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VanitysFire

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Posts posted by VanitysFire

  1. On 12/7/2019 at 7:16 AM, SacredSlash said:

    I know you were able to fix this, but just an fyi to anybody else, they do provide a solution on the post. So the guide works if anybody doesn't know how to compile a masters file.

    Yeah i pointed out to the OP om that thread that the building had an issue with working and talking with him some he was able to point and and post and update on how to get the build to work for those experiencing issues. 

     

    On 12/13/2019 at 10:42 PM, Brodster1000 said:

    So are static and gift pokemon not able to be randomized as of yet? Without having to change species manually yourself.

    No. As of now they have to be manually edited from as i can tell with the latest build i got to work. 

  2. 49 minutes ago, SacredSlash said:

    https://gamebanana.com/tuts/13129 Found this link that is a guide on how to compile a master file of PKNX. Looks easy enough to follow. Thought I would post for those looking. 

    yup. i saw that one earlier and have been trying to get it to work. also posted an issue there that i have been having with trying to get it done. which i will just quote here for reference in case anyone here can be of some help with it.

     

    when trying to build pknx i get this error code below. doing some searching i found several possible fixes for getting the issue resolved. all of which so far has not worked. only causes 1k+ more errors to come up. 

    Assets file ~\obj\project.assets.json' not found. Run a NuGet package restore to generate this file.

    any suggestion on trying to get it fixed? judging by trying to research a fix, this seems to be a very very common occurrence with visual studios when building files. 

  3. On 11/26/2019 at 9:29 AM, Shadowth117 said:

    Not sure what you mean by "masters", but the source has most certainly been updated. The artifacts on TeamCity have not been updated lately, but the Github master branch of pknx has been updated pretty regularly recently. This is what builds are compiled from.

    well, given i said the masters meaning the github master branch that you mentioned yourself, that answers that by your own statement.

    but yes the master branches gets updated regularly; however, if you follow the TeamCity link and login as a guest and download the file that gives you the pknx.exe it does not give all the options for randomizing. for example in the trainers option of pknx, when you open the executable, with the updated masters there should be an option for gigantamax and dynamax levels. But on the contrary what i do see is an option for mega evolutions, despite the master files being updated. So the TeamCity downloadable of pknx is not being, but the source/master files have been. And not having an updated main files for pknx that doesn't give all the proper options as the masters offers is less than desirable. 

    Now by your statement the masters (should be) compiled into the usable executable that people would use to get the most out of the randomizer options - if i am understanding you correctly. Personally, I am not aware of how to compile the masters. Any assistance on how that is done would be greatly appreciated. I'm sure I am not the only one experiences issues with missing features.

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