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Posts posted by Odaxis
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Control click is currently encrypted export.
This should satisfy you
CTRL-T: Import Showdown Set
CTRL-SHIFT-T: Export Showdown Set
Awesome. Thanks.
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Would it be possible to add an Inject Template (via Control+Click) to the PK6 QuickSave button to inject a copied Showdown Template?
Probably just my CDO but it would save a little time as we wouldn't need to be on the Main tab to inject, We could stay on the Attacks tab to correct any Relearn issues.
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Yeah, more stringent checks are planned for the future, I wanted to get the initial checker out that covers the things the official check would.
Awesome.
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Would you ever consider incorporating a check for Ribbons into the legality checker?
I'm sure some out there would attempt to give a gen 4/5 ribbon to a gen 6 bred Pokémon.
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Ho-Oh from Gen 6 (OR) is being detected as invalid due to its encounter
Encounter data is correct.
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As it can not be traded in mega form would it not be better to just have it import as a regular Mewtwo/Charizard?
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Latest Commit.
Attempting to import A Mega Y Pokémon results in the selection of the Mega X form.
Showdown templates used
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
- Aura Sphere
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
- Acrobatics
Tested with Mewtwo Mega Y and Charizard Mega Y and the results were the same, Mega X was selected.
Tested with Mewtwo Mega X and Charizard Mega X and the results were correct.
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I have 1 spare code, can PM theSLAYER to get both female / male version using RAM method.
That would be awesome of you.
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It can also have a lvlup move from parents that it does not normally learn at level 1. Tutors and TMs can't be inherited, unless they are also in the list of valid egg moves.
Can't have relearn moves on captured pkm; DexNav encounters are allowed one egg move. Event pkm should match whatever is on the wonder card.
Awesome. Thanks for taking the time to answer.
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Determining egg moves works like this:
Level 1 Moves
Inherited Level moves from parents
Egg moves from parents
Imagine writing them in a list, and taking the last four.
Easiest way to fix is to add a 4th egg move
Another way is make move 93-Confusion the relearn1 move, and put the move that is currently in that slot into slot4.
Makes perfect sense. Now, last question.
Outside the 3 move types mentioned in this list
- Egg move
- Starter move
- Event move
Can there be any other type of move present in the relearn section?
Like Tutor Moves?
- Egg move
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You're missing Woobat's level 1 move (Confusion, move #93).
Relearn moves match all moves of the final egg when it is hatched.
Confusion, Such an apt choice of words, I'm so confused.
OK. so if I'm missing an egg move (in this case I have chosen 3) then the 4th relearn move has to be one of the starter moves?
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If you click on the indication next to the sprite it should pop up an alert with the analysis results.
Do note that it's by no means perfect... yet
I'll check in on any edge cases you find.
Saw that. The issue is that it tells me something is illegal that shouldn't be
All should be valid relearn moves (egg moves)
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As far as i can tell this file is legal. The latest commit shows an error though.
[ATTACH]12982[/ATTACH]
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Exactly what I wanted. Thanks! :redface::biggrin:
Anytime
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The PC boxes injection/extraction websites are down and have been down for several weeks. Are there clones of these websites?
I know I can use RAM2SAV, but I don't want to inject entire save files. I just want to inject the PC boxes like the pcin.bin(http://bit.ly/1JpcyGT) website does.
Thank you! :wink:
What about Lunarcookies?
PCedit
http://lunarcookies.github.io/loadcode.html#pcin.bin
http://lunarcookies.github.io/loadcode.html#pcout.bin
Ram2Sav
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2 things.
1 - Wrong section.
2 - Shiny Charm cannot be legally held, so it could not be traded.
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Just a quick question:
May I share here the 3 Regis with the Hidden Ability? (the Poké Transfer ones)
Pokemon Bank events do not give us a wondercard that we can use. there is a method of extracting them as a bin file, there was some discussion earlier in the thread.
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Hey, just letting you know that attempting to build PKHex returns the error:
\PKHeX-master\CSC: Error CS1617: Invalid option '6' for /langversion; must be ISO-1, ISO-2, 3, 4, 5 or Default (CS1617) (PKHeX)
This is in both Xamarin Studio and SharpDevelop.
Compiled with no errors in MS Visual Studio
Just did it again to verify.
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Hey,looking for some help!
A while back I downloaded a version of PKex for Mac (this was in November and I cant remember where I got it).
Is there an updated version I can download? For reasons I wont go into,I cannot use wine and my current version is working on a normal Macbook.
Any help is appreciated-and dont judge me for being a Apple user:P
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The issue I'm having is that when I edit the EVs, then import to OR, they seem to work. However, when I then export the save back into PKHex, it shows the EVS all wrong and over 508. Is this an issue for anyone else? I've had to create pokemon on PKHex and then edit them with Powersaves, which seems redundant.
Just so things are clear for Kaphotics.
You export your save file "Main" in homebrew with the use of savedata manager. You edit that save with PKHeX. Toy then save your edits by going to "File/Export Save/Export Main" and then inject that save file back into your game with savedata manager. Then, once injected back into your game, the edits you made all appear wrong?
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More Details:
This seems to happen most often when importing gen 4 and 5 .pkm files. When I drag and drop them onto the main tab to be set into a box the met data (unless imported more then once) seems to stay with what ever the first import was. Thus messing up the met data of the next import. files attached if needed.
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Sometimes I find myself having to view a Pokémon multiple times (at least twice) in order to see its correct met location. It sometimes seems to get stuck on the last viewed Pokémon's data.
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Ok I found it, thanks but there are two options with EXPORT SAV, Export Main and Export BAK. I tried saving with both options and my changes didn't work. I eject my SD card after using the Export SAV and I put my SD card into my 2DS and run HomeBrew and I used the Save Manager and I hit the B button to import the save but it doesn't work. After I hit the B Button the screen turns red, should it turn green??? Thanks for all the help
Use save manager to export the save to your SD card. Insert the Sd card to your PC. Edit it with PKHeX then once you've edited it use PKHeX to export the save back to the SD card. Then put your SD back in your DS and use Save manager to import it back into your game.
Wc6full request
in PKHeX
Posted
Would it be possible to allow wc6full files to be dropped on the main tab, like how wc6 files can be now, to generate instead of having to add it as a wondercard to claim in game?