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Showing results for tags 'destati'.
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The objective of this team is to outlast the enemy while damage over time effects take him out. [sprite]260[/sprite] Swampert (M) @ Leftovers Ability: Torrent EVs: 240 HP/216 Def/52 SAtk Relaxed nature (+Def, -Spd) - Stealth Rock - Earthquake - Surf - Ice Beam Weaknesses: Grass (x4!) Resistances: Poison, Rock, Steel, Fire Immune: Electric Provides necessary resistances to rock and fire, is another Tyranitar counter, and is a great opener. [shinysprite]460[/shinysprite] Obama (M) @ Leftovers Ability: Snow Warning EVs: 6 Atk/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Substitute - Leech Seed - Blizzard - Grass Knot --- Weaknesses: Fighting, Flying, Poison, Rock, Bug, Steel, Fire (x4!) Resists: Ground, Grass, Water, Electric Abomasnow is used for Snow Warning. He'll open with sub, and proceed to leech seed. Blizzard is used since it has 100% accuracy in hail, and Grass Knot is an additional STAB attack. [shinysprite]365[/shinysprite] Walrein (F) @ Leftovers Ability: Ice Body EVs: 220 HP/244 Def/46 Spd Bold nature (+Def, -Atk) - Substitute - Protect - Roar - Blizzard Weaknesses: Fighting, Rock, Grass, Electric Resistances: Water, Ice Standard Stallrein. Switching Substitute and Protect basically allows for 32 turns of stalling which equals up to 200% caused by hail to the opposing team, more if I have SR and toxic spikes out. Roar is there to outspeed the standard Skarmony who tries to whirlwind from my stall, and blizzard is for a strong accurate STAB. [sprite]473[/sprite] Mamoswine (M) @ Choice Band Ability: Snow Cloak EVs: 252 Atk/4 Def/252 Spd Adamant nature (+Atk, -SAtk) - Earthquake - Ice Shard - Stone Edge - Bite --- Weaknesses: Steel, Fighting, Grass, Water, Fire Resists: Poison Immune: Electric Mamoswine is the main sweeper of the team. Surprisingly fast, and insanely powerful. Earthquake will one-shot Scizors, and he outspeeds them. Ice Shard is a STAB priority attack, Stone Edge gives additional coverage, and Bite was thrown in to mix things up. (I really had no idea what to use in that last slot, so I went with more coverage) [sprite]073[/sprite] Tentacruel (M) @ Leftovers Ability: Liquid Ooze EVs: 252 HP/120 Def/136 SDef Calm nature (+SDef, -Atk) - Toxic Spikes - Rapid Spin - Knock Off - Surf Weaknesses: Ground, Electric, Psychic Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice Tentacruel serves to counter Infernape and Heatran, set up toxic spikes for additional stall damage, rapid spin remove SR, spikes, and knock off to remove leftovers which are countering the hail damage. [sprite]472[/sprite] Gliscor (M) @ Leftovers Ability: Hyper Cutter EVs: 252 HP/40 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Roost - Earthquake - Stone Edge Weaknesses: Water, Ice (x4!) Resists: Fighting, Poison, Bug Immune: Ground, Electric Gliscor is the answer to Lucario and Tyranitar. The Jolly nature and speed ev's allow it to outrun all Lucarios, and go for a OHKO earthquake. Roost restores health, and swords dance allows stone edge to OHKO Gyarados, Dragonite, and Salamences after a SR/Hail. Please note that Spd is Speed, and SpD is special defense. This confused random before, but since this is how Shoddy exported it, I'm leaving it. Threats: [sprite]212[/sprite] Frankly, I don't have anything that can beat it's Bullet Punch. Gliscor resists it, but I've been told Scizor won't be OHKOed by it, and the second Bullet Punch would finish it off. Not only that, but it's immune to the toxic spikes Tentacruel sets up. I guess the only thing I would do is suicide Gliscor, and then finish Scizor off with Swampert.
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Upon Random's advice, this team is now going to be a Sandstorm team. [sprite]142[/sprite] Aerodactyl (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Stealth Rock - Taunt - Earthquake - Rock Slide --- Weaknesses: Rock, Steel, Water, Electric, Ice Resists: Normal, Flying, Poison, Bug, Fire Immune: Ground Aero here is my lead in. Taunt can stop the opponents Pokemon from setting up, I try to get Stealth Rocks out as soon as possible. Focus Sash ensures it survives to do this. Earthquake is to counter Infernape and other ground weak lead-ins, and rock slide is another option. I've chosen Rock Slide over Stone Edge due to it's greater accuracy. Basically, get in, set up rocks, then suicide. [sprite]448[/sprite] Lucario (M) @ Life Orb Ability: Inner Focus EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Aura Sphere - Shadow Ball - Hidden Power [ice] - Agility Weaknesses: Fighting, Ground, Fire Resists: Normal, Rock, Bug, Ghost, Steel, Grass, Ice, Dragon, Dark Immune: Poison Considering Tyranitar is a physical attacker, I'm making Lucario a special attacker in case of any physical walls. HP Ice is for dragons, which my team lacks coverage of, and the rest is obvious. [sprite]248[/sprite] Tyranitar (M) @ Leftovers Ability: Sand Stream EVs: 74 HP/252 Atk/8 Def/176 SDef Careful nature (+SDef, -SAtk) - Crunch - Curse - Substitute - Fire Punch --- Weaknesses: Fighting (x4!), Ground, Bug, Steel, Grass, Water Resists: Normal, Flying, Poison, Ghost, Fire, Dark Immune: Psychic Switch in on something that's scared of him, use sub, and then curse my way to good attack/defense. Fire punch is for additional team coverage, and crunch is a basic STAB. [sprite]385[/sprite] Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP/160 Def/34 Spd/76 SDef Impish nature (+Def, -SAtk) - Wish - U-turn - Body Slam - Ice Punch --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is support with wish, scout with U-turn, and status inflicter with Body Slam. He's actually gotten me a few kills with body slam. Ice Punch is for coverage against dragons, or a last resort against ghosts who switch in. [sprite]472[/sprite] Gliscor (M) @ Leftovers Ability: Sand Veil EVs: 252 HP/40 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Roost - Earthquake - Stone Edge Weaknesses: Water, Ice (x4!) Resists: Fighting, Poison, Bug Immune: Ground, Electric Jolly nature + speed EV's allow it to outspeed Lucario's and smack them with Earthquake. Swords Dance is to boost attack, and with stealth rock, Stone Edge can then OHKO all Gyaradoes, Salamence and Dragonites. I went with Sand Evasion over Hyper Cutter because the 20% evasion was too good to pass up. I also went with leftovers over a yache berry, since proper prediction can nullify my ice weakness with roost. [sprite]395[/sprite] --- King Dedede (M) @ Petaya Berry Ability: Torrent EVs: 14 HP/232 Spd/252 SAtk/12 SDef Modest nature (+SAtk, -Atk) - Agility - Substitute - Surf - Ice Beam --- Weaknesses: Fighting, Ground, Electric Resists: Normal, Flying, Rock, Bug, Ghost, Steel, Water, Psychic, Ice, Dragon, Dark (Niiiiice) Immune: Poison Empoleon is the special sweeper. Use agility, follow with sub until the berry kicks in, and then sweep. Surf is for the STAB, Ice Beam is to handle dragons/flyers. Well, any comments or suggestions? This is my first team, and I would like any pointers since I am new to competitive battling.