEC -- 00SSMMHH format in decimal Black date at 0x23FFDC8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDCC -- 00SSMMHH format in decimal --- White IVMTFrame: 022696A4 Black IVMTFrame: 02269684 Range is 0270-0269 in hex. The 0 value is 0270.
Riolu Aura Sphere Now Posted December 2, 2010 Author Posted December 2, 2010 Whitedate at 0x23FFDE8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDEC -- 00SSMMHH format in decimal Black date at 0x23FFDC8 -- 0XDDMMYY format in decimal, X being which day of the week. time at 0x23FFDCC -- 00SSMMHH format in decimal --- White IVMTFrame: 022696A4 Black IVMTFrame: 02269684 Range is 0270-0269 in hex. The 0 value is 0270. Thank you, I have added them to the OP.
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