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Alses

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Posts posted by Alses

  1. I've tried to make quiver dance work like shell smash by making it use a "unique effect" and changing the variables to be the same as shell smash, that didn't work. I decided to make it raise all stats and reduce the defenses afterwards to copy the same effect of shell smash but no moves other than ancient power and ominous wind actually raise all stats even if told to, so I was wondering how would I force moves that usually don't raise all stats to do that?

    Edit: completely forgot to specify which game... White 2 is the one I'm editing

    Edit2: It is something definitely outside of the a021 narc since if I copy the data of ominous wind or ancient power over anything else everything except the stat raise works. No idea where it would be coming from though..

  2. I've completed all of the stats and redid the first post.. Time to continue testing and start planning/making the changelist to be nice and understandable ^^ The download link is there as well =P

    Edit: In testing I found a glitch, heal pulse is broken (it doesn't do anything).. I'll fix it but in the download above know that it won't work.

    Edit2: Only glitches so far have been moves.. Fixed heal pulse and flash cannon (heal pulse had no target and flash cannon was raising enemy's stats instead of lowering) only 2 changes so no download for the fix

  3. Secret Sword, Psyshock and Psystrike all use the user's Special Attack Stat / Target's Defense Stat instead of the regular attack/defense so I was wondering if anyone looked into how to recreate similar effects such as Attack/Special Defense, Defense/Special Defense, Special Defense/Defense, Attack/Special Attack, Special Attack/Attack etc. You get the idea (Could've included other stuff such as stats combined and the speed stat in there but wanted to keep it short and simple), so does anyone know about what data commands the way to calculate? I've not modified any moves in hex so help for where to begin looking is nice. Thanks!

  4. I will once all of the stats are final =) The Legendaries won't be stronger stat-wise but their movepools will be pretty impressive and the only one that you can consider stronger is Mew and here is why:

    Base stats:

    Hp - 1

    Atk - 111

    Def - 1

    SpAtk - 255

    SpDef - 1

    Speed - 111

    The ability is ALWAYS wonderguard and it is now Psychic/Normal leaving only Bug and Dark as weaknesses.

    Pokemon with already higher than 480 will be debuffed to fit the limit and usually the most debuffed stat is speed. Pokemon with already 480 base stat will remain unchanged so here are the ones that won't change in stats: http://bulbapedia.bulbagarden.net/wiki/Category:Pok%C3%A9mon_with_a_base_stat_total_of_480

    If in the future I decide 480 isn't not good enough then the stat sum will be 720 (meaning an average stat would be 120 instead of the currently planned 80) but I'm pretty sure 80 as an average will be the best option =)

  5. So, while planning the type advantages I felt like I was letting the original typings control me too much so I made everything be x1 in an image file, went around doing what I felt would be good and here is the result:

    dLG4Pju.png

    I'm pretty happy with it so it'll probably stay that way ;D

    -Almost all pokemon have 480 stat total (the sum of base HP, Attack, Defense, Sp.Attack, Sp.Defense and speed that calculates the pokemon's stat) with 2 exceptions: Shedinja has 401 and Slaking (being now the ONLY pokemon with the Truant ability) 600 (480+120 to the HP stat).

    -Starters are Eevee, Pikachu and Clefairy

    -Pikachu evolves with the Thunder Stone, Clefairy with the Moon Stone and Eevee evolves into Vaporeon with the Water Stone, Jolteon with the Thunder Stone, Flareon with the Fire Stone, Espeon with the Sun Stone, Umbreon with the Moon Stone, Leafeon with the Leaf Stone and Glaceon with the Shiny Stone.

    -Normal starters (like Snivy, Charmander, Piplup etc.) all evolve with leaf, fire and water stones instead of levels.

    -Various moves have been modified and TM49 is now Tri-Attack instead of Echoed Voice.

    -Politoed and Poliwrath are now 4th evolution since Tympole is now a prevolution of Poliwag. Tympole evolves into Palpitoad if taught sandstorm via TM and leveling up.

    -Zubat evolves into Woobat after using a Dawn Stone (Zubats are now found in the world instead of Woobats)

    -Kirlia evolves at level 30 into Gallade if male and into Gardevoir if female. (Kirlia's 2nd ability trace becomes pure power for Gallade and Serene Grace for Gardevoir)

    -Legendary Pokemon can now breed and are legendary because they've got extra given EVs (All pokemon have 3 given EVs and legendaries have 6) which makes them easier to make powerful. (easier to get them there but they're not better, a Rattata is just as powerful as anything now ;D Even though it's strong stat is speed.. Oh well..)

    -Trade evolution pokemon usually evolve either via level, level with held item and in the specific cases of Karrablast and Shelmet: Karrablast evolves when holding a protector and Shelmet when holding a shed shell.

    And those are some of the changes; I'll make a full list of changes to Pokemon and moves in a PDF or something soon, no story changes have been made yet and I'm currently testing but if you want to try it out:

    https://mega.co.nz/#!4wlylKqR!LgmmBlpx-jp66EdM1lywZD9UWnwv83msGTRPIqVAogc

    Old post below:

    Heyo, so this is basically pokemon white 2 with completely redone stats* and type advantages**. This will have 5 other pokemon professors at the start meaning you'll get 6 starters and trainers will have a higher level advantage due to that and also will have some pokemon redone and others removed completely. :bidoof:

    *All pokemon will have their base stats sum to 480 so what makes them all unique is the distribution of those

    **Nothing changed yet with type weakness/resistance

    Professors + starters

    Juniper will deliver via Bianca: Eevee/Clefairy/Pikachu

    Oak: Squirtle/Bulbasaur/Charmander

    Elm: Totodile/Chikorita/Cyndaquil

    Birch: Mudkip/Treecko/Torchic

    Rowan: Piplup/Turtwig/Chimchar

    Ivy: Oshawott/Snivy/Tepig

    Starters will have some type changes

    Eevee/Clefairy/Pikachu - Evolve with stones so you're forced to keep them unevolved for a while

    Mew - Super OP and not meant to be used seriously (Endgame pokemon)

  6. Cool! Thanks =D Luckily I've got hexing experience so the scripting will be a piece of cake ^^ After I complete the overworld sprites I'm gonna make mugshots and battlesprites for every Poke Prof ;D Oak progress pre-16 color pallet limit addition:

    Ocmxa.png

    Edit: Fun Fact: Nintendo used Oak's overworld front hair for the side and barely touched any pixels. They only fixed it to fit with the side of his head. I'm gonna do the same thing =P If it works for them, it works for me xD (lazy FTW)

  7. Hey everyone :) I've started modding White 2 and began making new Pokemon Professor Sprites and wanted to know how I'd be able to create a new event with them? As in place them somewhere in the world and make them fightable/be able to give pokemon/simply new conversation.

    Here is the first complete sprite.. Its not really great but it isn't bad at least..

    Professor Felina Ivy:

    w9rHd.png

    Professor Samuel Oak:

    ZaIfk.png

    I'm also going to be making Elm, Birch and Rowan =P

    Edit1: Oak overworld sprite is done :D

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