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Andarkvolt

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Posts posted by Andarkvolt

  1. After some digging I was able to find where the model and animation files of Pokemons are located as well as being able to view them using SPICA.
    Links to posts which helped to locate the models and animation files in USUM:

    https://gbatemp.net/threads/release-usum-pokemon-star-a-fully-featured-pokemon-sun-and-moon-sequel-mod.495253/page-15

    https://gbatemp.net/threads/wip-ultra-sun-and-ultra-moon-pokemon-models-textures-and-animations.490365/

     

    After figuring out that pk3DS can unpack the animation files, I was able to swap animations around with ease. Since I enjoy having no animations for certain moves on Pokemon, I replaced certain animations with an empty file (which works fine). However a single animation file contains both the Skeletal and (Object/Material) Visibility animations. 

    Main Question of the Topic: Is a way to keep 1 (Visibility Animations) and remove the other (Skeletal Animations)?

    Just as an example, I'll use Ultra Necrozma: 

    I want to remove the Skeletal Animation, while also keeping the visibility of the Crystal/Prism thing hidden. 

    image.png.7942b750293c555dd091f3acca9a0f34.pngimage.png.2d901dea2cfb05f68bbd91c6cf653e5b.png

     

     

     

     

     

     

     

     

     

     

    Also SPICA has a few issues for me: Import button doesn't work, it can't export animations, anyone else having this issue or know work-arounds?

  2. Back in the day of editing BW & B2W2, changing the 'Effect' would change the 'moves' animation. Now in Gen 6+, editing the 'Effect' in pk3DS no longer changes the animation of the 'moves'. By editing the flags of 'moves' in ORAS, I was still able to change the behavior (e.g letting Ice Burn and Freeze Shock etc. to be completed within 1 turn), but move animation itself would still not change. Within Gen 7, editing the flags no longer gives me the ability to complete 2 turn moves within 1 turn but instead only having minor effects such as whether the move makes contact, or whether the move is affected by 'Protect' etc.. This leads me to believe that it is possible that the turn base of the move is to do with the animations of the move in Gen 7.

    I am okay with turning off animations in ORAS at first, but now it really does take the kick out of the battles. In Gen 7, the animations might even affect how the move performs.

    So I would like to know how I could swap the animations in ORAS and in Ultra Sun/Moon. I know a couple of things here and there so you don't need to walk me through simple things such as dumping/extracting the ROMs, but instead I would like to know crucial things such as where the animation files are located, what tools I could use view them, what the structure/pattern of an animation looks like (e.g. every x number of files within this Garc is 1 animation).

    Would appreciate all help on this topic. :VWheel:

    EDIT: In Ultra Sun, in a/0/8/7 the files from 'dec_4683.bin' (ew002) to 'dec_5577.bin' (ew721) contains move texture and animation with 'ew' followed by the move ID. However, some of the moves are missing, namely Legendary Signature moves such as Judgment, Thousand Arrows, Thousand Waves and Prismatic Laser etc.. If anyone has any idea where these moves may be located, please let me know! ❤️

  3. Hello guys, I need some help on ROM editing. The games I am focused on would the Gen-V Pokemon Games (BW/B2W2).

    Here are the following things which I need help on editing:

    Pokemon Abilities and their Effects:

    For example for Speed Boost, every turn the Pokemon's Speed would be raised by 1 stage, however is there a way which I can edit this Ability to raise the Pokemon's Speed by 6 stange after 1 turn?

    Perhaps to go even further, combine effects of other abilities into 1 ultimate ability. e.g Change the ability of 'Victory Star' to have the effects of Speed Boost, Download, Mold Breaker and Guts etc.

    Pokemon Sprite Swapping:

    For this Part I would like to swap the animation and sprite of Pokemons, for example, if I wanted to swap the sprite of Victini with Kyurem-White, so when I encounter/verse/use a Victini, the Victini will appear in the form of a White-Kyurem.

    To take it even further, (as an example of cross-games sprite swap) perhaps to import the sprite and animation of Kyurem-White from B2W2 to Kyurem in BW.

    Edit PWT Tournaments (B2W2)(Non-Download):

    For this, I would want to edit the Ban List so all Pokemon, Items and Moves are allowed and also allowing duplicate Pokemon and Items.

    Battle Subway Editor:

    For this, I would want to edit the Ban List so all Pokemon, Items and Moves are allowed and also allowing duplicate Pokemon and Items.

  4. Welcome Pokemon Black 2 A

    The Game right now is still in indev state but soon it will be completed, more things will be added as progress through.

    Only Available in Black 2 ATM White 2 Coming Soon

    Features:

    VS Hilbert and Hilda at Nuvema Town

    Mewtwo was made for a test but you can find it in the Entralink Forest

    Play as Trainer Gray (optional), including Overworld Sprites (but finishing, soon will be finished), Mugshot, Flying sprite, PWT Sprite. Exception of Trainer Card Sprite

    Catch the Resolute Form Keldeo

    Catch Victini at Liberty Garden

    Going to be featured in the future:

    New npcs gives you items and key items

    More Exciting Trainers like Hilbert & Hilda

    More Exciting Gym Leader Battles

    Sonic's Shoes instead of a Bike

    Credits (in order of which helped the most):

    Kaphotics - For helping me learn how to script in the game

    KazoWAR - His tools did a fantastic job at inserting the sprites

    Myself - For making Gray's Sprite.

    Download link:

    Coming Soon...

  5. Hey guys I made some hacks in Pokemon Black 2 and I'm going to call this rom Pokemon Black 2 A.

    This ROM now includes:

    New trainer battles at Nuvema Town

    New Pokemon Battle (Keldeo, Victini etc)

    New Sprite for male trainer, I name him Gray

    Annoying Pokemon Breeders that re-battle you (most) has been removed.

    Each time I update I will submit the narcs that you can replace using NitroExplorer.

    Download:

    Coming SOON!

  6. Kaphotics, how to I make the pokemon change the pokemon form with the script that u given me. I edited ur script and I have a keldeo but i dont know how to change it into resolute form... Here is the script

    74 01 87 02 32 00 01 10 77 01 00 80 09 00 10 80 08 00 01 00 11 00 01 00 1F 00 FF 14 00 00 00 23 00 A0 03 23 00 94 01 6C 00 00 00 75 01 1E 00 02 00 00 00 76 01 78 01 10 80 19 00 10 80 00 00 1F 00 01 06 00 00 00 1E 00 0A 00 00 00 23 00 93 01 1E 00 30 00 00 00 19 00 10 80 01 00 1F 00 01 13 00 00 00 19 00 10 80 02 00 1F 00 01 06 00 00 00 1E 00 10 00 00 00 32 00 36 00 1E 00 00 00 00 00 30 00 2F 00 02 00 00 00

    .

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