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Upon Random's advice, this team is now going to be a Sandstorm team. [sprite]142[/sprite] Aerodactyl (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Stealth Rock - Taunt - Earthquake - Rock Slide --- Weaknesses: Rock, Steel, Water, Electric, Ice Resists: Normal, Flying, Poison, Bug, Fire Immune: Ground Aero here is my lead in. Taunt can stop the opponents Pokemon from setting up, I try to get Stealth Rocks out as soon as possible. Focus Sash ensures it survives to do this. Earthquake is to counter Infernape and other ground weak lead-ins, and rock slide is another option. I've chosen Rock Slide over Stone Edge due to it's greater accuracy. Basically, get in, set up rocks, then suicide. [sprite]448[/sprite] Lucario (M) @ Life Orb Ability: Inner Focus EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Aura Sphere - Shadow Ball - Hidden Power [ice] - Agility Weaknesses: Fighting, Ground, Fire Resists: Normal, Rock, Bug, Ghost, Steel, Grass, Ice, Dragon, Dark Immune: Poison Considering Tyranitar is a physical attacker, I'm making Lucario a special attacker in case of any physical walls. HP Ice is for dragons, which my team lacks coverage of, and the rest is obvious. [sprite]248[/sprite] Tyranitar (M) @ Leftovers Ability: Sand Stream EVs: 74 HP/252 Atk/8 Def/176 SDef Careful nature (+SDef, -SAtk) - Crunch - Curse - Substitute - Fire Punch --- Weaknesses: Fighting (x4!), Ground, Bug, Steel, Grass, Water Resists: Normal, Flying, Poison, Ghost, Fire, Dark Immune: Psychic Switch in on something that's scared of him, use sub, and then curse my way to good attack/defense. Fire punch is for additional team coverage, and crunch is a basic STAB. [sprite]385[/sprite] Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP/160 Def/34 Spd/76 SDef Impish nature (+Def, -SAtk) - Wish - U-turn - Body Slam - Ice Punch --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is support with wish, scout with U-turn, and status inflicter with Body Slam. He's actually gotten me a few kills with body slam. Ice Punch is for coverage against dragons, or a last resort against ghosts who switch in. [sprite]472[/sprite] Gliscor (M) @ Leftovers Ability: Sand Veil EVs: 252 HP/40 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Roost - Earthquake - Stone Edge Weaknesses: Water, Ice (x4!) Resists: Fighting, Poison, Bug Immune: Ground, Electric Jolly nature + speed EV's allow it to outspeed Lucario's and smack them with Earthquake. Swords Dance is to boost attack, and with stealth rock, Stone Edge can then OHKO all Gyaradoes, Salamence and Dragonites. I went with Sand Evasion over Hyper Cutter because the 20% evasion was too good to pass up. I also went with leftovers over a yache berry, since proper prediction can nullify my ice weakness with roost. [sprite]395[/sprite] --- King Dedede (M) @ Petaya Berry Ability: Torrent EVs: 14 HP/232 Spd/252 SAtk/12 SDef Modest nature (+SAtk, -Atk) - Agility - Substitute - Surf - Ice Beam --- Weaknesses: Fighting, Ground, Electric Resists: Normal, Flying, Rock, Bug, Ghost, Steel, Water, Psychic, Ice, Dragon, Dark (Niiiiice) Immune: Poison Empoleon is the special sweeper. Use agility, follow with sub until the berry kicks in, and then sweep. Surf is for the STAB, Ice Beam is to handle dragons/flyers. Well, any comments or suggestions? This is my first team, and I would like any pointers since I am new to competitive battling.