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iiaaronxix

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Posts posted by iiaaronxix

  1. Hello everyone, it's been a while since I posted anything here as I... more or less gave up on making my hack, however I have decided to do a bit more on it.

    So I am replacing one of the elite four members with a character of my own, I have changed the Overworld and I have changed the MS however... I know that all the elite four members have a animated Front Sprite when the battle begins. Example:

    079.gif

    So I was wondering two things.

    1. Can I make the EF Front Trainer sprite static? If so how?

    2. If I can't make them static, would I still be able to swap their Front Sprite with my own?

    I'm sure I'm not the only one who is wondering about this so I get the feeling that if someone is able to answer this then it would be a big help not just to me but to others as well.

    Thanks in advance,

    Aaron.

    079.gif.8bf52bfd3df0b83d005e6f3fc93caefb

  2. I know what I did, you have to switch the eyes and mouth files however when you try to reimport 2_61.RGCN or 2_53.RGCN, it says that they have too many unique colours, I haven't editted them I was just swapping the files.

  3. After sitting here for a little while and processing what Ruby said, (because I'm clearly stupid) I managed to get the MS Working, I just got a little confused that even though you replace the palette when you upload the image, it's the wrong palette.

    (When uploading the image it changes 7_73 but you need to change 7_72 as well or thats what I had to do anyway.)

    WaHoi1z.png

  4. OK I played around with it a little bit more and made some progress, the rivals MS is now Nates and looks fine. The only problem I face now is, something has happened to the players MS, even though I had replaced the palette it came out like this:

    Q4zaBVE.png

    What the players MS is in the Narc:

    miBfYli.png

    What have I done wrong? D:

  5. For some reason when I swapped the MS, in game they didn't swap, they were just facing the other way (because I flipped the image), Nate's sprite for some reason got a different palette but hugh's seemed to be ok.

    Also it turns out when you flip the image in Adobe Fireworks it gives the file more Unique colours for some reason, whereas if you do it in paint this isn't the case.

  6. BWME is still beta. Have you tried replacing with Tinke?

    Nate is located in 47, pal is 73. Replace image and palettes.

    That doesn't seem to work, because I have to flip the MS of nate and hugh around so that they are not facing away from each other, tinke tells me that there are too many unique colours.

  7. Why is it when I replace nates MS with hughs MS, it comes out all fuzzy and corrupted.

    I went into adobe fireworks and (with the help of a palette) created the "correct" hugh mugshot as there doesn't seem to be a palette for him in BWME.

    Am I doing something wrong?

  8. For each sprite you see, there are notehr files that go along with it. There are eight files in total.

    You have to replace all these files.

    You can use BWSE to get a general idea of which files contain which. For example, Sprite id#0 is Nate -> Files 0-7. Sprite id#1 is Rosa -> Files 8-15, etc.

    Thanks for this, it works now :D

    Can't believe I created a form of MissingNo first time though ._.

    usnMcud.png

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