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Posts posted by BelmontSlayer
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Gotcha, well thanks for the list Kaphotics it's been a really big help. It seems most of the GARC info is still mostly the same though, I haven't had much trouble.
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Here's a mostly complete file list, somebody posted in over on GBAtemp.
a\0\0\0 - DUMMY a\0\0\1 - DUMMY a\0\0\2 - DUMMY a\0\0\3 - DUMMY a\0\0\4 - DUMMY a\0\0\5 - DUMMY a\0\0\6 - DUMMY a\0\0\7 - DUMMY a\0\0\8 - DUMMY a\0\0\9 - DUMMY a\0\1\0 - DUMMY a\0\1\1 - WD - Move Data a\0\1\2 - Egg Move Map a\0\1\3 - Learnset (Level Up) files a\0\1\4 - Evolution Map a\0\1\5 - MEvo Map a\0\1\6 - 8 * 404 bytes a\0\1\7 - Personal Info (0x54 size) a\0\1\8 - 786 * 2bytes a\0\1\9 - Item Data a\0\2\0 - 921 bytes (bitflags, used sparingly - items) a\0\2\1 - DUMMY a\0\2\2 - DUMMY a\0\2\3 - DUMMY a\0\2\4 - DUMMY a\0\2\5 - Fonts a\0\2\6 - white fade anim ALYT a\0\2\7 - Map Fade (ALYT) a\0\2\8 - DUMMY a\0\2\9 - DUMMY a/0/3/0 - GameText japanese a/0/3/1 - GameText japanesekanji a/0/3/2 - GameText english a/0/3/3 - GameText french a/0/3/4 - GameText italian a/0/3/5 - GameText german a/0/3/6 - GameText spanish a/0/3/7 - GameText korean a/0/3/8 - GameText simplechinese a/0/3/9 - GameText traditionalchinese a/0/4/0 - StoryText japanese a/0/4/1 - StoryText japanesekanji (unused) a/0/4/2 - StoryText english a/0/4/3 - StoryText french a/0/4/4 - StoryText italian a/0/4/5 - StoryText german a/0/4/6 - StoryText spanish a/0/4/7 - StoryText korean a/0/4/8 - StoryText simplechinese a/0/4/9 - StoryText traditionalchinese a\0\5\0 - DUMMY a\0\5\1 - DUMMY a\0\5\2 - DUMMY a\0\5\3 - DUMMY a\0\5\4 - DUMMY a\0\5\5 - DUMMY a\0\5\6 - DUMMY a\0\5\7 - DUMMY a\0\5\8 - DUMMY a\0\5\9 - DUMMY a\0\6\0 - the, An (language prefixes) a\0\6\1 - Item sprites a\0\6\2 - Pokemon sprites a\0\6\3 - DUMMY a\0\6\4 - a\0\6\5 - a\0\6\6 - Field Bag ALYT (bflim, bflan) a\0\6\7 - Battle UI (multilang) lower screen? (includes battle video) a\0\6\8 - Battle UI (multilang) upper screen sprites (primal, mega) a\0\6\9 - Common UI elements a\0\7\0 - Common UI elements …? a\0\7\1 - Common UI elements …??? a\0\7\2 - Skybox Model a\0\7\3 - CSEQ/CWAR a\0\7\4 - Common UI Windows a\0\7\5 - Common UI Finger icon a\0\7\6 - ZONEDATA Master table a\0\7\7 - DUMMY a\0\7\8 - Battle plates a\0\7\9 - More UI (ribbons) a\0\8\0 - Battle Arena Models a\0\8\1 - Encounter Data (Maps) [EA - two files, day/night], NPC models, Map textures, etc a\0\8\2 - DUMMY a\0\8\3 - a\0\8\4 - DUMMY a\0\8\5 - Map Models a\0\8\6 - Overworld Models a\0\8\7 - SESD (Move Animations?) a\0\8\8 - DUMMY a\0\8\9 - DUMMY a\0\9\0 - MoveData part 2? a\0\9\1 - 47 encrypted scripts a\0\9\2 - 12 language (sorting?) a\0\9\3 - Pokémon Models a\0\9\4 - DUMMY a\0\9\5 - DUMMY a\0\9\6 - EdgeMap comb a\0\9\7 - Intro scene a\0\9\8 - Riding Tutorial model (ride_kenta_tut) a\0\9\9 - Overworld Menu buttons / rotom UI (party/trainer/options) a\1\0\0 - 461 bytes, bitflags? a\1\0\1 - 186 * trclass (20byte) 0x02 - Ball Used a\1\0\2 - 8 * trdata (20byte) Trainer0 - Empty Trainer1 - Lass Ellie Trainer2 - Team Skull Grunt Trainer3 - Team Skull Admin Trainer4 - Youngster Honus Trainer5 - Rising Star Ikaika Trainer6 - Ace Trainer Sheri Trainer7 - Ace Trainer (1) 0x00 - Trainer Class String/Model a\1\0\3 - 8 * trpoke (32byte/pkm) 0x00: Ability/Gender 0x01: Nature 0x02-0x07: EVs 0x08-0x0B: IVs a\1\0\4 - DUMMY a\1\0\5 - Game Over a\1\0\6 - a\1\0\7 - DUMMY a\1\0\8 - DUMMY a\1\0\9 - ride effects + ??? a\1\1\0 - a\1\1\1 - a\1\1\2 - a\1\1\3 - a\1\1\4 - a\1\1\5 - DUMMY a\1\1\6 - DUMMY a\1\1\7 - DUMMY a\1\1\8 - Window Information a\1\1\9 - FR Pack, SB encgrass01_anime a\1\2\0 - a\1\2\1 - a\1\2\2 - z-crystal sprites a\1\2\3 - a\1\2\4 - a\1\2\5 - DUMMY a\1\2\6 - DUMMY a\1\2\7 - a\1\2\8 - DUMMY a\1\2\9 - DUMMY a\1\3\0 - DUMMY a\1\3\1 - DUMMY a\1\3\2 - a\1\3\3 - DUMMY a\1\3\4 - a\1\3\5 - a\1\3\6 - a\1\3\7 - com_seasand02 02_beachslope a\1\3\8 - a\1\3\9 - a\1\4\0 - CM tr0004_00_BodyA tr0015_00_BodyA == trainer models a\1\4\1 - a\1\4\2 - a\1\4\3 - a\1\4\4 - a\1\4\5 - a\1\4\6 - a\1\4\7 - a\1\4\8 - a\1\4\9 - a\1\5\0 - a\1\5\1 - gfmodel situ_ride character models, tons of <10b files a\1\5\2 - gfmodels CDC_ba_Body, Chara_Rim_Black a\1\5\3 - gfmodel BattleChara a\1\5\4 - a\1\5\5 - a\1\5\6 - a\1\5\7 - a\1\5\8 - a\1\5\9 - a\1\6\0 - CM p2_bottoms_dhotpants (dressup clothes model) a\1\6\1 - a\1\6\2 - a\1\6\3 - a\1\6\4 - a\1\6\5 - CM p2_tops_dcut (dressup clothes model) a\1\6\6 - CM p1_base_fi a\1\6\7 - a\1\6\8 - a\1\6\9 - a\1\7\0 - a\1\7\1 - a\1\7\2 - a\1\7\3 - a\1\7\4 - a\1\7\5 - a\1\7\6 - a\1\7\7 - a\1\7\8 - a\1\7\9 - a\1\8\0 - CM p2_face01 a\1\8\1 - CM p2_hair_bob a\1\8\2 - CM p2_acceye_butterfly a\1\8\3 - CM p2_acchair_simplepin a\1\8\4 - CM p2_bag_dbag a\1\8\5 - CM p2_bngl_zenbress a\1\8\6 - CM p2_bottoms_dhotpants a\1\8\7 - CM p2_hat_dhat a\1\8\8 - CM p2_legs_short (barefoot) a\1\8\9 - CM p2_shoes_dshoes a\1\9\0 - CM p2_situ_ridesea p2_situ_ridels01_hat …? a\1\9\1 - Chara_Rim_1_fi.tga a\1\9\2 - SMDH a\1\9\3 - DUMMY a\1\9\4 - Comb1_Manual.gffsh NéöxComb1_Manual FillScreanNéöx a\1\9\5 - PokeCenter heal sprites a\1\9\6 - DUMMY a\1\9\7 - overworld effects? ef_b_demo_uroko2_smoke ef_ride_apper_land ef_b_demo_trial2_water_splash a\1\9\8 - Item 1-25 popups a\1\9\9 - monsterball UA / UE pack gfmodel (all old pokeball models) a\2\0\0 - DUMMY a\2\0\1 - DUMMY a\2\0\2 - 4 ~250KB ??? a\2\0\3 - DUMMY a\2\0\4 - 48 FLIM (old ribbons, scrubbed of new ones) a\2\0\5 - 0x44C bytes (bitflag, hardly any) a\2\0\6 - 25 WE pack (Environment lighting?) a\2\0\7 - 88 bytes a\2\0\8 - DUMMY a\2\0\9 - BG pack of Camera1 a\2\1\0 - 11 * <80 bytes a\2\1\1 - 00 00 00 00 01 00 00 00 19 00 00 00 00 00 02 00 19 00 00 00 00 00 01 00 92 02 01 00 00 00 00 00 a\2\1\2 - FieldMenu rotom a\2\1\3 - DVLB drawershader version 3002 font2_RectDrawerShader a\2\1\4 - Forme change SPBD3 0-ea_formchange_fupa 1-ea_formchange_gira 2-ea_formchange_kyure 3-ea_formchange_mitsu 4-ea_formchange_reshi 5-ea_formchange_syeimi 6-ea_formchange_torne 7-ea_formchange_zeku 8-ea_formchange_ziga_down 9-ea_formchange_ziga_up 10-ea_z_bead a\2\1\5 - game_clear_save_dummy a\2\1\6 - DUMMY a\2\1\7 - DUMMY a\2\1\8 - 12 bytes: 01 00 00 00 00 00 AF C4 00 00 00 00 a\2\1\9 - DUMMY a\2\2\0 - Grpfont_Finder a\2\2\1 - DUMMY a\2\2\2 - DUMMY a\2\2\3 - zukan picturebook a\2\2\4 - 4 bytes (all zeroes) a\2\2\5 - 4 bytes (all zeroes) a\2\2\6 - 4 bytes (all zeroes) a\2\2\7 - Release Date images a\2\2\8 - 27 FLIM - Available now! a\2\2\9 - Miracle Trade (Wonder Trade) images a\2\3\0 - Grpfont_FinderMenu multilang Version # a\2\3\1 - pokeicon_view debug a\2\3\2 - font_viewer debug a\2\3\3 - Town Map a\2\3\4 - Pokedex related (multiple files, 802 entries in a few) a\2\3\5 - 4 bytes (all zeroes) a\2\3\6 - THE MISTAKE a\2\3\7 - Pokedex language name sprites a\2\3\8 - Pokedex language name sprites (copy?)
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Pokémon Bun (w/ No Outline, SciresM & Salty SD Patches Built-in!)
in ROM - 3DS ROM Hacks
Posted · Edited by BelmontSlayer