TheMCNerd2018
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Posts posted by TheMCNerd2018
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On 11/9/2018 at 1:29 PM, Vars_An said:
I think 87 is supposed to bait a move from the player, like a Fire type move onto a Grass type and then the AI would switch into a mon with Flash Fire (if it has one). So in theory it could work well on certain trainers but if they don't have a mon that can absorb the move it's trying to bait out then it just ends up looking stupid.
Also about the VGC Finals music, I didn't even know that was a theme song in the game but I'm pretty sure what you want to do is possible, just maybe not with PK3DS.
Yeah, its effectively a remix of the Generation 1 Champion music, and was present in the files since X and Y were released. I believe it would play during the final battle in the VGC. I'm not sure if there is a trainer class in the game that actually loads the music file though.
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10 hours ago, Vars_An said:
I think a lot of them achieve different things rather than necessarily being better, I preferred 7 though because 87 would often make weird switch-ins like a Grass type into a Fire type.
Also when I switched the important trainers from 87 to 7 they seemed to get significantly harder.
Yeah, I tried switching it to 87 one time to see if anything would change, and I also noticed the weird switch-ins, as well as VERY weird switch-outs(the AI tried switching to their Xerneas when my Mega Steelix was at +6 Attack and Defense and going to use Gyro Ball). Needless to say, I changed it back to 7 and am keeping it there. Seems to be the best option for the team I gave the trainer.
Also, would it be possible to make the VGC Finals theme play during a trainer battle if one wanted to do such a thing?
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24 minutes ago, Vars_An said:
Not much seems to be known about the specifics but it basically determines how the opposing trainer plays. From my experience so far the value "7" seems to be best for single battles on Ultra Sun/Moon and is used for a lot of the important battles in the game. It's important to have the right AI values for trainers otherwise they might start attacking their partner in a double battle or use moves that are have no effect on your mons etc.
Yeah, that is what it originally was for the battle I modified(the Principal of the trainer school). Not sure if I should use 87, considering some post-game trainers like Ghetsis and Giovanni have an AI value of 87. I assume it depends on the trainer's team?
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I recently just started using this after figuring out how to get it to work, and notice in the trainer editor that there is a field called "AI Val". Does anyone know what it is for and what happens if I change it to a higher or lower number?
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1 hour ago, Kaphotics said:
The error message contains details on what went wrong.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Nick\AppData\Local\Temp\380 - Latias - 43D47CF38197.pk7'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
Likely your antivirus is preventing PKHeX from creating temporary files, which are used for facilitating drag/drop.
Would not have expected that to happen, as Avast Antivirus has not caused me any issues in the past. I'll just assume it sandboxed the application silently, and try using the program again with the Avast disabled.
EDIT: Tried running the program again with the Antivirus Enabled and no errors came up.
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This is my first forum post here, so please tell me if I did anything wrong when creating this post
With that out of the way, I may have encountered a bug in the program. When I attempted to drag a generated Pokemon outside of the program to generate a pk7 file, a message came up displaying the below error. I have no idea what caused the error, and I have not encountered this specific error in my couple years of using the program. The full error message is in the spoiler since it is quite long.
SpoilerException Details:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Nick\AppData\Local\Temp\380 - Latias - 43D47CF38197.pk7'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
at System.IO.File.WriteAllBytes(String path, Byte[] bytes)
at PKHeX.WinForms.Main.Dragout_MouseDown(Object sender, MouseEventArgs e)Loaded Assemblies:
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mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dllPKHeX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
E:\Pokemon\PKHeX\PKHeX.exeSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dllSystem.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dllSystem.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dllPKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
E:\Pokemon\PKHeX\PKHeX.Core.dllSystem.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dllSystem.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dllSystem.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll--------------------
User Message:
Drag & Drop ErrorCould someone please look into the error and tell me what caused it and how I can avoid it in the future?
pk3DS: Pokémon 3DS ROM Editor and Randomizer
in ROM - 3DS Research and Development
Posted
This error came up when I attempted to edit a single line of text. In fact, it comes up when I attempt to edit any parts of the game. No files get overwritten or modified, which means nothing is getting corrupt. The last time I used this tool worked without any issues, and was even using the same extracted game files directory.
The file path to the extracted game files is: E:\Nintendo\3DS_Stuff\Mods\SupernovaSunCustomBuild\Extra_Files\Extracted_ROM.
Could someone please tell me why this is happening? I am using Windows 10 Enterprise Build 17763.529 with Win32 long paths enabled.