Hello.
Thank you for taking the time to make a support thread on this. I certainly hope I'm posting in the correct place!
I am running into an error when using ShinyDTS. I've spent several hours trying to correct the issue, without success. In short, have disabled all firewalls and turned off anything and everything in my wireless router that could possibly be blocking ports TCP 80 and UDP 53. I've explicitly allowed those ports in various places, as well.
I am using a DS LIte. I can connect to the regular Nintendo GTS service without issue. I then proceed to modify my DS' connection settings to my local PC's IP address, per instructions. The connection ceases to function after this.
The DS returns a 52100 error.
The error message from ShinyDTS is as follows:
Incoming data from 192.168.0.101 ---(router's IP; PC's IP and ShinyDTS' IP is 192.168.0.100)
192.168.0.101 requesting: conntest.nintendowifi.net
A connection attempt failed
because the connected party did not properly respond after a period of time, or
established connection failed because connected host has failed to respond
System.Net.Sockets.SocketException: A connection attempt failed
because the connected party did not properly respond after a period of time, or
established connection failed because connected host has failed to respond
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size,
SocketFlags socketFlags)
at System.Net.Sockets.Socket.Receive(Byte[] buffer, SocketFlags socketFlags)
at GlobalDistributionServer.DNS.dnsspoof()
This repeats a total of three times before the DS returns the 52100 error and prompts me to try again.
I have searched through the forums but I haven't located this specific problem. I apologize in advance if I've overlooked it; this is my third night in a row of trying various programs without success, and it's wearing me down a bit...
If you could offer any assistance, it would be greatly appreciated. Thank you!