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ZigRaiserBlue

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Everything posted by ZigRaiserBlue

  1. Do you happen to know any of the addresses pertaining to the funfest missions? I wouldn't mind playing around to see if I could lock the clock or do something silly with the score.
  2. And it figures, but sites like Serebii and Bulbapedia's medal lists are in the internal memory order, so starting with 25C20, it's every medal in the listed order with increments of 4. So for example, I wanted to modify the date for the Good Souvenir Getter medal. That's 193 in the internal memory, so I convert that to hex and get 0xC1. Multiply that by 4, and I get 0x304. Now, the thing to remember is that the medal list starts at 1, not 0. So we've got to subtract 4 to account for that. Thus we get 0x300. I add that to the 25C20 and get 25F20, and presto, I have modified the date of that medal and only that medal. So I've managed to fix the three medals that had the wrong dates, and I'm pretty happy with the outcome. Thank you all at Project Pokemon for helping me with this, I really appreciate it. For anyone who wants to do the same, I used the October 28th code, but removed the loop line as I'm only writing to one medal at a time. I don't know if I've contributed anything useful to the Project Pokemon knowledge-base, but I hope I have. And again, thanks evandixon, Kaphotics and bond697.
  3. Okay, so it could be that I'm screwing around with an EXP-patched rom, but 000CE50C is a strange field. The 0C is the year (and increments and decreases accordingly, with 2000 as the 00 value) And then E is the day (but multiplied by 2) and 5 is the month. (but again, multiplied by 2) I'm not sure what the 000C does, except that when changed to 000B, it turned all of the medals into hint medals. And at 0x80 for the year field, it goes back to 2000, but increments the month field by 1. Similarly, at 8 for the month field, it returns to 0, but increments the day field by 1. So I've figured out dates. Now I'll see if I can figure out which address corresponds to which medal. And I apologize if all of this is already known.
  4. Yeah, I was looking at that one to figure out how to modify the dates I wanted. And I agree with you, that was not a desirable outcome for "all medals". But it's useful for me because it demonstrates to me that 000CE50C is the date 28 Oct 2012, so if I can figure out how to change that to the date of my choice, I'll have achieved what I set out to do.
  5. Oh wow, this is great. I didn't know about this resource. Thank you very much! Now hopefully I can figure out how individual medals work. Edit: Thanks Kaphotics. It occurred to me that what you had was a straightforward loop function after evandixon explained what it did. So unfortunately for me, your code does not modify the medal box directly, but instead just sets the flags for criteria completion. Still, that's a start for me. Thank you. Second edit: Okay, so what I want to be doing is using a D5 instruction to set the stored value (date) pertaining to specific addresses, then use D6 to write the value in. So all I have to do is find the location of the three medals I want to modify, and use those two instructions and I'll have pulled off what I wanted. Huh. You Project Pokemon people are amazing. Thanks!
  6. (I'm not entirely sure if this should be in RAM editing or save editing. Please move to the correct location if this is not correct.) So for a personal problem: The date on my DS was completely wrong when I picked up some medals, and I find this personally frustrating. I decided to see where the community was with modifying medals. As far as I can tell, save editing is complicated because the medal box is encrypted, so simple modifications to the addresses won't do much. I tried playing around with that area of the save file with a hex editor and couldn't seem to get anything to change. (That said, considering that apparently 2000 bytes change when you get a medal, I shouldn't be surprised.) I know that there's effectively ONE AR code regarding medals, and that is one to set all medal conditions as met, which Kaphotics created: 94000130 FFFB0000 B2000024 00000000 C0000000 000000F6 00025C3C 00030000 DC000000 00000004 D1000000 00000000 D2000000 00000000 So I'm wondering if someone can help translate what each line of this code does, so that I may modify specific medals. (Such as unobtain them, if possible.) I understand that the 00030000 marks that the requirements have been met, and will be changed to the date when picked up, but I'm unsure of the rest of it. Thank you in advance! (I'm wondering if it's as straightforward as each medal being associated with an address, so all I would need to do is just directly modify the date section to fix the medals I'm unhappy with.)
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