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Yuuki

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Everything posted by Yuuki

  1. OU Wifi RMT So I decided to make yet another Wifi team. I had tested it on Shoddy several times before. It seemed the endeavor set for Infernape wasn't working that well on shoddy for me. So it was a good thing I stayed with the standard lead set. Team at a glance. The Team Itself The Lead Blaze (Infernape)@Focus Sash Ability: Blaze EVs: 64 Atk/192 Spe/252 SAtk Naive nature (+Spe, -SDef) - Stealth Rock - Fake Out - Fire Blast - Close Combat Infernape I find is a good lead with Fake Out into Stealth Rock. ( Yes I do not have very good comments) ._.' --------- The Bulky Water Niimesa (Gyarados)@Leftovers Ability: Intimidate EVs: 156 HP/72 Atk/96 Def/184 Spe Adamant nature (+Atk, -SAtk) - Dragon Dance - Taunt - Waterfall - Stone Edge Yes a bulky Gyarados. Gyarados because I can switch right after Infernape to Taunt and Dragon Dance up. But usually game does not go as planned so other pokemon would be chosen after Infernape. --------- The Mixed Attacker Spongebob (Electivire)@Expert Belt Ability: Motor Drive EVs: 36 Atk/220 Spe/252 SAtk Mild nature (+SAtk, -Def) - Cross Chop - Flamethrower - Thunderbolt - Earthquake Good switch in to predicted T-Bolts on Gyarados. Mixed attacker, works well. Would of had HP-Ice but no. --------- The Boosting Wall Zirna (Cresselia)@Leftovers Ability: Levitate EVs: 252 HP/4 Spe/252 SAtk Modest nature (+SAtk, -Atk) - Calm Mind - Psychic - Moonlight - Ice Beam Cresselia is a good wall against most opposing pokemon. With Calm Mind and Moonlight it can easliy get a calm mind in. First when sending it out is to use Calm Mind first. Than go on for there either to attack, recover, or use another calm mind. --------- The Revenge Killer Creeper (Scizor)@Choice Band Ability: Technician EVs: 248 HP/252 Atk/8 Spe Adamant nature (+Atk, -SAtk) - Bullet Punch - U-turn - Superpower - Quick Attack Scizor is a good revenge killer when using the choice band set. Just go in with quick attack and boom. o-O --------- The Support Forretress@Leftovers Ability: Sturdy EVs: 252 HP/112 Atk/144 Def Relaxed nature (+Def, -Spe) - Toxic Spikes - Spikes - Rapid Spin - Explosion Forretress is usually switched in after the Infernape to Gyarados switch. So I can get a Taunt up and go from there. Setting up Toxic Spikes and Spikes really helps against anyone actually. When at low health explode, obvious enough.[/font] -------- Yup that's my team. It probably needs lots of help. But, thank you for reading it.
  2. I was thinking of making a Rain Team once before but the obvious idea came to me rain + swift swim is good. Yes I did know that before. So making I semi-rain team would do me good. Yes this is a WIFI team. This is the team by a first sight. Now here's the team itself! Lead Elf (Azelf) @ Focus Sash Ability: Levitate EVs: 4 Atk/252 Spe/252 SAtk Naive nature (+Spe, -SDef) - Fire Blast - Explosion - Psychic - Stealth Rock --I chose Azelf as a lead with focus sash because most of the time it can get stealth rocks up with no problem. Unless of course it is a fake-out Infernape. What I do is set up rocks first turn. If I suspect a taunt I will attack with either FireBlast of Psychic, depending on what the pokemon is. Explode when at low health, not to do when predicting a ghost pokemon. Sort of a Choice Band Sweeper in the Rain King Ky (Seaking) (M) @ Choice Band Ability: Swift Swim EVs: 4 HP/252 Atk/252 Spe Adamant nature (+Atk, -SAtk) - Waterfall - Return - Megahorn - Peck --Lol Seaking. Why Seaking? I find it funny. It is good with Choice Band and Swift Swim in the rain. It really puts a dent and sometimes OHKO's the opposing pokemon. Support Bishamon (Bronzong) @ Light Clay Ability: Levitate EVs: 252 HP/152 Atk/8 Def/96 SDef Relaxed nature (+Def, -Spe) - Earthquake - Explosion - Light Screen - Reflect -- I have to get this out before setting up Rain Dance. Why? Because I need the extra defense. It really helps guaranteeing a Rain Dance up. I really have no idea why I picked the Rain Dance Bronzong set and just take out either EarthQuake or Explosion. Thinking of that now I think I would take out either EarthQuake or Explosion for it. Double Dancing Sweeper Kingdra (M) @ Leftovers Ability: Swift Swim EVs: 180 HP/252 Atk/76 Spe Adamant nature (+Atk, -SAtk) - Waterfall - Rain Dance - Outrage - Dragon Dance -- Yeah Kingdra. Good in the Rain. With Rain Dance up it is even better. I try to get up atleast one Dragon Dance while Reflect and LightScreen is up. After, beat down the opposing opponent. When the Rain stops I set it up again. When the Reflect and LightScreen stops I can either switch out taking away the +1 dragon dance or stay in hoping to sweep. Most of the the time when Reflect and LightScreen runs out switch out to Bronzong before even setting up another Rain Dance. Choice Scarf Switch In Heatmam (Heatran) (F) @ Choice Scarf Ability: Flash Fire EVs: 4 Atk/252 Spe/252 SAtk Naive nature (+Spe, -SDef) - Fire Blast - Explosion - Earth Power - Dragon Pulse -- Yay Heatran! Usually for Switching in on opposing Heatrans and prediciting switch and putting dents into other pokemon. Dragon Pulse is for Dragon switch-in's such as Salamence on a Fireblast or something. In Rain Sweeper Ludicolo (F) @ Life Orb Ability: Swift Swim EVs: 60 HP/196 Spe/252 SAtk Modest nature (+SAtk, -Atk) - Grass Knot - Ice Beam - Rain Dance - Surf -- To me, a need in a rain team. It is guaranteed a Rain Dance with or without Reflect and Light Screen, in my experience anyway. After that. It is pretty much clear sailing. STAB surf with life orb and so on. Don't have to worry about dragons because of ice beam. Opposing water types I don't have to worry about because of Grass Knot. So that is my team and I would like help on it very much please. Thank you for taking the time to read it.
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