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marcos9191

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Everything posted by marcos9191

  1. Recently I was told to put the genre in the pid, it must be done by the percentage that has the game on that pokemon. That means that if I calculate a pid with 50% male on a pokemon in the game has a 87%, the pid is invalid for that pokemon? This is verify in the pokecheck?
  2. 1.- I wonder what calculations to do To verify if whether a combination of id-sid are valid or not. 2.- It can be combined any id with sid 00000 ?
  3. This programm only correct de trash bytes the name of pokémon and OT/EO. If you obtaint legality pid's for 5ª generation, use this page (click here). This page is in Spanish, written by Ihhani from PxP forums.
  4. I have good news and that is the fixer tb bw also works for Pokémon imported from earlier games. The document puts that text does not work because he thought it was, but provide pokes imported and reviewing the code and thanks to a put already option in bytes of the OT, it makes imported also fixes both the name of pokemon and the OT. In the coming days I will upload the .zip that changed in the text document. edit: I have reviewed a thing of the corrector and imported only corrects the egg born, when I can upload another version to correct the rest.
  5. Today and provided a Haxorus Ends: Haxorus \ FFFF \ FFFF \ 0000 \ FFFF Exits that do not have trash bytes of its pre-evolution (fraxorus) when it should leave "fFound trash bytes from original name "Fraxorus". (Fraxorus\FFFF\0000\FFFF)." If you can be correct. ---- for example, Raichu if that ends well, has a letter unless its pre-evolution. Raichu \ FFFF \ FFFF \ 0000 \ 0000 \ FFFF
  6. 04.12.2011 put a new version with fixed a small bug that I thought that put Pokesav so nice but not until then can not fix it. To fix it by hand when you edit the name of the pokemon, byte mode is selected and the last 2 boxes you have to put FF. The rest if it works well, it was my fault because I thought that put them Pokesav: ^ ^ U:
  7. Having regard to that last post in the topic where the program to fix the trash bytes, I open this to explain what exactly does the game to determine the sequence. Note: To clarify that all that we explain below investigated from zero and therefore, the credits are from the forums: http://pokexperto.net http://eventospokemon.foroes.org Members: -marcos91: find out all trash bytes making operation. Inuyasha You also did their tests and find out the same but explained in different ways. -Inuyasha: For testing whether the same thing happened with the eggs in 4 th gene pairs of FF. -Vicjor: its compilation of pokemon that can be obtained in the same way, helped to see the small difference between the EO / OT and the name of pokemon. Note 2: As to anyone who finds something in these issues and then gives you to gather and use information on a topic or use any application, we ask that you mentioned in these topics and applications. Trash bytes in name of pokémon Case 1: pokes are easier to remove, or put another way, which leaves you in a particular way without evolving or anything. The trash sencuencia of bytes is "poke capitalized name" "2 pairs of FF" at the beginning and end of the remaining space and whether there is room in the middle is filled with pairs of 00. Should be a very long name (9 and 10 characters) are 2 or 4 pairs of FF 00 respectively without pairs. For example Haxorus ends in / FFFF/0000/0000/FFFF and Conkeldurr in / FFFF. Case 2: the "famous" pokes the name of its pre-evolution is long sea. The sequence of trash bytes is "poke capitalized name" "2 pairs of FF" stop offset values ​​corresponding to the pre-evolution in this position until the end of the name (including the FF pairs). The rest is filled in exactly the same as case1. Case 3: pokes with nicks. In these cases it is a mixture of the two previous cases, I mean: take based on the name of the pokemon that you put the nick (of which are available legally in the game) and act as if the nick you were to put out the name of a pokemon and follow the same pattern of cases 1 and 2. The result would be that if such a Pidgeotto captured (this just can not, but serves as an example) and I put a nick of 7 letters (same length as "Pidgeot"), the final sequence of bytes trash would be the same as if tubiera nickname as fate. This still remains to be seen whether the nick to the pokemon, as it evolves and changes depending on the change or not trash the sequence of bytes. Tomorrow I 2 tests, 1 with a poke to go short name long name as it evolves and one in reverse. Trash bytes in EO / OT: It is practically equal to the pokemon except for the last 2 bytes. -dw/starters/roamers/gift/egg hatched The name is written in the normal way and add 2 pairs of FF. The rest of the name is filled with pairs of 00. If the name is 7 digits (maximum allowed by the game) the last 2 bytes always end up with two pairs of FF. -Captured in grass, water or speaking to a statue: It follows the same pattern as the case of the "dw / starters / roamers / gift / egg hatched" except that it always put 2 pairs of ff in the last 2 bytes, regardless of the length of the name. Note: If necessary I can see a few examples.
  8. Because e preferred to create a corrected copy of the original file and thus is more automated when you have to copy the default offsets.
  9. I have the pleasure to present's this program, serves to correct trash bytes in Black/White games. Note: If any modorator thinks that the progam is best in the section "Legality Checker" ask him to move, ie, where more appropriate to have it. -This program is free distribution. -This program is distributed with Freeware License and the publication else where other than those listed above requires give credit to these forums and author. -This program work's for pokemon obtained in bw games and imported from 3ª and 4ª generatión. -If you think you have found an error in the operation of the program and Report you can do so by sending me a PM or send message on this topic. Thank's to: -Explaint in the text file. I hope your opinion :biggrin: NOTE: includes the checksum calculation so don't need re-opene and re-save the pkm with any editor. Link of program (v6): Trash Bytes Fixer.zip
  10. Please remove this topic. I feel annoying, and opened the topic and asking them
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