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GeminiPolux

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About GeminiPolux

  • Birthday 01/14/1973
  1. Yep, in DPPt thanks to "Explorer Kit" the process is made more easy, on having allowed to go down to the underground (and return) in case the map prevents from moving with freedom. Also, I like explorer (yes, I lazy) the entire map (every corner) using this trick, as soon as I have spent the league pokemon.
  2. Yesterday, i have the idea of make a fix for my loved pokesav. And, gathering data by the web, i terminate here. PokeGen surprise me offering "Item's Bag Edition", a feature i not wanted encounter in other that pokesav, how pokegen is advertising as a simple pokemon's editor. However, besides "Pokemon Edition" and " Item's Bag Edition ", i uses extensively a third feature of pokesav: the "Map Coordinates Changer". I would astonish that this feature could be implemented in pokeGen. By this means, it might say that PokeGen is the full sustitute of PokeSav. In the present time, I have the following data's: Comparing the only changes by setting the map coordinates in pokesav to Map: 65535 (0xFFFE) X: 56797 (0xDDDC) Y: 52428 (0xCCCB) Z: 48059 (0xBBBA) I obtaining the next data: In Diamond/Pearl: 00001238: FE -> Map Number Byte 1 00001239: FF -> Map Number Byte 2 000025FA: DC -> X Coordinate Byte 1 000025FB: DD -> X Coordinate Byte 2 000025FE: CB -> Y Coordinate Byte 1 000025FF: CC -> Y Coordinate Byte 2 00002602: BA -> Z Coordinate Byte 1 00002603: BB -> Z Coordinate Byte 2 0000C0FE: 01 -> Check Code Byte 1 ? 0000C0FF: 4D -> Check Code Byte 2 ? In Platinum: 00001280: FE -> Map Number Byte 1 00001281: FF -> Map Number Byte 2 0000287E: DC -> X Coordinate Byte 1 0000287F: DD -> X Coordinate Byte 2 00002882: CB -> Y Coordinate Byte 1 00002883: CC -> Y Coordinate Byte 2 00002886: BA -> Z Coordinate Byte 1 00002887: BB -> Z Coordinate Byte 2 0000CF2A: B7 -> Check Code Byte 1 ? 0000CF2B: AE -> Check Code Byte 2 ? In HeartGold/SoulSilver: 00001234: FE -> Map Number Byte 1 00001235: FF -> Map Number Byte 2 0000123C: DC -> X Coordinate Byte 1 0000123D: DD -> X Coordinate Byte 2 00001240: CB -> Y Coordinate Byte 1 00001241: CC -> Y Coordinate Byte 2 0000236E: DC -> X Coordinate Byte 1 (Copy?) 0000236F: DD -> X Coordinate Byte 2 (Copy?) 00002372: CB -> Y Coordinate Byte 1 (Copy?) 00002373: CC -> Y Coordinate Byte 2 (Copy?) 00002376: BA -> Z Coordinate Byte 1 00002377: BB -> Z Coordinate Byte 2 0000F626: 78 -> Check Code Byte 1 ? 0000F627: 21 -> Check Code Byte 2 ? In Black/White & Black2/White2: 00019580: FE -> Map Number Byte 1 00019581: FF -> Map Number Byte 2 00019586: DC -> X Coordinate Byte 1 00019587: DD -> X Coordinate Byte 2 0001958A: BA -> Z Coordinate Byte 1 0001958B: BB -> Z Coordinate Byte 2 0001958E: CB -> Y Coordinate Byte 1 0001958F: CC -> Y Coordinate Byte 2 0001959E: E1 -> Check Code 1 Byte 1 ? 0001959F: 8B -> Check Code 1 Byte 2 ? 00023F38: 4A -> Check Code 2 Byte 1 ? 00023F39: 29 -> Check Code 2 Byte 2 ? 00023F9A: 34 -> Check Code 3 Byte 1 ? 00023F9B: 50 -> Check Code 3 Byte 2 ? What range covers the supossed check codes? I not known. But, with good luck, i think that PokeGen already can be re-calculating those bytes. In advance, thank you for the attention. PS: Congratulations, the actual PokeGen is a very good job. Thank you very much.:grog: PS2: Sorry my Tarzan-english, my mother language is spanish.
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