-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Posts posted by ZappedAmpharos
-
-
Pokémon Mystery Dungeon Red Rescue Team Pro Edition
Hack of: Pokémon Mystery Dungeon Red Rescue Team (Europe)
Pokémon Mystery Dungeon Red Rescue Team Pro Edition is a hack of PMD Red Rescue Team which aims to make the game much harder. This is achieved through lots of gameplay-related changes, such as changes to enemy rosters or changes in the learnsets.
Features
Currently implemented:
- Higher difficulty, especially later on
- Faster EXP progression (To level out the insane power some enemies have)
- Overhaul of level up data, including movesets
- Overhaul of move data
- Changes to item offers the Kecleon Bros. make
- Bigger variety of enemies within most dungeons
- Slightly altered damage calculation
- Usage of other tilesets and music in many dungeons, expect to see a tileset change at least once for nearly every dungeon
- Modified guaranteed recruits
- More Friend Areas available from the start
- Introduced item limits to some more dungeons
What isn't implemented yet:
- Changes to trap occurances
- Changes to item occurances in dungeons
- Alternate version without Reviver Seeds
Tools used
- MS Excel: Used for a variety of features. Couldn't name all of them off my head, but the most important ones are the edits to level up tables and learnsets. It's also used to convert data into hex for use with HxD.
- PMDe: Made most of the smaller changes with this. PMDe is also used to double-check the enemy rosters for the dungeons.
- HxD: Hex editor of my choice. Some modifications were done with this when they wouldn't require a spreadsheet program nor PMDe.
- DoPX: It's main use is to compress newly created level up tables. If anyone wonders; The switch combination used is -l 3 -z -q
- Xdelta patcher: Used to create the patches.
Research purposes only:
- UnPX: Used to decompress AT4PX containers present in the ROM. Made the level up tables from the ground up so there wasn't a need to decompress them first except for research!
Screenshots
Credits
Aurum: Responsible for PMDe and it's source code! Very helpful for both figuring out how to make working extensions to enemy lists and most of the simpler edits!
Drayano: Created the Pokémon Sacred Gold and Storm Silver hacks, which this hack drew heavy inspiration from when talking about learnsets and abilities of all the Pokémon.
psy_commando: Made the DoPX and UnPX tools which were used to research and replace the AT4PX containers holding the level up data!
romhacking.net: Used some of their notes, mostly the Pokémon and move ID lists!
If someone isn't mentioned and belongs on this list, feel free to PM me!
Changelog
The full changelog is included in the readme! Note that versions 1.0, 1.01 and 1.02 were exclusive to the r/MysteryDungeon subreddit!
SpoilerVersion 1.1
- Changes to enemy Pokémon appearing in the following dungeons:
- Oddity Cave - Remains Island - Marvelous Sea - Fantasy Strait
- Joyous Tower
- The four event dungeons each got two themes; One they share and another one
that is special to each dungeon
- With this all dungeons are hacked when it comes to enemy Pokémon, hurray!
- Improved item rosters for the Kecleon Bros. in Pokémon Square
- Tier 2 item list in this hack is likely to be as good as the Tier 4 item
list in the original
- Changed recruit rate bonus awarded by level to match the following rules:
1. If level > 20: bonus = 0.3 % * (level - 20)
2. Otherwise : bonus = 0.0 %
- Changes to tileset and music usage in some dungeons, mainly Waterfall Pond
and the dungeons which recieved changes to their enemy roster in v1.1
- Changes to pricing of Orbs, HMs, Wide Slash and Vacuum-Cut
- Removed the ability to recruit Pokémon from the four event dungeons
- Changed minimum IQ requirements for almost every IQ skill
- Note that when updating from v1.0x to version 1.1 and above, some of the
previously available IQ skills may be gone and others may be added; If so,
then it isn't a bug but a connection to this change
- Wish Cave can be entered without HM Surf
- Buffed the Skarmory fought as a boss
- Gave Mewtwo higher stats at levels 80+
- Fixed some issues regarding level up moves
- Gave Regice Sturdy as it's 2nd ability
- Changed some of the ridiculous base EXP values legendaries hadVersion 1.02
- Fixed a bad pointer which made Uproar Forest into a hellhole full of Lv90
Kecleons (Everyone knows how much fun that is, especially with it's SIRO
header fixed! Haha!)
- Increased levels of Lugia and Ho-Oh to their intended valuesVersion 1.01
- Added Kecleon's SIRO header back in; It was overwritten by accident in v1.0
Version 1.0
- Initial public version
Download
This patch must be applied to Pokémon Mystery Dungeon Red Rescue Team (Europe) (SHA-1: AFEE3B060DD5FD4A68AFB1B003456AEF3A2AF073)
Download: Version 1.1
The archive includes patches for the base ROM and ROMs which are modified with a v1.0x patch already. Furthermore, included is the xdelta patcher (Windows only, Mac uses Multipatch), a readme giving more detail on general changes, the notes which give the structure of the changed data and a documentation giving more in-depth information on various changes regarding the Pokémon themselves.
- 1
Pokémon Mystery Dungeon Red Rescue Team Pro Edition
in ROM - GBA ROM Hacks
Posted
Could you please check CRC32 and SHA-1 values of the patch? Maybe the patch is corrupted and you may need a fresh copy. I'll list CRC32 and SHA-1 below for you to check.
CRC32: F575E147
SHA-1: 30B505C5D317C2CED998C0F5A6E54AF933E115FB