-
Posts
14 -
Joined
-
Last visited
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Posts posted by Team Plasma's King
-
-
-
Name: Team Plasma's King
Age: 14
Experience: Made Firered DS and Ruby DS
What part you will help with: Scripting and text editing
Email:
no personal information, please. if you're gonna give an email, don't give one that's nothing but your full, real name.
-
Spiky DS's Map Editor
This program, henceforth called SDSME, promises to be the first real tool that can allow users to modify, to the limit of the current possibilities of hacking ROMs for the Nintendo DS games Pokémon in Generation 4.
Author of this fantastic tool is Spiky-Eared Pichu, a very talented boy.
The tutorial refers to the version 1.8.1 of the tool.
What you need
Latest version of SDSME - You can get the tool from the download in the green box. (Version 1.1 minimum required)
MKDS Course Editor.
Blender - You can get the open source software from the official website .
Map of the region
With this tool, you can edit individual and the position of the header of each map, so you can get an overall picture. Let's start with the load the ROM of the game that we want to modify, open the tool, click on "Load ROM ..." and choose your ROM (there is full compatibility with the ROM Pokémon Italian). After fully charged the ROM, see 4 main tabs:
Map headers - Headers maps: they are shown the main properties of each map.
Matrix Editor - Matrices: allows you to view maps in arrays. (Array)
Map Editor - Map Editor: allows you to view and modify parts of the maps.
Text Editor - Text Editor: allows you to replace any text belonging to the ROM.
In order to see the map of the region, just move the tab Matrix Editor;
each 3D map external (belonging to the region, not the interiors of buildings) occupies the same space in the map, then we can consider each location as a collection of many blocks map, all the same size. See the image below.
The first matrix (Matrix 0), strangely resembles the present routes of Pokémon HeartGold Version. In fact it is the graphical layout of each block map, you can see it in 3 ways:
Map Headers - Lists the header of the maps (so the ID in the Map tab Headers, useful for editing maps and understand, seeing the region, which we are changing the map).
Clicking twice on a white block you will be taken to the number of the map in the Map tab Headers.
Border Map Height - Lists the maps of the "edges", ie those maps which have a block of trees, a block of the sea, a block of rock, etc. ... to continue the maps. Each block has its own height. In this view, the height is indicated. Each block is a real map editable.
Map Files - Lists the maps is that the blocks that surround them.
Clicking twice on a white block will open the map in the Map Editor tab.
If we were to add a new ID map (take the map of New Bark Town, its ID number is 0 map, while the map is his number 60) over the number of IDs already present (the last one is the HG 675), the tool we would signal an error.
Evidently the author did not allow the inclusion of new maps in new places, but this does not mean that it is possible to move the maps.
Indeed, we can change the numeric values and then "move" the positions of the maps in the region.
Attention: without being able to modify the anchor points of the MN Flight, you can not take full advantage of these changes.
Exporting a map
From the overview map of the region, double click on a map in the Map Files tab, you'll go in the Map tab Editor: The central part of the tool. Within this tab there are other 3 sub:
Move Permissions - Modify the movements permits.
3D View - View the map in 3D through the different tilesets.
Tileset Editor - Amend the different tilesets.
Even changing the card, rimmarà left column for Import / Export, like the image below.
What we are interested to export a map are the Export button. Indeed, we can export:
the "move permission" - will be saved to a file. containing the table for movement permits.
the "buildings" - will be saved to a file. bld containing all models of buildings (eg, houses, signs, wind turbines, etc. ..).
the "3D model" - will be saved to a file. nsbmd for the entire model including texture, or a file. obj with textures attached to the same folder (useful for editing the file. obj using 3D editing programs).
the "terrain settings" - export the file. bdhc containing the table settings for every type of terrain in the map (eg lawn when walking to hear that sound, sand where you leave your footprints walking with that particular animation, etc. ..).
Edit a map
This tool allows you to do a lot, but does not include an editor of 3D objects inside. After exporting our map in a folder and format. Obj (the only editable by 3D programs), we open Blender and using File >> Import >> Wavefront (. Obj) import our model.
Main article: Blender
After making the necessary changes, export the model in. Obj through File >> Export >> Wavefront (. Obj) overwriting the previous year.
Attention: the only programs that allow, through the extensions provided by Nintendo, to export your models in. Nsbmd Maya and 3DS Max 6 (versions that may activate the plugin ranging from 6 to 8).
Without one of these two programs pay, you can not export maps to import them in your ROM.
Import a map
Import a map is simple if you already have at you disposal the related model. Nsbmd. If we change one, I will do click Import (3D Model) to replace the map.
One thing not to be overlooked is able to import and export maps from versions Pokémon Pearl, Diamond and Platinum Pokémon HeartGold and SoulSilver Versions.
In fact, the basis of the ROM has not changed significantly from Nintendo and you can change maps from various games (eg bring the Casino in DPPt HGSS, etc. ..).
In order to successfully import a map from one game to another you need to export all over the map: permits movement patterns, objects, pattern map, textures, terrain tags.
Movements allowed
The movements allowed are the most important part of each map. In fact, through these you can determine where you will find the grass after you can use Surf MN, where travano slides of sand (Pokémon DPPt, slides that you can only go with the second gear of the bike), and more. To change the movement permits, return to the Map Editor tab of the map you have chosen. All the different blocks of various colors representing the movements allowed.
To change a movement permit, click on a block, then changes its value with one in the spoiler above. Changed the number, hit enter and you will have successfully changed the lock. You can also change the step for each block, in two ways:
Using the three options in the upper right corner of the window, Free Passage, No Passage and Grass Sound.
In order: you can pass, you can not switch when switching is made to hear the sound of the grass.
Using the Toggle button: in the lower part of the column Import / Export is a part Paint, just as in AdvanceMap will be possible, by choosing the ID of the tile and the type of step, to click on each block to set its properties.
After making changes, click Save Current to save your progress (to save the ROM then you need to click on "Save ROM ...").
3D view
The second sub-tab of the Map Editor allows you to view the map you are editing.
Here are the basic commands of the viewer:
W - rotates the map clockwise along the x axis.
S - rotate the map counter-clockwise along the x axis.
A - rotate the map in a clockwise direction on the z axis.
D - rotate the map counter-clockwise on the z axis.
mouse wheel - change the zoom.
Wireframe button - changes from viewer to viewer with textured "wires".
button-down Tileset - allows you to choose the tileset of the map.
Edit a tileset
To edit a tileset is not enough to use SDSME, there will also serve the tool MKDS Course Editor.
That said, let's move tab Tileset Editor.
From here we will have the chance to see and edit all the tilesets in the ROM.
Each tile set consists of textures and every texture has typically associated with a scoop (pallets of Nintendo DS games are not restricted in 16 RGB tone, in fact provide different kinds of colors, eg: rgb with 256 colors, 256 colors with rgba, 4x4TexelCompressedTexture, etc. ..).
We can import / export a tileset using Import / Export, and we can save a texture format. Png in order to edit with graphics programs.
To edit a tileset will need to export it as a. Nsbtx and open it with another tool.
Open MKDS Course Editor, open the tileset exported as file1.
In the left column, at the top there is a list of textures, while at the bottom of the list of palette (palette texture and its almost always have the same name).
After changing the image. Png exported from SDSME with a graphics program can import it and replace it with a texture.
We can also choose to import it as a new pallet to leave intact the original colors of the image. After this, save the tileset and import it into SDSME.
Remember to click Save Current before doing anything else.
Objects and buildings
The objects are all models of additional maps, may therefore include buildings (eg Pokémon Center, Laboratory, Pokéathlon, etc. ..), facilities (eg, fountains, wind turbines, signs, street lights, etc. ..) and also contain the 3D models of the interior (red carpets for doors, stairs, machines to treat pokémon, tables, etc. ..) as well as maps of the interior is fully 3D games on Pokémon 4th Generation (would have been more difficult to create a scene map 2D and 3D for programmers of Game Freak).
Click on the Edit tab Buildings Map Editor to display two new windows.
Model List - Lists all models in the ROM, broken down by external and internal (click on "Inside Models" to change).
You can import and export models, but for the moment it is not possible to create new ones other than those already present. You can also create animated models with 4 sequences.
Buildings Editor - View the map with the colors of the blocks movement permits. Lists all the objects in the map, you can remove and add new ones. Each object has its own model (choosing the index from the list of the other window), its coordinates (can be entered numerically or by simply moving the green block on the map), its size (width, height and length indicates how many blocks must occupy an object).
Remember that the coordinates X, Y and Z refer to the axis in order left-right, superior-inferior axis plane, the up-down axis.
Make your changes and click on Save Current Save Current Map Editor tab as well.
Headers and matrices of the maps
The headers are numbers that allow you to choose which background music to hear in a map, weather, set of scripts, and more. To choose correctly in the header of the map that you want to change, it is advisable to go in the Matrix Editor tab, sub Map Headers.
Just double-click on a block to be transported in its own row highlighted in the Map tab Headers.
Credits
Special thanks to:
The creator of the tool and a friend of mine, Spiky-Eared Pichu
The moderator of The PokéCommunity Forums, Team Fail
-
all the narcs i know
a/0/4/6: title screen
a/0/5/8: trainer front sprites
a/0/8/1: overworld sprites
a/0/9/3: fly overworlds
a/1/2/0: new game screen
a/1/5: pokeathlon
a/1/7/4: ...
a/1/8/6: other overworlds
pbr/pokegra.narc: pokemon battle sprites
but, in a/0/0/4 are also pokemon battle sprite
/a/0/1/5 contains the D/P/Pt bag and some other stuff
/a/0/3/9 has the tabs from the D/P/Pt (and HG/SS?) Pokémon summary screen
/a/0/4/9 contains an animation of the Zephyr Badge rotating?
/a/0/5/8 contains the trainers from the front
/a/0/6/4 contains the icons on the D/P menu, both above and under ground
/a/0/7/1 contains an HP gauge, so probably the rest is in-battle stuff. Whether it's DP/Pt or HG/SS, I have no idea.
/a/1/0/9 contains battle transitions: the Galaxy logo, the Rocket logo, the VS image, various gym leader headshots
/a/1/2/0 contains Oak, Oak's Marril, full-size shots of Gold and Kotone, and animations for them shrinking to game-size
/a/1/2/2 is probably the D/P ending; has the D/P trainers riding bikes.
/a/1/2/6 has big tilesets for.. a Charizard.. some leaf patterns..
/a/1/2/7 has a Smeargle from behind, LCD numbers, and a little vertical strip of "Replay", Pikachu, Marill, a Pokéball, etc. I assume this is game corner stuff
/a/1/4/2-9 are all tilesets.
/a/1/5/5 has some Japanese text and a logo on fire
-
Thanks I Love The Game IT'S Gr8.
-
Shiny Pikachu
-
Well Hello You've Got the Job
-
Here is the SCRIPT STUFF and the Sprite Hex below by Me
Lockall-Locks NPCs and starts script.
Faceplayer-Makes NPC face you.
Message #-Assign a text number, it will bring up that line of dialouge.
WaitButton-Waits until you press A or B
CloseMsgOnKeyPress-Closes the message upon pressing A or B (goes with waitbutton)
TrainerBattle # 0 1-Assign a trainer's number to have the battle against that trainer
Releaseall-(must be there with lockall) allows other NPCs to move again.
End-ends script, must have too
Applymovement # mov_#-applies movement to the OW the # is assigned to, and applies the movement set assigned to the mov_#
Waitmovment-waits til movement is finished before continueing the script.
Removepeople #-removes the NPC assigned to it
Receive MEgg-recieve the Togepi Egg
GiveEgg 175 11-Cynthia's egg script from platinum
Setflag 106-?Gives Pokemon option?
Setflag 283-Gives Bag Option
Setflag 284-Gives Trainer Option
Setflag 285-Gives Save option
Serflag 286-Gives Option option
Setflag 156-Gives PokeGear
ActPkgrFunction 1-Loads Town Map into Pokegear
GiveRShoes-Gives Running Shoes
PlayMusic 1067-Plays Oak's theme
ActPokedex-Activates the Pokedex
Setflag 107-Gives Pokedex Option
MOVEMENT COMMANDS
Exclaim
SeeUp
SeeRight
SeeDown
SeeLeft
WalkUpFast/Normal/Slow
WalkRightFast/Normal/Slow
WalkDownFast/Normal/Slow
WalkLeftFast/Normal/Slow
RunUp
RunRight
RunDown
RunLeft
JumpFacingUp
JumpFacingRight
JumpFacingDown
JumpFacingLeft
Jumps one/two
JumpUpOne/Two
JumpRightOne/Two
JumpDownOne/Two
JumpLeftOne/Two
PauseWalkUpFast/Normal/Slow
PauseWalkRightFast/Normal/Slow
PauseWalkDownFast/Normal/Slow
PauseWalkLeftFast/Normal/Slow
TEXT
\n break, \r new text
Sprites
000 = Soul Silver Hero Male
001 = Little Boy (Platinum)
002 = Little Girl (Platinum)
003 = Male School Kid (Platinum)
004 = Youngster (Platinum)
005 = Bug Catcher (Platinum)
006 = Lass (Platinum)
007 = Battle Girl (Platinum)
008 = School Girl (Platinum)
009 = Generic Male (Platinum)
00A = Rocker (Platinum)
00B = Ace Trainer Male (Platinum)
00C = Generic Female (Platinum)
00D = Beauty (Platinum)
00E = Ace Trainer Female (Platinum)
00F = Balding Male
010 = Barry's Mom (Platinum)
011 = Old Man (Platinum)
012 = Old Woman (Platinum)
013 = Fat Guy (Platinum)
014 = Hiker
015 = Biking Male Hero
016 = Reporter (Platinum)
017 = Camera Man (Platinum)
018 = Store clerk 1
019 = Store Clerk 2
01A = FREEZE
01B = FREEZE
01C = FREEZE
01D = Male Scientist (Platinum)
01E = Female Scientist (Platinum)
01F = Rough Neck (Platinum)
020 = FREEZE
021 = Female Skiier (Platinum)
022 = Officer (Platinum)
023 = Idol (Platinum)
024 = Gentleman (Platinum)
025 = Socialite (Platinum)
026 = Male Biker (Platinum)
027 = Female Biker (Platinum)
028 = Engineer (Platinum)
029 = Farmer (Platinum)
02A = Cowgirl (Platinum)
02B = Clown (Platinum)
02C = Artist (Platinum)
02D = Athlete Male (Platinum)
02E = FREEZE
02F = FREEZE
030 = FREEZE
031 = FREEZE
032 = Ruin Maniac (Platinum)
033 = Black Belt (Platinum)
034 = Picnic Boy (Platinum)
035 = Picnic Girl (Platinum)
036 = Fisherman
037 = Parasol Girl (Platinum)
038 = Sailor
039 = FREEZE
03A = FREEZE
03B = Waiter (Platinum)
03C = Waitress (Platinum)
03D = FREEZE
03E = Rich Boy (Platinum)
03F = Rich Girl (Platinum)
040 = FREEZE
041 = FREEZE
042 = FREEZE
043 = FREEZE
044 = Blizzard Ace Trainer Male (Platinum)
045 = Blizzard Ace Trainer Female (Platinum)
046 = Psychic Male (Platinum)
047 = Pikachu (Platinum)
054 = Strength Boulder (Platinum)
055 = Rock Smash Rock (Platinum)
056 = Cut Bush (Platinum)
057 = Item Pokeball
061 = Soul Silver Hero Female
062 = Biking Soul Silver Hero Female
063 = Professor Elm
07E = Roark
07F = Gardenia
080 = Crasher Wake
081 = Maylene
082 = Fantina
083 = Candice
084 = Byron
085 = Volkner
08D = Cheryl
08E = Riley
08F = Marley
090 = Buck
091 = Mira
092 = School Boy (HG/SS)
094 = Rival (Silver)
0A8 = Gym Stalker Guy (HEYA FUTURE CHAMP!)
0A9 = Tower Tycoon Paulmer
0AF = Pokemon Mansion Maid (Platinum)
0B0 = Diamond/Pearl Hero Male Holding Up Pokeball
0B1 = Diamond/Pearl Hero Female Holding Up Pokeball
0B2 = Soul Silver Hero Male Kneeling
0B3 = Soul Silver Hero Female Kneeling
0B4 = Diamond/Pearl Hero Male Watering Berries
0B5 = Diamond/Pearl Hero Female Watering Berries
0B7 = Book
0BC = Soul Silver Hero Male Fishing
0BD = Soul Silver Hero Female Fishing
0C1 = Green Mystery Gift Man
0C4 = Diamond/Pearl Hero Male Checking Watch
0C5 = Diamond/Pearl Hero Female Checking Watch
0C6 = Soul Silver Hero Male Kneeling
0C7 = Soul Silver Hero Female Kneeling
0C8 = Soul Silver Hero Male Handing Pokeballs
0C9 = Soul Silver Hero Female Handing Pokeballs
0D2 = Ruins Of Alph Wall
0D3 = Red
0DA = Thief
0DB = Shrine Woman With Candles
0DC = Sprout Tower Monk
0DD = Female Rocket
0DE = Male Rocket
0DF = Rocket Executive Athena
0E0 = Rocket Leader Apollo
0E1 = Male Snowboarder
0E3 = Pyro-Maniac
0E5 = Biker
0E8 = Kimono Woman
0E9 = Kurt
0EA = Clefairy Doll
0EB = Bill
0EC = SS Aqua Captain
0ED = Red Gyarados
0EE = Diamond/Pearl Hero Male
0EF = Diamond/Pearl Hero Female
0F0 = FREEZE
0F1 = FREEZE
0F2 = FREEZE
0F3 = FREEZE
0F4 = FREEZE
0F5 = FREEZE
0F6 = FREEZE
0F7 = FREEZE
0F8 = Soul Silver Hero Dancing?
0F9 = Soul silver Female Dancing?
0FA = Shrine Woman Without Candles
0FB = Other Part of a Door (Left)
0FC = Other Part of a Door (Right)
0FD = Crate
0FE = Magnet Train Support Beam
0FF = Magnet Train Support Beam
100 = Part of a Door
101 = Part of another Door
102 = Rocket Soul Silver Hero Male
103 = Rocket Soul Silver Hero Female
104 = Rocket Male Hero Handing Pokeballs to Nurse Joy
105 = Rocket Female Hero Handing Pokeballs to Nurse Joy
106 = ??? Apricorn Tree
107 = Red Apricorn Tree
108 = Yellow Apricorn Tree
109 = Blue Apricorn Tree
10A = Green Apricorn Tree
10B = Pink Apricorn Tree
10C = White Apricorn Tree
10D = Black Apricorn Tree
10E = Red Apricorn
10F = Yellow Apricorn
110 = Blue Apricorn
111 = Green Apricorn
112 = Pink Apricorn
113 = White Apricorn
114 = Black Apricorn
115 = Factory Head Thorton
116 = Hall Matron Argenta
117 = Castle Valet Dirach
118 = Arcade Star Dahlia
119 = Lady Caitlin
11A = Green Colored Frontier Worker
11B = Maroon Colored Frontier Worker
11C = Battle Frontier Entrance Worker
11D = Male Wi-Fi Plaza Worker
11E = Female Wi-Fi Plaza Worker
11F = Persian Statue
120 = Golden Dresser Hiding Rocket's Secret Base
121 = Little Boy
122 = Door Of Some Kind
123 = Ruins Of Alph Podium
124 = Patch of Dirt
125 = Rocket Admin Lambda
126 = Rocket Admin Lance (Rocket)
127 = Platinum Hero Male
128 = Platinum Hero Female
129 = Kneeling Rocket Male Hero
12A = Kneeling Rocket Female Hero
12B = Orange Mystery Gift Man
12C = FREEZE
12D = FREEZE
12E = FREEZE
12F = FREEZE
130 = FREEZE
131 = FREEZE
132 = FREEZE
133 = FREEZE
134 = FREEZE
135 = FREEZE
136 = FREEZE
137 = FREEZE
138 = FREEZE
139 = FREEZE
13A = FREEZE13B = Little Boy (HG/SS)
13C = Little Girl (HG/SS)
13D = Youngster (HG/SS)
13E = Bug Catcher (HG/SS)
13F = Mini-Skirt
140 = Blonde Girl With Pig Tails
141 = Brown Haired School Girl
142 = Brown Haired Boy
143 = Rocker
144 = Elite Trainer Male
145 = Generic Woman
146 = Beauty (HG/SS)
147 = Elite Trainer Female
148 = Balding Man
149 = House Wife
14A = Old Man (Daycare Grandpa)
14B = Old Woman (Daycare Grandma)
14C = Fat Guy (HG/SS)
14D = Hiker
14E = Store Clerk 1
14F = Nurse Joy
150 = Downstairs Pokecenter Clerk
151 = HG/SS GTS Clerk
152 = Poke-Geek
153 = FREEZE
154 = FREEZE
155 = Gentleman (HG/SS)
156 = Male Swimmer
157 = Female Swimmer
158 = Black Belt (HG/SS)
159 = Picnic Boy
15A = Picnic Girl
15B = Fisherman
15C = Sailor
15D = MISSINGNO.
15E = Gold Trophy
15F = Psychic Male (HG/SS)
160 = Falkner
161 = Bugsy
162 = Whitney
163 = Morty
164 = Chuck
165 = Jasmine
166 = Pryce
167 = Clair
168 = Elite 4 Will
169 = Elite 4 Koga
16A = Elite 4 Bruno
16B = Elite 4 Karen
16C = Champion Lance
16D = Your Mother
16E = Professor Oak
16F = Kid Playing DS
170 = Lt. Surge
171 = Sabrina
172 = Misty
173 = Erika
174 = Janine
175 = Brock
176 = Blaine
177 = Green
178 = Silver Trophy
179 = PokeManiac
17A = Juggler
17B = Bronze Trophy
17C = Banette
17D = Sudowoodo Tree
17E = Eusine
17F = Kobushi (Pokethlon Champion)
180 = Hajime
181 = Giovanni
182 = Ruins Of Alph Researcher
183 = Sprout Tower Master
184 = FREEZE
185 = DJ Kurumi (DJ Mary? Pink haired DJ)
186 = Lapras
187 = FREEZE
188 = Daisy
189 = Red's Mom
18A = Bug Catching Contest Host
18B = ???????
18C = Pokethlon Medal
18D = Pokethlon Scroll
18E = Pokethlon Shoes
18F = Pokethlon Jacket
190 = Pokethlon Red Flag
191 = Pokethlon Pokegear
192 = Pokeball In a Glass Jar
193 = Pokethlon Self Statue Male
194 = Pokethlon Self Statue Female
195 = FREEZE
196 = Ice Block
197 = Soul Silver Hero Male Pokethlon Outfit
198 = Soul Silver Hero Female Pokethlon Outfit
199 = Rotom Microwave
19A = Rotom Fan
19B = Rotom Fridge
19C = Rotom Washer
19D = Rotom Mower
19E = Slowpoke
19F = Bulbasaur
1A0 = ???
1A1 = ???
1A2 = ???
1A3 = ???
1A4 = ???
1A5 = Steven Stone
1A6 = Cynthia
1A7 = Soul Silver Hero Male Checking Watch
1A8 = Soul Silver Hero Female Checking Watch
1A9 = Ho-oh
1AA = Lugia
1AB = Radio Station Attendant
1AC = Bulbasaur
1AD = Ivysaur
1AE = Venasaur
1AF = Venasaur
1B0 = Charmander
1B1 = Charmeleon
1B2 = Charizard
1B3 = Squirtle
1B4 = Wartortle
1B5 = Blastoise
1B6 = Caterpie
1B7 = Metapod
1B8 = Butterfree
1B9 = Weedle
1BA = Kakuna
1BB = Beedrill
1BC = Pidgey
1BD = Pidgeotto
1BE = Pidgeot
1BF = Rattata
1C0 = Ratticate
1C1 = Spearow
1C2 = Fearow
1C3 = Ekans
1C4 = Arbok
1C5 = Pikachu
1C6 = Pikachu
1C7 = Raichu
1C8 = Sandhsrew
1C9 = Sandslash
1CA = Nidoran Female
1CB = Nidorina
1CC = Nidoqueen
1CD = Nidoran Male
1CE = Nidorino
1CF = Nidoking
1D0 = Clefairy
1D1 = Clefable
1D2 = Vulpix
1D3 = Ninetails
1D4 = Jigglypuff
1D5 = Wigglytuff
1D6 = Zubat
1D7 = Golbat
1D8 = Oddish
1D9 = Gloom
1DA = Vileplume
1DB = Paras
1DC = Parasect
1DD = Venonat
1DE = Venomoth
1DF = Diglett
1E0 = Dugtrio
1E1 = Meowth
1E2 = Persian
1E3 = Psyduck
1E4 = Golduck
1E5 = Mankey
1E6 = Primape
1E7 = Growlithe
1E8 = Arcanine
1E9 = Poliwag
1EA = Poliwhirl
1EB = Poliwrath
1EC = Abra
1ED = Kadabra
1EE = Alakazam
1EF = Machop
1F0 = Machoke
1F1 = Machamp
1F2 = Bellsprout
1F3 = Weepinbell
1F4 = Victreebel
1F5 = Tentacool
1F6 = Tentacruel
1F7 = Geodude
1F8 = Graveler
1F9 = Golem
1FA = Ponyta
1FB = Rapidash
1FC = Slowpoke
1FD = Slowbro
1FE = Magnemite
1FF = Magneton
200 = Farfetch'd
201 = Doduo
202 = Dotrio
203 = Seel
204 = Dewgong
205 = Grimer
206 = Muk
207 = Shellder
208 = Cloyster
209 = Ghastly
20A = Haunter
20B = Gengar
20C = Onix
20D = Drowzee
20E = Hypno
20F = Krabby
210 = Kingler
211 = Voltorb
212 = Electrode
213 = Exeggcute
214 = Exeggutor
215 = Cubone
216 = Marowak
217 = Hitmonlee
218 = Hitmonchan
219 = Lickitung
21A = Koffing
21B = Weezing
21C = Rhyhorn
21D = Rhydon
21E = Chansey
21F = Tangela
220 = Kangaskhan
221 = Horsea
222 = Seadra
223 = Goldeen
224 = Seaking
225 = Staryu
226 = Starmie
227 = Mr. Mime
228 = Scyther
229 = Jynx
22A = Electabuzz
22B = Magmar
22C = Pinsir
22D = Tauros
22E = Magikarp
22F = Gyarados
230 = Lapras
231 = Ditto
232 = Eevee
233 = Vaporeon
234 = Jolteon
235 = Flareon
236 = Porygon
237 = Omanyte
238 = Omastar
239 = Kabuto
23A = Kabutops
23B = Aerodactyl
23C = Snorlax
23D = Articuno
23E = Zapdos
23F = Moltres
240 = Dratini
241 = Dragonair
242 = Dragonite
243 = Mewtwo
244 = Mew
FREEZE freezes the game when you use it.
PPRE can read only Dec numbers, but these are Hex numbers. So open up Calculator, and go to the Programmer Mode for Windows 7. I don't know what to press for the other software so you have to figure out yourself. Go to Hex and type in the number for the sprite. Click on Dec next to get the Dec number. Write this in PPRE.
-
A special thanks to all my supporters
Here's the saves enjoy: http://www.4shared.com/folder/kbKtm2gx/Saves_DS.html
-
Thank you for your tutorial i will use your tutorial for my Pokemon Fire Red DS
-
I love this program
-
Hello Pals I'm Team Plasma's King. Also Know as Liam
You May know me from PokeCommunity.
I'm The Creator of Pokemon Fire Red DS And Pokemon White Gold DS
So Nice to meet you Peoples of Project Pokemon
And A Shout Out to SpikyEaredpichu and KAZOWAR and BrightShaderz.
HGSS Scripting Help Thread
in ROM - NDS Guides and Other Resources
Posted
Sorry I don't Know 3gen