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purpasmart

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Posts posted by purpasmart

  1. I don't mean to tell you how to do your job, but you probably really don't want to store data in your code like that ^^;

    You should put that in some config/data files outside your executable. It will make maintenance and improvements a thousand time easier, not to mention it allows for easier modding too. And you won't need to recompile each times you change something.

    XML/JSON are really good and well supported by a ton of libraries around, and they're great at storing data, you can zip them too if they get too big. And XML is great for mass search and replace operations, thanks to its predictable tag layout. It might be worth it looking into those? Just some thoughts ^^;

    Thanks for the advice, I might do that later down the road, but for now I'm coding this project entirely in C, plus with a look up table it makes it quite efficient in terms performance.

  2. PMD never worked like main series game for stats. That's pretty much a big part of what makes it interesting xD I can't imagine dealing with dungeons as a starter with base 300 stats or something against an army of high level fully evolved pokes D:

    And, just scroll back up a few post until you reach Andibad's post. They're stored in act_data_info.bin apparently.

    I'm guessing someone on gamefaq might have made a list with those values. But otherwise, you'll probably have to make a list yourself. Unless you use PMD2 stats. There are already excel sheets and etc filled with this kind of stuff floating around the web.

    Alright, thanks, Decided to go with skies move base power, currently making a huge LUT for all the moves, its gonna take a while...

    vyUr6yc.png

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