anonimous
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Posts posted by anonimous
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can you remove the pokemon that aren't in the game from the editor? There is no point in showing them in the editor if they can't be added to trainer teams or in the wild and its very tedious because I have to keep looking up which pokemon are in the game and which not...
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3 hours ago, Joordy said:
So i downloaded a the newest build for the dlc, i made the dupe , created the files but what ever i do i keep getting. Unhandled exception has occurred in your application. Index was outside of the bounds of the array.
Details
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at pkNX.Structures.PersonalTable.SplitBytes(Byte[] data, Int32 size)
at pkNX.Structures.PersonalTable..ctor(Byte[] data, GameVersion format)
at pkNX.Game.GameManagerSWSH.Initialize()
at pkNX.Game.GameManager..ctor(GameLocation rom, Int32 language)
at pkNX.Game.GameManager.GetManager(GameLocation loc, Int32 language)
at pkNX.WinForms.Controls.EditorBase.GetEditor(String loc, Int32 language) in D:\a\1\s\pkNX.WinForms\MainEditor\EditorProvider.cs:line 66
at pkNX.WinForms.Main.OpenFolder(String path) in D:\a\1\s\pkNX.WinForms\Main.cs:line 130
at pkNX.WinForms.Main.Menu_Open_Click(Object sender, EventArgs e) in D:\a\1\s\pkNX.WinForms\Main.cs:line 62
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
pkNX
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Roms/PKHeX/pkNX/pkNX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
pkNX.Structures
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Roms/PKHeX/pkNX/pkNX.exe
----------------------------------------
pkNX.Game
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Roms/PKHeX/pkNX/pkNX.exe
----------------------------------------
pkNX.Containers
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Roms/PKHeX/pkNX/pkNX.exe
----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>Its kinda annoying cus i made the previous build from copying the code into Visual studio, but i cant do that anymore since my trial is done and i dont know what other program to use. I got this version from a pre-build on azure pipelines.
Hi I'm getting the same error. I used a program to merge the update + dlc with the game nsp, then used yuzu to dump the romfs of the merged file, but when trying to load the folders with the newest pknx build it gives me the same error. If you find a solution do you mind telling me how to fix it please?
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Is an editor for the shiny rate being worked on? If so, how long until it gets released?
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what is the difference between gift and static encounters, because when I open either of them they have the same data so they seem to be replicates of each other, isnt gift encounters suppossed to be like the pokemon that are given to you such as the starters? Cause my static and gift encounters have the same data...
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when trying to edit trainers in SW I get an error when trying to select the high level moves, can this be fixed?
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is there a way to set a weather to routes that shouldnt have them, so for example creating rain in the first route or randomize the weather in all routes
another question, is anyone else able to edit moves, so changing their strength, accuracy etc, when I load my pokemon sword files I cant but with pk 3ds i was able to so isnt it yet a feature or am i missing it?
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my game is pokemon Ultra moon and im trying to edit the static encounters.
for exmple, i was editing tapu koko to be able to SOS call the other tapus. To do this I would have to change the values of SOS calls to 130 and 131.
Im aware legendary pokemon ultra beasts etc cant sos call, but i went to the personal editor, and under enhancements I modified the check box for SOS call success rate to 100% for all pokemon so any pokemon should always sos call. Yet this isnt happening.
what can i do to force legendary pokemons etc to sos call? maybe there is a variable that serves as an identifier to specify wether its legendary or not? if so, how could I edit it?
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On 7/26/2019 at 11:42 AM, Aurorans said:
Hello! I managed to find a workaround for my problem: Simply exit the program and reenter. You must abort the program when this happens, else, the pokemon will be overwritten.
Now, I'm having a different issue,
I am playing the game with the modified trainers. But when a trainer summons pokemon in a double or triple battle, the trainer tends to attack their own pokemon, and any moves that have been specified for the pokemon through this tool (Using the "Moves" tab and going to each pokemon's moves) is not applied to the actual game.
When can i see a fix for these two issues?
to avoid the pokemons attacking each other, you have to go to the trainer editor and change the mode to Double and the check bx where it says Al Val: to the letter D( I came up to this beause if you see the values of trainers that were designed for double battles it says D) . this stops the pokemon from attaking their own team. Ive tested this on pokemon ultra moon and it works.
pkNX: Nintendo Switch ROM Editor & Randomizer
in ROM - Switch Research and Development
Posted
I want to know this as well!!