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    Starter Mod

    After creating a mod-pack, one such mod you can add for Pokémon Mystery Dungeon: Blue Rescue Team is the Starter Mod, a modification that changes the available starters you can use.

    Instructions

    1. On the New Project window, choose "Starter Mod" in the drop-down, and fill in the name with something that makes sense. Then click OK.
      image.png
    2. Expand the project you just created and open "Starter Pokemon". You can do this either by double-clicking or by right-clicking and clicking Open.
      image.png
    3. Edit things to your liking. You should see something that looks like this:
      image.png
      For the purpose of this tutorial, we'll do this:
      image.png
    4. Click File -> Save -> Save File. Until issue #73 is resolved, there won't be an asterisk before or after saving.
      image.png

    Remarks

    If you try it out, you should see the Pokemon you chose.

    PatchedRom__22131.pngPatchedRom__22177.png

    Observe the lack of the portraits. When editing EoS ROMs, you can create a project that takes care of that. That is not the case for Blue Rescue Team. The file format is understood, and we can substitute the portraits. However, we can't currently get the game to use the substituted portraits. This may be the side effect of hard-coding, but what exactly controls this is unknown.

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    It crashes my game with specific animations (like when they become a team and do a "we did it" type animation).

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    On 8/1/2019 at 12:28 PM, DrMasquerade said:

    It crashes my game with specific animations (like when they become a team and do a "we did it" type animation).

    I think I encountered something like this years ago with save edits, but IIRC the only crash was that one scene. I might not be able to do anything about that, but what happens if you switch to a clean ROM for that one scene?

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