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pkmntrainerBW

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Posts posted by pkmntrainerBW

  1. Oklay, thank you for your suggestions. And I might just take the Hyper Beam variants off of the monkey's first evolutions completely. I might upload the last changelog later today, just depends on how fast I can get stuff done. Anyway, what I plan to do with this is after making this hack, do another with the same idea, just only Sinnoh Pokemon, then do one with Hoenn, Johto, and Kanto Pokemon, and by then I've got a ROM with moveset edits to pokemon from every generation. Then I'll make a 649 hack out of it, similar to BlazeBlack and VoltWhite.

  2. Alright, so first off, this is by no means a pretty thread yet, as i have no screenshots and no download links yet. This will all be changed when the first Beta is finished.

    Now onto the subject of this hack. This is a hack of Pokemon White that is supposed to make it more difficult. It will contain....

    -Edited Pokemon Movesets

    -Edited Pokemon Stats

    -Every Battle will be edited

    -Every TM and evolutionary stone will be available before the E4.

    -Said Evo Stones will be given to you in greater quantities than just one (Probably 3)

    -Every Important trainer will have 6 Pokemon

    -Starters and Monkeys are swapped (you get monkey at beggining and Starter at the Dreamyard)(actually, I need some help from some experienced hackers on how to do this.)

    -A few moves have had their stats changed.

    -Only Unovan Pokemon will be in this hack.

    Here is a changelog of everything I have already done with Pokemon stats and movesets.

    Also, feel free to give suggestions if you like.

  3. Oh ok. Well I've recently run into a problem anyway, where I tried to use Twisted Fatal's Move Editing tool, and there was a change I wanted to make that for whatever reason was not working, so I just deleted it and started fresh. Plus, the old Demo is about to go down anyway due to my free Rapidshare account running out (didn't know it would do that).

  4. One theory I thought of is that maybe the Item number for the TM will be included somewhere in the coding. I did some searching, but to no avail. Perhaps though, one could try something like 01 00 D4 01. 00 01 being the TM number reversed and D4 01 being the move. There's no telling how many results could come up when searching for that though. I'll attempt that for a bit, then I'm going to bed.

    EDIT: I don't think that's it, or at least there's more info between the first and second TM. OR it could be because the TMs are in Sets of 8, reversed so it's 8-1 (Like the compatability of TMs with Pokemon is in the Pokemon Stats Data.) I don't feel like finding out right now, and I'm very tired.

  5. See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************

    System.OverflowException: Arithmetic operation resulted in an overflow.

    at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value)

    at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e)

    at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

    at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)

    at System.Windows.Forms.ListBox.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

    ----------------------------------------

    WindowsApplication1

    Assembly Version: 1.0.0.0

    Win32 Version: 1.0.0.0

    CodeBase: file:///C:/Users/SAXMAN/Desktop/5th%20gen%20Moveset%20Editor/Pokemon%205th%20Gen%20Moveset%20Editor.exe

    ----------------------------------------

    Microsoft.VisualBasic

    Assembly Version: 10.0.0.0

    Win32 Version: 10.0.30319.1 built by: RTMRel

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

    ----------------------------------------

    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.236 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    ----------------------------------------

    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.233 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    ----------------------------------------

    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.235 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    ----------------------------------------

    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1 built by: RTMRel

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    ----------------------------------------

    System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    ----------------------------------------

    System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.233 built by: RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    ----------------------------------------

    System.Runtime.Remoting

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

    ----------------------------------------

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

    For example:

    <configuration>

    <system.windows.forms jitDebugging="true" />

    </configuration>

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

    There ya go. It was an Arithmetic Operation resulted in an overflow.

  6. It says, unable to read beyond the end of the stream. in one window that pops up.

    Then, in the next one, it says: Conversion from string H to type Short is not valid

    and then in the details part it says:

    See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************

    System.InvalidCastException: Conversion from string "&H" to type 'Short' is not valid. ---> System.FormatException: Input string was not in a correct format.

    at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)

    at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value)

    --- End of inner exception stack trace ---

    at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value)

    at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e)

    at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)

    at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)

    at System.Windows.Forms.ListBox.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

    ----------------------------------------

    WindowsApplication1

    Also please note that this happened when I tried to load one I edited in Hex from my ROM, not the files included in the download. Is it because the pokemon has to know 22 Attacks for it work?

  7. Well I actually thought Emboar was going to be Fire/Ground since its first form was revealed. I was extremely dissapointed when I found out it was fire/fighting.

    As for Water/Dark Samurott, I chose that because Samurai is part of the name, and usually, they are more sneaky rather than aggresive, which I felt suited the dark type more.

    I chose not to go with a Grass/Dragon Serperior because I figured the concept was overused and Grass/Poison did suit him. Besides, I only added two non-unovan pokemon, and Amoongus isn't going to be as good as Serperior as a grass poison type (although I did give his stats a small boost).

    As for the monkeys when I looked at Simisage I thought it looked a lot like a fighting type, plus all the monkeys have quite aggresive movesets and learn lots of fighting type moves through TM and Egg. I felt if I was going to make Simisage a fighting type, I felt like it's prevo should be too, and since they're a trio, it just felt right for all of them to be.

    I suppose I might change Archeop's ability back, I didn't particularly want it to have defeatist, but I don't know what else would suit it.

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