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Scorpio

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Posts posted by Scorpio

  1. Hey, I just wanted to ask the people who are playing the Blaze Black 2 ROM hack if this is a bug or if it's just my ROM. I noticed that since I've started playing the ROM hack on my emulator that in some battles (not all) whether trainer or wild, the attack type icons beside my Pokemon's attack is blacked out. It's fixed by going to another screen such as Bag/Pokemon and then back to Fight, but it's just bothering me. Is it just me, or this a bug with the Blaze Black 2 ROM? Is there a fix? Thanks.

    Screenshot

    use nds4droid

  2. code works thank you :D

    if you could make for bianca and cheren and the shadow triad would be awesome it would be awesome , i have been trying to make then re-battle using rom hacking but so far failed

  3. select a trainer to edit and boom crash

    Extract Narcs - Select the folder were they are and chose a trainer to edit = boom crash

    Screen: http://puu.sh/3xWnl.png

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
      at BWTE.Form1.comboBox_TrainerID_SelectedIndexChanged(Object sender, EventArgs e)
      at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
      at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
      at System.Windows.Forms.ComboBox.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
       Assembly Version: 4.0.0.0
       Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL
       CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BWTE
       Assembly Version: 1.0.0.0
       Win32 Version: 1.0.0.0
       CodeBase: file:///G:/Documents/pokemon%20rom/edit/BW%20Tools/BWTE/BWTE.exe
    ----------------------------------------
    System.Windows.Forms
       Assembly Version: 4.0.0.0
       Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL
       CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
       Assembly Version: 4.0.0.0
       Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL
       CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
       Assembly Version: 4.0.0.0
       Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL
       CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
       <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    

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