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JonnyDros

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Posts posted by JonnyDros

  1. On 7/21/2021 at 5:32 AM, Gir003 said:

    I saw your comment about BS and DS. He does it via hex editing. The only file that has any sort of difference is  shop_data.bin file. So I am assuming the data was supposed to be pulled from the shop_data - Copy.bin file. Because that one contains all the changes made to the shop. I'll point out which lines were changed in case you want to find them in Hex editor. I'll also highlight the parts that are different.
     

      Reveal hidden contents

    Original:
    00002940 09 00 00 00 3E 01 00 00 FE 00 00 00 3D 01 00 00
    Edited:
    00002940 09 00 00 00 13 01 00 00 1D 02 00 00 1E 02 00 00

    Original: 
    00002950 3B 01 00 00 3A 01 00 00 FF 00 00 00 3C 01 00 00
    Edited:
    00002950 23 02 00 00 72 03 00 00 73 03 00 00 74 03 00 00

    Original:
    00002960 40 01 00 00 3F 01 00 00 48 FE FF FF 10 00 00 00
    Edited:
    00002960 71 03 00 00 0D 00 00 00 48 FE FF FF 10 00 00 00

    Original:
    00002980 04 00 00 00 04 00 00 00 22 00 00 00 23 00 00 00
    Edited: 
    00002980 04 00 00 00 04 00 00 00 9E 00 00 00 0F 01 00 00

    Original:
    00002990 24 00 00 00 25 00 00 00 30 FE FF FF 0C 00 00 00
    Edited:
    00002990 D6 00 00 00 DB 00 00 00 30 FE FF FF 0C 00 00 00

    Original:
    000029F0 07 00 00 00 07 00 00 00 0D 00 00 00 0A 00 00 00
    Edited:
    000029F0 07 00 00 00 6F 03 00 00 7F 02 00 00 3B 00 00 00

    Original: 
    00002A00 3B 00 00 00 3C 00 00 00 37 00 00 00 38 00 00 00
    Edited:
    00002A00 3C 00 00 00 E4 04 00 00 85 02 00 00 46 06 00 00

     

    There is only one difference between the mod and the clean shop file dumps and that's with the shop_data.bin files.
    If you compare the 2 files only line 00002820 is changed
    Differences
    Original
    02 00 00 1B 03 (end of the line)
    Edited to
    02 00 00 1C 03

    Even though I can tell you what lines were changed and where, I don't exactly know which lines pertain to what shop and items. They could be using a Ram reader to find out what to edit in the game. It'd be easier just to edit the bag contents at the start of the game to contain other items.

     

    Thanks. Yeah it looks unclear what the differences correspond to, so I think I'll stick with modding raid rewards for item farming.

  2. How do you open/extract WAZABIN files?

     

    Hey everyone, big update here. So using the information provided from the others in this thread, I figured out how to hex edit the move properties. Thus far I've been able to tweak base power, accuracy, PP, effect chance, type, physical/special, and priority. I haven't tested in-game yet, and it's a little confusing because the offset configurations can vary greatly from one move to the next. But once I know this works for sure I'll put a guide together.

    What I don't know is if animations are tied to the waza files for each move. In theory, you should be able to copy and replace files for each move and then tweak any of the above properties. But this only works if animations are tied to file name and not actually anything in the file. Will run some tests soon and report back.

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  3. 18 minutes ago, rotivdik said:

    I've started to mess around with it yesterday and it's mostly straightforward. All the moves are located in a folder called waza and you can find their corresponding id on bulbapedia. For bp and accuracy all you need to do is replace the hex value with desired one, same goes for the secondary effect so you can have ice beam 100% freeze etc. What I haven't figured out is how to add effect or replace with effect in different category, like giving ice beam +1 priority or raise speed, and i suspect this info is stored somewhere else and probably why they haven't rolled out move editing in pknx, cause without it the amount of things you can do is pretty limited.

    Much appreciated! Not having easy access to adding effects is definitely a bummer for now, but even the basics of BP, ACC, and effect chance are way more than enough to fix up some moves in dire need of a boost. Thanks alot! Are tweaking the hex values straightforward?

  4. I've just gotten into ROM hacking, playing around with pk3DS in ultra sun. I notice that some moves have inherent effects that cannot be changed with the standard move editor, the main culprit being Mind Blown. I am trying to remove the 1/2 health recoil effect and it seems it's built in to the move's code. What is the best path forward if I want to change this?

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