purpasmart
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Posts posted by purpasmart
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PMD never worked like main series game for stats. That's pretty much a big part of what makes it interesting I can't imagine dealing with dungeons as a starter with base 300 stats or something against an army of high level fully evolved pokes D:
And, just scroll back up a few post until you reach Andibad's post. They're stored in act_data_info.bin apparently.
I'm guessing someone on gamefaq might have made a list with those values. But otherwise, you'll probably have to make a list yourself. Unless you use PMD2 stats. There are already excel sheets and etc filled with this kind of stuff floating around the web.
Alright, thanks, Decided to go with skies move base power, currently making a huge LUT for all the moves, its gonna take a while...
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Hello, I currently coding my own pokemon mystery dungeon engine and I would love to know what the base power constants for all the moves are? Is that info available now? (I'm assuming they aren't the same as the mainline games)
Pokemon Super Mystery Dungeon And PMD:GTI Research And Utilities
in ROM - 3DS Research and Development
Posted
Thanks for the advice, I might do that later down the road, but for now I'm coding this project entirely in C, plus with a look up table it makes it quite efficient in terms performance.