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The objective of this team is to outlast the enemy while damage over time effects take him out. [sprite]260[/sprite] Swampert (M) @ Leftovers Ability: Torrent EVs: 240 HP/216 Def/52 SAtk Relaxed nature (+Def, -Spd) - Stealth Rock - Earthquake - Surf - Ice Beam Weaknesses: Grass (x4!) Resistances: Poison, Rock, Steel, Fire Immune: Electric Provides necessary resistances to rock and fire, is another Tyranitar counter, and is a great opener. [shinysprite]460[/shinysprite] Obama (M) @ Leftovers Ability: Snow Warning EVs: 6 Atk/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Substitute - Leech Seed - Blizzard - Grass Knot --- Weaknesses: Fighting, Flying, Poison, Rock, Bug, Steel, Fire (x4!) Resists: Ground, Grass, Water, Electric Abomasnow is used for Snow Warning. He'll open with sub, and proceed to leech seed. Blizzard is used since it has 100% accuracy in hail, and Grass Knot is an additional STAB attack. [shinysprite]365[/shinysprite] Walrein (F) @ Leftovers Ability: Ice Body EVs: 220 HP/244 Def/46 Spd Bold nature (+Def, -Atk) - Substitute - Protect - Roar - Blizzard Weaknesses: Fighting, Rock, Grass, Electric Resistances: Water, Ice Standard Stallrein. Switching Substitute and Protect basically allows for 32 turns of stalling which equals up to 200% caused by hail to the opposing team, more if I have SR and toxic spikes out. Roar is there to outspeed the standard Skarmony who tries to whirlwind from my stall, and blizzard is for a strong accurate STAB. [sprite]473[/sprite] Mamoswine (M) @ Choice Band Ability: Snow Cloak EVs: 252 Atk/4 Def/252 Spd Adamant nature (+Atk, -SAtk) - Earthquake - Ice Shard - Stone Edge - Bite --- Weaknesses: Steel, Fighting, Grass, Water, Fire Resists: Poison Immune: Electric Mamoswine is the main sweeper of the team. Surprisingly fast, and insanely powerful. Earthquake will one-shot Scizors, and he outspeeds them. Ice Shard is a STAB priority attack, Stone Edge gives additional coverage, and Bite was thrown in to mix things up. (I really had no idea what to use in that last slot, so I went with more coverage) [sprite]073[/sprite] Tentacruel (M) @ Leftovers Ability: Liquid Ooze EVs: 252 HP/120 Def/136 SDef Calm nature (+SDef, -Atk) - Toxic Spikes - Rapid Spin - Knock Off - Surf Weaknesses: Ground, Electric, Psychic Resistances: Fighting, Poison, Bug, Steel, Fire, Water, Ice Tentacruel serves to counter Infernape and Heatran, set up toxic spikes for additional stall damage, rapid spin remove SR, spikes, and knock off to remove leftovers which are countering the hail damage. [sprite]472[/sprite] Gliscor (M) @ Leftovers Ability: Hyper Cutter EVs: 252 HP/40 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Roost - Earthquake - Stone Edge Weaknesses: Water, Ice (x4!) Resists: Fighting, Poison, Bug Immune: Ground, Electric Gliscor is the answer to Lucario and Tyranitar. The Jolly nature and speed ev's allow it to outrun all Lucarios, and go for a OHKO earthquake. Roost restores health, and swords dance allows stone edge to OHKO Gyarados, Dragonite, and Salamences after a SR/Hail. Please note that Spd is Speed, and SpD is special defense. This confused random before, but since this is how Shoddy exported it, I'm leaving it. Threats: [sprite]212[/sprite] Frankly, I don't have anything that can beat it's Bullet Punch. Gliscor resists it, but I've been told Scizor won't be OHKOed by it, and the second Bullet Punch would finish it off. Not only that, but it's immune to the toxic spikes Tentacruel sets up. I guess the only thing I would do is suicide Gliscor, and then finish Scizor off with Swampert.