Sky Posted May 1, 2009 Posted May 1, 2009 As the title states i am looking to edit a Pokemon game and wish to know if i'm wasting my time. I'm planning on creating a new island on the bottom right corner of the map i was thinking that after the completion of the pokedex there isn't much to do, so i thought that if i could create a new form of evolution. By giving up 2 matching Pokemon you would get a egg which would hatch into a fusion Pokemon. Just wondering if this is possible, thanks in advance. Sky Blue
SCV Posted May 1, 2009 Posted May 1, 2009 As the title states i am looking to edit a Pokemon game and wish to know if i'm wasting my time. I'm planning on creating a new island on the bottom right corner of the map i was thinking that after the completion of the pokedex there isn't much to do, so i thought that if i could create a new form of evolution. By giving up 2 matching Pokemon you would get a egg which would hatch into a fusion Pokemon. Just wondering if this is possible,thanks in advance. Sky Blue What game are you considering this for?
Neo Posted May 1, 2009 Posted May 1, 2009 Something like this would only be possible for a 3rd gen game. Not a 4th gen because there are very little tools out for D/P/Pt.
SCV Posted May 1, 2009 Posted May 1, 2009 Something like this would only be possible for a 3rd gen game. Not a 4th gen because there are very little tools out for D/P/Pt. Amount of tools means nothing as far as something being possible.
Neo Posted May 1, 2009 Posted May 1, 2009 I phrased that wrong. I meant to say that something like that would be hard for D/P/Pt because they are harder to hack than the R/S/E/Fr/Fg Series.
Roland Posted May 1, 2009 Posted May 1, 2009 Not too hard... Hex editing evolutions is easy, as for creating new parameters, I don't expect much difficulty...
Neo Posted May 1, 2009 Posted May 1, 2009 Yes but what about making a place like a big Pokemon center? how would you do that?
Roland Posted May 1, 2009 Posted May 1, 2009 Now that's a different story... No one really mentioned mapping... For something like that with 4th gen you are better off editing current npc's in a given area... I take the mapping comment back, I just noticed the island part...
SCV Posted May 1, 2009 Posted May 1, 2009 I phrased that wrong. I meant to say that something like that would be hard for D/P/Pt because they are harder to hack than the R/S/E/Fr/Fg Series. Except for models for maps, DPP is not "harder" to edit. It has just been around less and there are less people working on it so progress is slow. Its just that people feel powerless if they don't have a program to do something for them. That is why our rom editing section is called rom editing. Most people do not engage in rom hacking. They engage in rom editing and should be aware of it.
Roland Posted May 1, 2009 Posted May 1, 2009 Ha! Never looked at it that way! It's all the same to me in the end! Unless you are rewriting the rom from scratch anyway...
Neo Posted May 1, 2009 Posted May 1, 2009 Except for models for maps, DPP is not "harder" to edit. It has just been around less and there are less people working on it so progress is slow.Its just that people feel powerless if they don't have a program to do something for them. That is why our rom editing section is called rom editing. Most people do not engage in rom hacking. They engage in rom editing and should be aware of it. When you think of it that way....Yeah You never really think of that way But Sky, If you want to edit D/P/Pt you are going to need to know hex in most cases
Roland Posted May 1, 2009 Posted May 1, 2009 See that's a misconception... Knowing hex and knowing what the hex means in D/P/Pt are 2 very different things from my POV
Jiggy-Ninja Posted May 1, 2009 Posted May 1, 2009 See that's a misconception... Knowing hex and knowing what the hex means in D/P/Pt are 2 very different things from my POV Exactly. It's like saying that to learn Spanish, you need to know the alphabet. While it is true, there's far more too it than that, such as grammar, syntax, idioms, cultural customs, etc. In the case of ROM hacking, Hex is the computer's alphabet. You still need to know it's language to be able to understand and hack it. In this case, that's ARM. I've known hex for a long time now, but I'm still pretty newbish at ARM.
Roland Posted May 1, 2009 Posted May 1, 2009 I suppose you could view it form that angle or you can use the numerous tutorials on pokecommunity... That's how I started... And there is sort of a scripting tutorial on our site here...
Roland Posted May 1, 2009 Posted May 1, 2009 The one that has all the evolution edits and items lists and everything!?
Sky Posted May 2, 2009 Author Posted May 2, 2009 Thanks to every one that replied, if creating a new island is to difficult would i be able to edit the prof's lab and insert an event so you can only use the new stuff in there when you complete the pokedex. Thanks again, Sky Blue
Roland Posted May 2, 2009 Posted May 2, 2009 Yes, it is possible but I wouldn't recommend attempting just yet. New tools are in the process of being made
Sky Posted May 3, 2009 Author Posted May 3, 2009 Thanks i'm thinking of starting this during the summer holidays so ill start in a month. Thanks again, Sky Blue
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