Hi all,
I'm participating in the PO Youtube Tourney (link below). I've made it to the third round through two defaults. My opponent is active this round, so this is where the tourney starts to get serious. If you guys have anything helpful, I'd really appreciate it. I got two teams here, one is relatively balanced, the other is centered around Cobalion.
Essentially, you are given a certain number of points to work with. Each pokemon is assigned a number of points, and you build a team with the points you have. If you beat your opponent, you add half of his points to your total for the next round. The selection of Pokemon also gets larger each round. I currently have 26 points.
Main thread (rules and stuff)
http://pokemon-online.eu/forums/showthread.php?17276-The-Second-Official-Pokemon-Online-YouTube-Tournament
Round 3 (You can also find a list of the allowed Pokes here)
http://pokemon-online.eu/forums/showthread.php?18128-The-Second-Official-Pokemon-Online-YouTube-Tournament-Round-3
Team 1 - Synergy
Centering my team around one 8-pointer didn't work so well for me, so I decided to build a well-balanced team with good synergy. This team consists of four 5-pointers and two 3-pointers. F/W/G core is covered, and a little Normal/Ghost thing is there too.
Hitmonchan (M) @ Leftovers
Trait: Iron Fist
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Foresight
- Rapid Spin
- Ice Punch
Hitmonchan is really my only rock resist. It hits Aggron hard and Ice Punch with Iron Fist does quite a number as well. Rapid Spin and Foresight allow for the most reliable spinning, along with his decent speed and good Sp. Def.
Entei @ Flame Plate
Trait: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- ExtremeSpeed
- Stone Edge
- Hidden Power [Grass]
Entei is the big hitter. I chose Flame Plate over CB for the ability to switch moves, especially with Extremespeed to pick off weakened guys. Needs Rapid Spin support, so that's why I have Foresight on Hitmonchan. Flare Blitz damage racks up quickly and Stone Edge is iffy, but they're both strong moves. HP Grass is dead weight, would Will-o-Wisp/Toxic be better?
Kabutops (M) @ Leftovers
Trait: Battle Armor
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Stealth Rock
- Knock Off
My homemade Kabutops is a good mix between support and offense. EVs to outspeed modest Nidoqueen, SR, and Knock Off for switch-ins make it a pretty good Poke in general. SD could go over Knock Off but I've never had much chance to set up with this guy.
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [ice]
- Trick
Good pivot for my team. Key resistances coupled with a good Sp. Atk means he hits hard and finds many chances to do so. I'm not outspeeding anything particular with Timid, (especially since Clefable takes Rotom-H pretty well) so I opted for Modest for a bit more power. Rotom-C can also revenge Charizard after a bit of prior damage from Solar Power. Finally, Trick is my only option against bulky set-up sweepers, such as Sigilyph.
Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Wish
- Protect
- Heal Bell
A pretty awesome wall and support Poke. Deals with Special Ludicolo, Nidoqueen, and other special threats. Not much to say about her, I kinda just play her like a Blissey.
Spiritomb (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Dark Pulse
- Calm Mind
- Rest
- Sleep Talk
I needed a Ghost type to keep SR up, and Mono-attacking Spiritomb is really good against teams that lack Taunt. Good bulk makes him a niche (?) counter to Gallade, Machoke, Throh, and other Fighting types.
Weaknesses
I'm mainly weak to extremely strong physical attacks, such as Aggron's Head Smash. It easily 2HKOs Hitmonchan and all of my other Pokes.
Hitmonchan(3) + Entei(5) + Kabutops(5) + Rotom-C(5) + Clefable(5) + Spiritomb(3) = 26
Team 2 - The 8-pointer
This one's been getting better results so far in the Wifi UU tier, which is cool since half of the pokes there aren't allowed in the tourney yet. I've had some haxy losses too, but I'm not gonna count those, lol. Chances are I'm probably gonna lead off with this team.
Cobalion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Taunt
- Stone Edge
- Swords Dance
Taunt lets me set up on a lot of defensive Pokes, then Steel + Rock are good attacking types. I was really suprised at the damage output of this guy after a SD or two, and he has tons of opportunities to set up as well.
Moltres @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Roost
Hits hard and has pretty good coverage. Unfortunately the accuracy on his STABs is iffy, but he usually gets the job done. The main problem is that he really needs spin support, something Armaldo is only gonna give once or twice (because of his subpar bulk and lack of recovery).
Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 144 Def / 116 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Slack Off
- Toxic
- Psychic
Great special wall, a good defensive pivot. Not much to say about him, but I'm wondering if I should put TWave over Toxic (because I lack Speed on this team). The EVs are from Smogon.
Meganium (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Dragon Tail
- Aromatherapy
- Synthesis
If I take Toxic off Slowking, it's gotta go somewhere on Meganium. Otherwise, you know this guy; he's been on every single one of my teams. The 1 point status is too good to drop. Synthesis is kinda iffy here, haven't had much of a chance to use it so far.
Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 84 HP / 252 SAtk / 172 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
Hits ridiculously hard. I've always wanted to try one of the Nidos to see their damage output. I'm not disappointed. Nidoqueen's a bit slow, but has the bulk to get it done. Speed EVs beat 229's with a bit of speed creep (base 55's IIRC) since Nidoqueen's rather slow anyway.
Armaldo (M) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rock Blast
- Stealth Rock
- Knock Off
- Rapid Spin
Defensive Armaldo, to take hits. I've never had any success with Offensive Armaldo, and it dies almost right away anyway. I usually don't find enough time to use all three of his support moves, but usually he gets the main job done - either set up SR or Rapid Spin. I needed a spinner worth 2 points, so here he is.
Cobalion(8) + Moltres(5) + Slowking(5) + Meganium(1) + Nidoqueen(5) + Armaldo(2) = 26
Thanks for reading this obnoxiously long post.