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Found 5 results

  1. Details ID 191 Name Spikes Description The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. Type Ground Qualities Affect One Side of the Field Category Status Power 0 Accuracy 0 PP 20 Priority 0 Hit Min 0 Hit Max 0 Inflict None Inflict Chance 0 Turn Min 0 Turn Max 0 Crit Stage 0 Flinch 0 Effect 112 Recoil 0 Heal 0 HP Targeting Opponent's Field Stat 1 None Stat 2 None Stat 3 None Stat 1 Num 0 Stat 2 Num 0 Stat 3 Num 0 Stat 1 Percent 0 Stat 2 Percent 0 Stat 3 Percent 0 Pokémon Through Level-Up Dex ID Icon Name Type Level(s) 91   Cloyster 28 204   Pineco 28 205   Forretress 28 211   Qwilfish 1 227   Skarmory 28 331   Cacnea 30 332   Cacturne 30 658   Greninja 28 707   Klefki 15 809   Deoxys (Defense) 25 932   Greninja (Ash) 28 933   Greninja (Active) 28 Pokémon Through Egg Dex ID Icon Name Type 138   Omanyte 225   Delibird 315   Roselia 361   Snorunt 406   Budew 543   Venipede 556   Maractus 557   Dwebble 568   Trubbish 597   Ferroseed 616   Shelmet 650   Chespin 659   Bunnelby 767   Wimpod
  2. Details ID 191 Name Spikes Description The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. Type Ground Qualities Affect One Side of the Field Category Status Power 0 Accuracy 0 PP 20 Priority 0 Hit Min 0 Hit Max 0 Inflict None Inflict Chance 0 Turn Min 0 Turn Max 0 Crit Stage 0 Flinch 0 Effect 112 Recoil 0 Heal 0 HP Targeting Opponent's Field Stat 1 None Stat 2 None Stat 3 None Stat 1 Num 0 Stat 2 Num 0 Stat 3 Num 0 Stat 1 Percent 0 Stat 2 Percent 0 Stat 3 Percent 0 Pokémon Through Level-Up Dex ID Icon Name Type Level(s) 91   Cloyster 28 204   Pineco 28 205   Forretress 28 211   Qwilfish 1 227   Skarmory 28 331   Cacnea 30 332   Cacturne 30 658   Greninja 28 707   Klefki 15 804   Deoxys (Defense) 25 925   Greninja (Ash) 28 926   Greninja (Active) 28 Pokémon Through Egg Dex ID Icon Name Type 138   Omanyte 225   Delibird 315   Roselia 361   Snorunt 406   Budew 543   Venipede 556   Maractus 557   Dwebble 568   Trubbish 597   Ferroseed 616   Shelmet 650   Chespin 659   Bunnelby 767   Wimpod
  3. Project Pokémon Bot

    Spikes

    Spikes Details ID (Decimal) 295 ID (Hex, Big Endian) 0x127 ID (Hex, Little Endian) 27 01 Type Ground Category Status Base Damage 0 Base PP 22 Base Accuracy 125 Pokemon through Level Up ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon Level(s) 91 0x5B 5B 00 Cloyster 28 231 0xE7 E7 00 Pineco 28 232 0xE8 E8 00 Forretress 28 238 0xEE EE 00 Qwilfish 1 254 0xFE FE 00 Skarmory 28 359 0x167 67 01 Cacnea 33 360 0x168 68 01 Cacturne 35 420 0x1A4 A4 01 Deoxys 33 Pokemon through TM ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon Pokemon through Eggs ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon 138 0x8A 8A 00 Omanyte 343 0x157 57 01 Roselia 393 0x189 89 01 Snorunt 441 0x1B9 B9 01 Budew
  4. Project Pokémon Bot

    Spikes

    Spikes Details ID (Decimal) 191 ID (Hex, Big Endian) 0x00BF ID (Hex, Little Endian) BF 00 Type Ground Range (Tiles) 0 Cuts Corners True Base Damage 0 Max Damage 0 Base PP 17 Max PP 40 Base Accuracy 101 Max Accuracy 101 Pokemon through Level Up ID (Decimal) ID (Hex, Big Endian) ID (Hex, Little Endian) Pokémon Level(s) 104 0x0068 68 00 Cloyster 28 276 0x0114 14 01 Pineco 28 277 0x0115 15 01 Forretress 28 283 0x011B 1B 01 Qwilfish 1 302 0x012E 2E 01 Skarmory 28 411 0x019B 9B 01 Cacnea 30 412 0x019C 9C 01 Cacturne 30 476 0x01DC DC 01 Deoxys 25 774 0x0306 06 03 Greninja 28 905 0x0389 89 03 Klefki 15
  5. Note: I changed my team entirely around. This team is deprecated and is only there for nostalgic purposes in the rare case that I feel like looking at my previous failures again. Hello. After several really unsuccessful and some moderately successful attempts of creating a team, I'd like to get my current team rated. Illithian gave some advices earlier and they were really helpful. Currently, I'm either rampaging through a team or losing completely, it's rare to get a close situation. This team abuses Toxic Spikes to cripple sweepers while keeping the pace of the battle. TS gives me the possibility to abuse sweepers even more and pressure the opponent or to use walls as effective sweeping Pokemon. -- Lineup: [sprite]407[/sprite] [sprite]373[/sprite] [sprite]245[/sprite] [sprite]466[/sprite] [sprite]479-1[/sprite] [sprite]242[/sprite] -- [sprite]407[/sprite] Roserade @ Focus Sash Ability: Natural Cure EVs: 4 Def/252 Spe/252 SpA Timid natured (+Spe, -Atk) - Sleep Powder - Leaf Storm - Hidden Power Fire - Toxic Spikes Roserade is the supporting lead and sometimes early game sweeper/anti-lead. The first turn is always Sleep Powder, to ensure that the opposite lead doesn't gimp me. If the other lead outspeeds Roserade and Sleep Powder misses, I'm usually doomed. After Sleep Powder, I set up Toxic Spikes twice. If necessary, I'll sacrifice Roserade to cripple the opposite team. HP Fire gets rid of steel type leads and other stuff that happens to be weak to fire. Leaf Storm is my main STAB and will get rid of Swampert and other frail leads. Setting up Toxic Spikes usually allows me to gain control over the battle, since sweepers can't stay out very long and bad poisoning + Life Orb damage will soon KO the foe. [sprite]373[/sprite] Salamence @ Life-Orb Ability: Intimidate EVs: 232 Atk/252 Spe/24 SpA Naive natured (+Spe, -SpD) - Dragon Dance - Earthquake - Fire Blast - Outrage My main sweeper. Not much to say here, Sala just takes out stuff fast. Outrage is somewhat risky after its end, but it can take down stuff after a single DD in one hit. I don't really like him to be killed and thus he often gets to be a late game sweeper. [sprite]245[/sprite] Suicune @ Leftovers Ability: Pressure EVs: 4 HP/252 Def/76 Spe/176 SpA Bold natured (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Roar Suicune serves as mid to late early game sweeper and does this job well after some Calm Minds. I often switch it in to take out some Pokemon and if something looks like it's going to Thunderbolt, I switch to Electivire. Suicune also takes the role of a tank and stalls stuff a little while, TS will usually do the rest. If they don't I'll roar the (often boosting) enemy away. It's one of my most versatile Pokemon and usually does everything well, unless something explodes at its face. This Suicune, while using a defensive move set, is built to be a hybrid and it does that job quite well. [sprite]466[/sprite] Electivire @ Expert Belt Ability: Motor Drive EVs: 4 HP/176 Atk/76 Def/252 Spe Adamant natured (+Atk, -SpA) - Earthquake - ThunderPunch - FirePunch - IcePunch Electivire is another late-game sweeper/revenge killer and, if Motor Drive boosted (Yeah, thank you Rotom!), it can rip through entire teams by its awesome type coverage. Almost nothing that isn't levitating can safely switch in. It plays an important role in guarding Suicune from electric attacks and revenge kills lots of stuff anyway. Its versatility and movepool make it a pain to predict. Especially if someone predicts EQ (what most Evires run) and I'll Ice Punch their Salamence. If I can't gather a Motor Drive boost, I'll just get it out at a moderately safe moment and kill as much as I can without any regrets. Expert Belt is to give additional power to all of its super effective attack potential while not losing any HP to Life-Orb. [sprite]479-1[/sprite] Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/176 Def/80 SpA Bold natured (+Def, -Atk) - Thunderbolt - Overheat - Shadow Ball - Toxic Rotom-h is my early game sweeper and does two things: Sweep stuff and last as long as possible. Many things are scared of it and there's no real safe switch in. It also stops suiciding Pokemon and rapidspinners in their tracks. Especially Starmie seems to be scared. TB is just a bread and butter STAB and rips some flying/water types apart, Shadow Ball is another STAB and usually checks other Ghost and Psychic types. I rarely use Overheat due to its SpA drop, but it'll get rid of some steel types really fast. Toxic poisons everything levitating that didn't get the free portion of poison already. [sprite]242[/sprite] Blissey "Da Wall" @ Leftovers Ability: Natural Cure EVs: 120 HP/252 Def/16 SpA/120 SpD Sassy natured (+SpD, -Spe) - Ice Beam - Aromatherapy - Softboiled - Toxic Da Wall walls stuff, obviously. I send Blissey in to wall some scary things like Alakazam, Porygon-Z or Gengar. Blissey has two major functions: It walls and it's a cleric. Ice Beam gets rid of any Dragon, or even worse, Dragon/Flying types instantly. Aromatherapy helps my own team while keeping Blissey free from possible poisoning of other Blisseys. Toxic just again poisons opponents that didn't get affected by the spikes already. --- That's about my team. Please rate and give some suggestions. I'm particulary worried about stat-uppers like Porygon-Z and Infernape that can sweep my entire team after Blissey's death, while Suicune probably won't roar them away in time. I'm also in trouble if Rotom gets killed and a rapidspinner messes up my setup, Roserade is usually dead after five turns in early game. Anything that levitates can ruin me completely. Gengar is a very good example, especially if Rotom has fallen. My team fails completely if I fail to land any toxic spikes at all.
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