kj13569
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Posts posted by kj13569
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49 minutes ago, Ammako said:
This is not implemented afaik, but consider the following formula:
(TrainerID xor SecretID) xor (PersonalityValue31..16 xor PersonalityValue15..0)
A Pokémon is shiny if this formula equals 16 or lower, so if the assumption is correct and these new shinies are simply 1/16 the rarity of regular shinies, you may be able to gen this in PKHeX by manually calculating a PID where this formula equals 1.
(Otherwise, if this assumption is correct, then it should be easy enough for someone to add this in PKHeX eventually.)
So how would I manually do that as a proof of concept? I am not familiar with stuff like this...
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So there are new pokemon referred to as "Ultra Shiny" that instead of 1 out of 4096, it happens 1 in 65536 (full odds) with a shiny square animation. This is instead of the shiny star animation we are familiar with. My question is, how do we edit those into the game with PKHeX? Thanks!
Square Shiny Pokemon editing in SW/SH
in Saves - Editing Help
Posted
Thanks to everyone who contributed to this! Great teamwork guys!