About This File
This is a ROM Hack of Pokémon Mystery Dungeon: Explorers of Sky that adds an entirely new starter roster, new mechanics, as well as tweaking the expressions and dialogue of the entire main story!
Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is largely unchanged, but bits of everything else have been altered in minor or major ways. I’ll go into some of the more important changes below, but there is an in-depth spreadsheet here.
If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! Join the Discord to keep up to date on the latest news regarding PMD: Explorers Remixed! You can also check out my YouTube!
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This hack alters aspects of the game’s story. Some characters look different and have new names. The entire game's script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more-so a modified experience that allows me to learn the ropes of making an EoS ROM Hack!
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We are planning to rework the post-game in a later update, but for now, the majority of our changes land in the main storyline before you graduate the guild. All of the pre-graduation dungeons have had their spawn tables revised with our new Pokémon.
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You are able to evolve your starter and partner as soon as you discover the Luminous Spring!
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Thanks to an amazing skypatch, ‘StarterMenuTool’ (credits to Chesyon, Adex, HeckaBad, Irdkwia), we have been able to expand the starter list drastically. Our community has voted on 85 Pokémon to be included as starters! There are even some unique picks such as Golett, Wimpod, and even Cosmog! We have also included every single traditional starter from the mainline games! We’ve worked hard to modernize all our starter learnsets.
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This hack includes the Fairy type, along with 39 added moves and 22 added abilities!
- We've included many Mega Pokemon! You evolve into them at Luminous Springs. It is not a temporary form like in the mainline games, however, you can devolve back into your previous form.
- The following Pokemon unfortunately didn't receive animations in time, so we are using the Shiny versions as a placeholder: Mega Venusaur, Mega Blastoise, Mega Meganium, Mega Dragonite, Mega Blaziken, Mega Swampert, Mega Froslass, Mega Metagross, Mega Golurk, Mega Chesnaught, Mega Delphox, Mega Greninja, Iron Treads, Mega Sceptile, Mega Scizor, Mega Pinsir, Mega Heracross, Raging Bolt, Mega Absol Z, Gouging Fire, Mega Golisopod, Mega Emboar, Mega Chandelure, Mega Raichu X, Mega Raichu Y, Mega Gyarados, Mega Meowstic, Mega Lucario Z, Mr. Rime, and Toedscruel.
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We have added most SkyTemple community patches, which includes things such as Manual Team Control, the Move Growth system from modern PMD titles, Non-interruptive Weather, and many more! It all comes together to make the experience fresh and exciting!
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We’ve also included the necessary applications to apply this patch to an untampered, US ROM of Pokémon Mystery Dungeon: Explorers of Sky. Assets were provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love! Due credit is on the spreadsheet.
(Hack Created by Gala1D, with Darkpawra & TinchoX)
Edited by Gala1D
Adding more info
What's New in Version 2.3.9 See changelog
Released
- Applied patch Prankster
- Doubles any status move used, but the move will fail if the target is a Dark type.
- Do note that there are some damage dealing status moves that receive quite a buff with this ability: Assist, Nature Power, Mimic, Copycat and Metronome
- Added Prankster text strings
- Prankster ability changes:
Espurr: (Keen Eye/Competitive)
Meowstic: (Trace/Competitive)
Mega Meowstic: (Trace/Prankster)
U-Zorua: (Prankster/Super Luck)
U-Zoroark: (Prankster/Super Luck)
J-Sneasel: (Inner Focus/Prankster)
Screech > Accupressure
Fury Swipes > Assist
Glare > Sharpen
Lash Out > Feint
Shuffled learn levels around
Weavile: (Inner Focus/Prankster)
Screech > Accupressure
Fury Swipes > Assist
Glare > Sharpen
Lash Out > Feint
Shuffled learn levels around
Togepi (Prankster/Serene Grace) *(it really only has Charm and Metronome to use with it, so Togetic and Togekiss will retain Natural Cure/Serene Grace)*
Nickit: (Quick Feet/Prankster)
Mimic > Assist
Shuffled learn levels around
Thievul: (Quick Feet/Prankster)
Mimic > Assist
Shuffled learn levels around
Sableye (Prankster/Frisk)
Detect > Flash
added Nasty Plot at level 50
added Moonlight at level 58
Mega Sableye (Prankster/Magic Bounce)
Detect > Flash
added Nasty Plot at level 50
added Moonlight at level 58
Volbeat (Illuminate/Prankster)
added Quiver Dance at level 53
Illumise (Illuminate/Prankster)
added Quiver Dance at level 53
Mega Banette (Insomnia/Prankster)
Embargo > Acupressure
Snatch > Scary Face
- Applied Walrein's cutscene sprites
- Haze AI target: Allies > Enemies
- Haze AI condition: Status effect > No Condition
- Tinkatink line tms: removed Metal Claw, Metronome, Sucker Punch, Fake Tears *(not actually TMs)*
- Tinkatink line tms: added Focus Punch, Calm Mind, Bulk Up, Hidden Power, Taunt, Safeguard, Iron Tail, Frustration, Return, Double Team, Aerial Ace, Torment, Secret Power, Attract, Snatch, False Swipe, Drain Punch, Embargo. Explosion, Payback, Recycle, Giga Impact, Rock Polish, Gyro Ball, Grass Knot, Swagger, Trick Room, Alluring Voice
- D15P41A - m14a0801: Fixing Gala misgenders
- T01P02A - um16: Fixing Gala misgenders
- T01P01A - um16: Fixing Gala misgenders
- G01P03 - um16: Fixing Gala misgenders
- D73P28A - s31a2803: Sneasel SetAnimation: 23 > 36, Sneasel SetAnimation: 24 > 37
- D26P31A - m23a0701: Fixed Skuntank name drop, also SetAnimation: 24 > 36
- Move Effect 329: imported smackdown2.asm
- Eevee: Psywave > Psybeam, shifted around learn levels
- D31P41A - s01p0602: wait time for animation 63: WaitAnimation(); > Wait(30); *(Fixes Graduation pit lockup)*
- D14P12A - m14a0103: wait time for animation 63: WaitAnimation(); > Wait(30); *(Fixes Quicksand pit lockup)*
- Applied patch ImplementSoundMoveTable *(Our custom sound moves are now seen my the code as sound moves)*
- Corrected Liquid Voice's ability description
- Updates SMT and SMT2
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