Jump to content

Cockatoo2

Member
  • Posts

    47
  • Joined

  • Last visited

Posts posted by Cockatoo2

  1. If I'm not mistaken, there was a section like that for editing E-reader trainers.

    I looked at the tool but I couldn't really test it. I took a 6~ month break from Pokemon and now that I'm back, I have to figure out what all these dozens of saves I downloaded are and where they're all stored.

    Glad your back to Pokémon. And there might be a way using the tool. Like by custom entering all the information and then if you have the script then just inject the script, and therefore still get the event. But it would just be nice to have the button on tool to have. In the end, it's good to see all the progress that has been made. We have pretty much every ticket event, and really just need the eggs. Which are a bit harder to get but that shouldn't stop us.

  2. Currently, I'd suggest just going with Triggers PC.

    I tend to keep my stuff organized in a way that makes sure nothing gets mixed up. Events I know are legit/got myself are in one section. Replica's and reverse engineered Pokemon are kept in separate saves. Questionable stuff is kept in different boxes from my legit stuff in Pokemon Box.

    Maybe what we could do is have a page on the tool for like recreated or unofficial events? Like have the altering cave be there or if we are missing an event in a certain language but we remade it for that language, it goes there to. Then people can have it and there is a bit of space separating it.

  3. I think that would be pretty awesome as well. I don't know if that would be considered legit or not. I know you can currently do it using Triggers PC. I just like catching Pokemon with unique or rare caught locations. (It would be awesome to have a "Hatched on Mirage Island" Pokemon)

    It probably wouldn't be legit since the event wasn't officially given out but who knows. I just hope it is possible that we can do this.

  4. That would be really cool!

    We're still looking for what you see in the first post.

    Specifically the American Mystic Tickets. So if you know or find someone on the Internet who attended to one of the Events it would be great if you could contact that person.

    They were distributed at the Nintendo World Store in New York, TCG World Championship and Pokémon Rocks America all in 2005.

    Regarding the Egg Events, I have almost given up on them, since we would need every single one of them.

    Which IMO is impossible to archieve, would still be nice if we have at least one of those just to check them out.

    Well... the checksum routine... if we ever make the checksum routine public... we're thinking about that...

    I just don't see a useful reason for it now, since it would give people the ability to do literally everything they want...

    Imagine if we published it earlier... it would have been way tougher to confirm what's legit and what's not...

    Because we don't have a real distribution rom and can only work with the information we have from the received Mystery Gifts...

    There are some small details who can be used about an indicator about what's real and what's not.

    We're actually really lucky that we're one of the only people who can hack Mystery Gifts ect!

    This is something lostaddict and me realized and so we decided to make this research non-public from that moment on.

    When he left and suloku started to working with me, I gave him the informations about the routine since he's part of the Team now.

    Edit:

    I mean if requested Metropolis could also try to make a Java version of the Tool, similar to like what lostaddict did.

    I still have the (nonfunctional) Alpha Version of his Tool somewhere.

    If you still have the copy of the nonfunctional tool, it would be interesting to look at the code of it.

    Sent from my iPhone using Tapatalk

  5. I'm very busy recently but I'm trying really hard to get the missing Mystery Gifts together.

    Instead of reading only demands it would be really nice if more people would try to contribute to the project.

    You can do this for example by contacting people who potentially attended to Events and make them aware of the project.

     

    Okay, I might be able to find some people who have some of the missing events. Is there any order of importance the rest of the events we need are?

    What's this all about?

    Regarding the Mystery Gift checksum routine, there's a reason why we keep it as a secret for now.

    It's very important that it doesn't falls into wrong hands and that's why we didn't made it public.

    Otherwise we might have serious trouble when it comes to collecting the missing official Events.

    And when the tool is released and we have collected all the events, will the checksum routine then be public, or are we still going to keep it hidden? I only ask because once the tool is working and we have all the events, we will be able to know which events are real and which are fake, since we have them all.

  6. Ah-ha this post is what I needed - section 4 means the block-shuffling algorithm must be implemented.

    I've coded this in Java before so can implement the same section detection in Javascript then update the online tool I posted earlier to calculate the offsets in the same way.

    Expect a working version in the next few weeks.

    Why would it take a few weeks? Not trying to be pushy but why so long?

    Sent from my iPhone using Tapatalk

  7. The offsets in the first post for the mystery gift section don't add up properly - take a look at it to see what I mean.

    Sorry I'm giving you so much to test, but I think saves 1 and 2 are bad, check them anyways, but I am going to upload saves 3-6 if you could test them as well. I might post a 7 and 8, in a little bit if I do.

    [ATTACH]13662[/ATTACH] is at offset 0x79C

    [ATTACH]13661[/ATTACH] is at offset 0x8B0

    [ATTACH]13663[/ATTACH] is at offset 0x7A1

    [ATTACH]13664[/ATTACH] is at offset 0x8B5

  8. I don't know what the four header bytes are supposed to be either, hence why they're manually editable.

    I'm going to look through example SAV files to see what headers they have there and check that the offsets/checksum is coded properly.

    It's fair to assume that using 0 for the four bytes won't work though.

    One last thing. This is just me trying to figure something out, but I might have a solution to the header bytes if these values work. Can you try putting in a FireRed1.1 save. And as the header bytes put E8 in the first one, 03 in the second, FF in the third, and FF in the fourth. And then for the mystery gift to upload, use the Aurora ticket. If this works, then I have solved the header bytes, if it doesn't, well back to the drawing board.

  9. The offsets in the first post for the mystery gift section don't add up properly - take a look at it to see what I mean.

    Metro, try this save as well. When I was going through the old posts of the thread. BlackShark said the mystery gift script checksum was at 0x8B0 and the first post said 0x79C, a difference of 0x114. So I took the 0x460 of the wondercard checksum and added the 0x114 to it, and changed where I put the wondercard data. So here is another FireRed 1.1 save with the wondercard data added, but in a new spot at 0x574.

    [ATTACH]13659[/ATTACH]

  10. The offsets in the first post for the mystery gift section don't add up properly - take a look at it to see what I mean.

    I agree they don't seem right. Attached is a sav for FireRed 1.1 and I added the Aurora ticket acording to the post on the first page. I may have added it wrong though. And so far it does corrupt the save, becuase when I do load the save, it says The save file is corrupt, using the last save file. So hopefully I added it right.

    [ATTACH]13658[/ATTACH]

  11. Attach a file with the data injected but invalid checksum and I'll have a shot at fixing it.

    I don't know whether the problem is with the checksum or the data I'm trying to inject.

    Okay, give me a minute to do so. I will input it to the best of my ability and then post it here for you.

    Also, it is impressive this thread now has over 1000 posts to it.

  12. Not having any luck with FRLG or Emerald even after running the edited file through a save editor to correct the checksum independently.

    Going to look though the documentation in more detail and keep trying to get a working solution, removed the link for now until I have something confirmed working.

    Are you able to just fix the checksum without doing anything else? So then everything for the time being could be inserted manually and then it would still work?

  13. I don't know what the four header bytes are supposed to be either, hence why they're manually editable.

    I'm going to look through example SAV files to see what headers they have there and check that the offsets/checksum is coded properly.

    Okay, let me know if you want any help. Also, were you able to get your tool working on your own example sav file?

  14. Here's the first beta of an online tool I'm developing to allow injection of mystery gift scripts into FireRed/LeafGreen/Emerald saves:

    Mystery Gift Injector

    The first file is the 128KB SAV file.

    Next select whether the file is FRLG or Emerald.

    Then the four header bytes that come between the checksum and the script itself.

    Upload one of the script files from the Mystery Gift Data zip

    Download the new SAV file with the script injected and checksum fixed.

    Still needs testing, unsure which header bytes to use.

    Source code available by e.g. using Chrome Debugger on the site.

    It either didn't work for me or I put in the wrong header bytes. But I'm unsure at this point. Good job puting something out though, if possible could you make a video or explain the four header bytes part more?

  15. Hey i'm still alive :XD: sorry if i didn't write so much, but i'm in summer holdays >.< i still didn't ship the shappire cart. Day 23 i'll be back home, i'll try to ship it on the 24-25. But don't worry i'm still alive :XD:

    Sorry, we just hadn't heard from anyone in awhile but good to hear it will be shipped soon.

×
×
  • Create New...