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Lithium last won the day on July 8 2023
Lithium had the most liked content!
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14 GoodAbout Lithium
- Birthday 02/11/1999
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Sorry for the long wait, everyone. To keep a long story short, I haven't really had much passion for Pokemon as of late, and little motivation to even go in and fix bugs. So until that changes, updates from here on will be rare, if they happen at all. Just to clarify though, I COULD just come back and start making major updates again if I feel the motivation for it. With the way I am, that could happen out of nowhere. Until then though, yeah, don't expect much. r1.0.5 Long time no see! Implemented any fixes I did but forgot to write about since last update Fixed Corsola incorrectly having its original first ability, Hustle, instead of Solid Rock Fixed Cranidos/Rampardos learning Screech instead of Dragon Dance at 30/31, as was intended
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Released a minor patch fixing this and another minor issue. Sorry for the delay, I've just been busy with other things. r1.0.4 Fixed an error where Mars's Magnezone has an incorrect moveset during the Lake Verity battle. Fixed both Galactic Grunts on Mt. Coronet 6F having a Forretress when only one was intended to. Now the one with the Ariados has the Forretress, and the one with the Golbat has a Yanmega.
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Swift130493 started following Lithium
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Nope, there's no Discord. I don't have the skills or the patience to manage one, frankly. As for your other two questions, that depends a lot on what you're looking for. Torterra is tough, but it makes a good Rock Polish/Double Team sweeper and can put out a lot of damage. Empoleon is a tank too, but it has decent Attack, so it can work as a Swords Dance user, mixed attacker or dedicated Special heavy hitter. Infernape is still Infernape. Great mixed attacking stats, great speed, lots of options, it's definitely the most offensively-minded of the three. But it can't take a hit like the other two can. As for the Eeveelutions, all of them can do offensive things, even Umbreon. Umbreon now has a decent Attack stat and Vampire Fangs, a powerful physical Dark-type move with HP drain. Plus, both it and Espeon get Magic Guard now, so they can use a Life Orb without taking any damage. It also depends on what you want. I'd personally build a team of five first, then pick whichever Eeveelution fits in type-wise. It's a great wild card, especially if you haven't decided on your sixth slot yet and you want to play with your team a bit before deciding.
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Released update r1.0.3! Sorry for the long wait. A lack of motivation can do that to you. But this should fix at least a few of the remaining issues. Edit- Oh yeah, I kinda forgot to comment on the setup move changes. This change was made a while ago. With setup as it was, you could easily win almost any battle by spamming setup, since the AI won't usually switch. To compensate at least a little bit, most setup moves now only have 1 PP. Considering how the lack of EVs nerfs defensive Pokemon already, I think this is a fair trade. It also prevents the AI from stupidly just spamming setup moves and not actually attacking, making AI setup sweepers potentially more dangerous, and definitely more consistent. Moves with 1 PP also can't have their PP raised with items, so they're stuck at 1. Double Team now also acts as a copy of Agility instead of raising evasion, making it more useful and less cheesy. The one downside is that since PP isn't refunded after battles, you'll have to continually refill the PP of setup moves in the field. But since setup isn't generally necessary for wild Pokemon and normal trainers, and since PP-restoring items are more accessible thanks to the Veilstone Dept. Store, I think it shouldn't be too much of an issue.
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Sorry for the lack of updates. Life has been crazy for a while, and on top of that I still don't have motivation to work on it more. But once I do, you can expect to see some fixes, at the very least. It's supposed to be a bit harder than Renegade Platinum. For the most part, ordinary trainers are the same, but boss trainers (like Galactic Admins, Gym Leaders, etc.) are significantly harder. Gym Leaders are no longer limited to a specific type- now they use a central strategy, like a rain team or hyper offense. However, breeding and EV training are entirely unnecessary. In the case of EV training, it's actually impossible, since you can no longer gain EVs. This was changed because NPC trainers can't use EVs, so they provide a huge advantage to the player. IVs are still random, unfortunately, but they're not really a huge deal, especially not compared to EVs. If you like, you can edit your Pokemon with a save editor to max out their IVs. I wouldn't consider that cheating, since I'd add bottle caps if I could. You do, however, have easy access to competitive items in the Veilstone Department Store, and a wide variety of viable Pokemon to choose from, so team building is much easier, and you can win with your favorites, since the vast majority of underpowered Pokemon have been majorly buffed. So it's kind of tough to say if it would be too hard for you or not. The tedious, grinding aspect of the harder Pokemon hacks is absent, however the enemy trainers use better team compositions, items and movesets, so you have to know that aspect of the game decently well to succeed. I recommend having the documentation handy, and checking it often while playing. That is... a Delta Patcher issue. I can't really help you, since this tells me nothing.
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Updated to r1.0.1. Some big additions here, including four new moves, a Wormadam overhaul, a few minor buffs to Gyarados, and a partial reversion of Sinnohan Togekiss. Three new moves from Pokemon Legends Arceus have been added: Wave Crash, Headlong Rush, and Esper Wing. As well, Meteor Dive's animation was tweaked to use the second turn of Sky Attack instead of being a copy of Brave Bird. As for Togekiss, to make a long story short, I wasn't satisfied with Sinnohan Togekiss's type change to Grass/Water, and reverted it to Grass/Dragon- but with a few changes. It now has Sekai Slam, a signature physical Dragon-type move with 90 Base Power and a 50% chance to raise Defense. Additionally, its Special Defense got buffed a little bit, and its Abilities are now Thick Fat and Serene Grace. Full changelog:
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Finally decided to make this newest version r1.0.0, since I feel like it's feature-complete at this point. Highlights include the introduction of a proper Sinnohan Scizor (Steel/Ice type), and the addition of Dual Wingbeat and Triple Axel! Note: If you have a regular Scizor, updating will turn it into its Sinnohan Form. If it has Swarm as its second ability though, it will keep it. Feel free to use a save editor to change it! Full changelog: