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Posts posted by pokemaster623
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Also accounting for what the gentlemen above me said, you could also just download SharpDevelop to compile the source if you want to get around the huge visual studio size requirements. I would upload the compiled source but I lack the permissions, sorry.
I 've been trying to use sharp develop to compile pk3DS but it gives me this error:
Unexpected character '$' (CS1056) - C:\Users\sjest\Downloads\pk3DS-master\pk3DS-master\pk3DS\3DS\CRO.cs:95,21
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Is it so hard that no one can do it?
The problem is, as I've seen other people respond to this question, is we have to figure out how to decrypt the battle.cro. Correct me if I'm wrong.
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I've been waiting for this! Can't wait to play it!
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You can use Visual Studio and just build from the .sln file.
I'm sorry but how do I build it. Each time i try with MSBuild or .NET Core it gives an error.
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I see on the AppStore that there's apps to create QR codes to create Pokemon and scan it to your DS. Do you have any reccomendations for these, or should I avoid them?
there is one app called AO Creator that has it's own homebrew app that goes along with it and it should work.
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I'm sorry if these questions are annoying, but which file do i compile?
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"how to compile c#"
Thanks!
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Could you provide a tutorial on how to compile it?
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Is there a way to give a pokemon a new form.
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Hi, I am very interested in playing this but I do not know where to begin. All I want is a drag and drop .3ds to play using emunand. I don't want to install homebrew and I have no interest in playing online or having "legitimate" pokemon. How can I just create a simple .3ds to play this game without all the headache.
Thank you for any help
Do you have a cia installer on emunand? If you do just download the homebrew launcher cia and use homebrew that way. It's not hard.
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1.Make a folder on your desktop named pk3ds
2.Place exefsdir and romfsdir in it
3.Rename exefsdir "exe" without
4.Open exe and rename code.bin ".code.bin"
5.Drag and drop pk3ds on to pk3ds and it should open
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Please do not make Dragonair evolve into Gyarados because Dragonair is a water/dragon type and Gyarados is a water/flying type.
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Hi I am trying to make all wild encounters including starter to be mega evolutions with PK3DS. But I can't figure it out
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I recently found this post http://projectpokemon.org/forums/showthread.php?47152-Messing-with-Trainer-info-numbers that has a picture linked in it that tells you how to get "hidden" accessories. But every time i try i get this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Value was either too large or too small for an unsigned byte.
at System.Byte.Parse(String s, NumberStyles style, NumberFormatInfo info)
at System.Byte.Parse(String s)
at PKHeX.SAV_Trainer.save()
at PKHeX.SAV_Trainer.B_Save_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PKHeX
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/SawyerWJesP1/AppData/Local/Temp/Temp5_PKHeX%20(09-07-15).zip/PKHeX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Please help.
Poke-WHAT Omega Ruby Randomizer
in ROM - 3DS Discussion & Help
Posted
Poke-WHAT Omega Ruby Randomizer Steven Universe Homestuck Hack
Something odd is happening in the Hoenn region. Things from other universes are popping into our universe.
There are new people and gym leaders, they say they are here for a test. They won't elaborate, saying "The test isn't for you."
It seems this anomaly as caused the Pokemon in Hoenn to get their habitats mixed up.
We're gathering pictures tune back in for more.
Official Subreddit: https://www.reddit.com/r/PokeWHATOR/