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Lorshinator

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Posts posted by Lorshinator

  1. Fun Comments

    So far this is a nice list! I like the format too, reminiscent of Know Your Pokemon (which needs updating... but that's another thing)...

    Looking at this list really shows how few megas there are. Lots of wasted potential on others... Why is it my favourites are always so peculiar? Houndoom has an awesome design (wish it was normal evo, not mega... lame), but REQUIRES sun... X_X and Aerodactyl is more suited to a team player than an offensive threat, though it can be one...

    I wish there were more megas, ones that catered a little more to either forgotten Pokemon or Pokemon that could use an update. I'd love to see Mega Rampardos with speed boost. :D

    Actually, I'd like to see mega starters more. Emboar and Sceptile in particular. if Serperior or Sceptile became Grass/Dragon, that'd be cool, but I actually think Sceptile is more suited to become a Grass/Dark, though it can learn a few dragon moves, that's for sure. Perhaps if a Grass Dragon was made, it'd give them an excuse not to make an actual species...

    Some thoughts/opinions

    Would it be wrong to make some suggestions? You can take em as you will.

    if this thread became popular or whatnot each mega could have it's list of opinons from various players who share their thoughts on how they play megas. The problem with this is that some megas have a very particular use and would only work for surprise value.

    Or you could have a fun section talking for each mega talking about an overall opinion. I don't know.

    The Moment I respond to the thread's questions

    I'd choose anything but Blastoise (personal reasons), Scizor (bland style), Gengar (broken), Alakazam (meh), and the likes. I think I'd run some of the less obviously overpowered ones, such as Houndoom for personal reasons. I've never been too crazy about it's normal design, though it has grown on me in the competitive scene, and it suits me perfectly considering how ridiculously scrawny and twiggy I am. It just looks like a legit evolution to me, and Dobermans are cool. I'm well aware it's a hellhound.

    methinks Houndoom would pair decently with fighters, of course, but one must be careful and probably arrange a team that can actually support Houndoom, and vice versa... And not be too predictable about it. Though I'm stating the obvious. Solarbeam may be kind of required, but Houndoom is scared of special defenders. Reversal is an option, as is Crunch. It's attack is strangely not buffed at all, but I think the main seller of Houndoom is his increased bulk and speed, and to an extent the ability. I would've personally liked something with a different ability, perhaps Sheer Force or Infiltrator. nah that'd be ridiculous. Sludge Bomb is also very particular, and I honestly think it'd mainly be used to deal with Azumarill or... Florge/Sylveon, which would not likely OHKO him, and his fire attacks would probably leave large dents in him anyway. Actually, it'd be awesome if Houndoom's Mega had an ability that actually followed the flavour text, and could induce poison with a 30% chance, even if it's a ranged fire attack. Or his fire type attacks could be more likely to burn, or he could just keep Flash Fire.

    I remember Cofagrigus and Houndoom being great teammates in Gen 5, at least for me. In Doble Battles he'd love the other player to have Mega Zard Y, obviously.

    Mega Aggron is quite useful, though if you run a "lazy" set of full HP/ Def, he won't be hitting very hard at all. With max 31 evs he technically hits something like has fully invested 95 attack... lol I noticed that.

    Megas I'd like to see are Mega Emboar, who I think would be best with increased bulk over speed and special. He could probably get rock head as his ability. If it existed that would make Emobar monstrous and clearly have an advantage of normal Emboar.

    I'd love to see mega Rampardos, and mainly invest in it's speed and attack, and a bit into bulk. It could be given Rock Head as well.

    Mega Rhyperior would be a lot of fun, but to differentiate it from Aggron it could be more into attack power as opposed to defence. It could keep solid rock, or it could get adaptability, and be like a specialized tank... Because apparently bulbapedia says it's design is inspired by a tank.

    Mega Braviary would be cool, and turn it into a Fighting/Flying, because that makes more sense and isn't as bland. It could get fighterate, where it's normal type moves become fighting type. More investment into speed and attack power, like mega pinsir.

    But the mega I want most...

    Is mega Durant.

    I started to lose whatever train of thought I had.

  2. Two things.

    I'm incredibly mad that Dark is weak to Fairy, thus giving Yveltal an unfair disadvantage against Xerneas. I will admit that's not new (Groudon and Kyogre, Dialga and Palkia), and that's not all that counts.

    But it also makes pokemon that seemingly had no weaknesses suddenly have weaknesses. If Fairy is, in Xerneas's case, Life, why is it neutral in all aspects towards Ghost?

    I'm happy that Fairy is resistant (and not weak to) Fighting, and that Steel has been slightly nerfed... But bug? I guess that's because Fairy is in some cases still attributed to some creatures which are magical and bugs are, generally, not. Eh I dunno.

    I'm concerned that Fairy has two uncommon weaknesses and four resistances, which does include that immunity to Dragon. What saddens me more is that they could've adjusted so much more but they decided not to, at least, not that we know of (but since the chart is right there I doubt it needs official confirmation). What happened to Dark gaining more prominence? It was never OP to begin with, it was quite balanced... it's just odd to me to make it weak to something else. Everyone uses Fighting types, Dark's weaknesses were easily exploitable.

    And of course with that said Ice has no more resistances. Of course. Well, I'll cross my fingers for Gen 7 making Gamefreak realize they need to alter pretty much the entire type balance which includes poison being more effective on more things to give them more of a reason to use it and for Ice to have more resistances, and for Fairy to be weak to ghost.

    I think, though, that I'm worried, but I won't say the metagame is entirely screwed. Also MegaChomp will just go to ubers straight away, because they don't want to deal with it. At least it's not sand rush, and it's weaknesses are potentially more exploitable.

    I'm just mainly angry that they didn't adjust the type balance as much as they could've... That's my biggest concern. Fairy just needs ONE MORE WEAKNESS for it to be fine. For Dragons, it was only weak to two things, fair enough, but one of them was coverage for everything and most of the dragons out there were especially weak to it. They are also weak to themselves. As for Fairy, we have yet to see how powerful the pokemon themselves are, because it could be a dangerous type with not so many tremendously dangerous mons on it. We'll see how that goes. Bug isn't tremendously common offensively except for STAB only, and Dark is seldom used offensively except for STAB, though it may be used more since Steel no longer resists it.

    We may see a rise in poison type moves though, like a poison type flare blitz or outrage. Imagine that.

    As for it's resistance to Fighting, I am especially happy for this since Fighting is too effective and too common, so that's good. As for Dragon... It's good they're immune since Dragon is hard to counter, or was. Now it may be easy.

    But countering fairies? That may be hard. They should've had another weakness, such as fire, ghost, or grass, or something, since you balance it out for having lots of handy resistances with common weaknesses, like Steel. I don't feel great about this by any means, though I don't know if it'll destroy or seriously hinder competitive. yes, I know Wraith, random Iron Tails and Poison jobs, but they may buff their movepools at least.

    Still mad that Poison is not super effective on water, Ice wasn't buffed, and fairy only has two weaknesses.

  3. I was worried about the whole Hax thing that Amie will bring up - but when you bring it up in that light, it sounds more welcoming than not.

    While I do not like the fact that it creates a free sturdy if you are super lucky, but it adds a new dimension to happiness, as well as unpredictability. Gen 5 was largely predictable to me, as I get burned all the time by scald and the like, and getting critted while setting up.

    I think it's reasonable to assume that the crit chance will be lowered but Amie will bring it back up to where it was, or make it a little higher (which is fine). The random chance for curing status ailments is also highly welcome as status effects are annoying and since they last forever they are, dare I say, too effective. I hate having my Fighters get hit by one scald and then get burned and are forever useless without a cleric. Amie should definitely spread it to all status...Except for Freeze. Possibly. I think Freeze should actually get it's own inducing move, since it's largely underpowered.

    I hope it's not only for paralysis as that would suck, although it is, typically, the easiest status to spread (Thunder wave?). Status shuts down Pokemon entirely in previous gens but hopefully in Gen 6 there's a chance they can make a comeback, rather than being hit by it once and then being doomed. But it could be a problem sometimes.

    As for the evasion, I think it should be kept to a minimum, although accuracy raising moves will have more prominence, and finally, Evasion is not JUST the same as accuracy n' such, it is it's own field. I wonder if abilities like Keen Eye will get buffed? Keen Eye would be utterly amazing if it was unaffected by accuracy modifiers that detriment your Pokemon's chance to land a hit... Meaning that if they mud slap you, it fails, and if they raise evasion (even with amie's bonuses!) they don't mean jack. I think that would be excellent... But I doubt they'll do that. Then, Keen Eye would be a cool ability.

    Also I wonder if abilities or sets that focus on crits will be more prominent as well, and focus energy may be viable? Who knows. *Crosses fingers for Keen Eye to be buffed*

    Also Sniper should make moves slightly more accurate as well. I think that if they're going to make it so moves are less likely to hit overall then they should have abilities which boost accuracy and boost critical hit power, although more so the former.

    I thought Amie would just raise the potential of their stats, meaning that the happier they are, the higher their stats will be... But that's not the case. At least GF is trying to change it up.

  4. I do believe X/Y has already made far more changes to the gameplay than Black/White, as Black/White mostly just expanded on what was good about Gen 4 and made a ton of really powerful pokes, coupled with dream world abilities to bring some Pokemon overpowered abilities where they were already good, and also to bring some Pokemon out of obscurity.

    I think Tbird is right on the whole damage recalculation though. It would essentially be giving all Pokemon a defence boost, which in the end only slows it down. I personally don't mind this entirely, but it would be annoying to have a swords dance Garchomp not OHKO most fragile opponents with Earthquake.

    I don't believe by any means though that they will recalculate the stats for many mons, though. That seems like a bit too big, but who knows, Gamefreak has already trolled lots of fanboys by making them believe they couldn't possibly add another type... and they did. So it's possible, but I think it's incredibly unlikely.

    Because I'd rather write what I want to write, here's an analysis of Helioptile.

    Helioptile-Pokemon-X-and-Y.jpg

    Ability: Dry Skin (Not shown on official site, but confirmed through Demo play. If I'm wrong, those playing the demo were lying)

    Known Moves: Parabolic Charge (Electric type Giga Drain, however it has the ability to hit all enemies in battle). Either very weak, or powerful, but exclusive to Helioptile's family line. It also can learn Rock Slide and quick attack.

    Type: Electric/Normal. <===== (Will we see it evolve into Electric/Dragon or Electric/Ground? I saw this thing appear in a canyon area, which seems fitting)

    Meet Helioptile, a pokemon which I will add to my list simply because it has Dry Skin. This makes it immune to water types and it also has STAB on them, potentially making it a perfect counter to Suicune rest-talk sets (coupled with the added damage of STAB, of course). It in fact would be very dangerous against threats like Milotic as well, or anything with water stab for that matter - look out Gyarados! However, this does come with the unfortunate bonus of being weaker to fire, but there are a few interesting things to note.

    Helioptile would be incredibly effective on Rain Teams - it boasts an immunity to water and it also gains a leftovers like bonus from rain. This is also useful when it is coupled with Thunder (which I see no reason for it NOT to have this move), as well as being a potential counter to Skarmory as well, as it resists both of it's STABS. It would also make a lovely companion for ghost types, due to it's normal typing (which is subject to change via evolution, I assume).

    That's not all our friend has got going for it. It also has access to some nice physical moves like Rock Slide (potentially stone edge too), giving it extra coverage on pesky fire types on the switch in, if it needs to. It also has quick attack, allowing it to finish off weakened foes, and it gets stab with it as well, funnily enough.

    Helioptile would have utterly perfect synergy with the likes of Jellicent, in my opinion. While both are immune to water, of course (with water absorb and dry skin, particularly), Helioptile's normal typing would give it an immunity to Jellicent's ghost type foes. Similarly, Jellicent's ghost typing would give it a benefit to cover Helioptile's weakness to fighting.

    Just image this thing spamming Thunder and having it's health restored while in the rain? Ouch.

    If it's speed and one of it's attack stats exceed 100, this thing could easily come up to OU for the rain team usage. I can see it happening.

    However, there are a few things to note:

    I find it very peculiar that it has a normal typing on the side. It makes me wonder if it's subject to change - but to what?

    Helioptile is based on one of three things, most likely: A frilled lizard, for it's weird frills going on that expand when it attacks, a type of salamander that can feed off the sun, or a thorny devil because of it's ability to absorb water (thorny devil's literally absorb it, which is cool). I doubt it's the later, but it wouldn't be too unfitting in my opinion. It's likely based off the former two.

    It is also located in a canyon, most likely, as in one of the trailers it showed Pancham in a field and Helioptile in a canyon - could this imply it gains a secondary type to Rock or ground? we already saw that happen with Fletchling, for upon evolution it loses it's normal typing and becomes Fire/Flying. Also, it's based on a lizard, which may mark it as one of the few, if not the only non-mammal or bird like normal type. Oh wait, Kecleon, my bad. Well, this thing will probably change it's type. It could even shift to Dragon, being the third electric dragon aside from Mega Ampharos and Zekrom. I can see it happening. however, aside from it's ability, it may be along the lines of Toxicroak: gorgeous movepool, great ability, and decent typing to go along with it, but not an overpoweredly high BST.

    In lower tiers without rain, if it even is in there, Helioptile would serve as something immune to water if a team is vulnerable to it. This would be great with pokemon with flash fire to resist and absorb fire damage targeted towards Helioptile. Helioptile could assist as a paralysis spreader or as a generic attacker - but we don't know it's stats just yet. It looks agile and lightweight though, so it's likely a sweeper or something of the like.

  5. Malamar

    Malamar-Pokemon-X-and_Y.jpg

    Type: Dark/Psychic

    Abilities: Suction Cup and Contrary

    Known Moves: Hypnosis, Topsy Turvy

    Theories:

    Watch this video before reading:

    Malamar is an interesting specimen. In one of the more recent videos shown, a double battle began with Noivern and Malamar on one end, and Gallade and Marowak on the other. Noivern used Draco Meteor on a Gallade, and it's special attack sharply fell. However, shortly after, Malamar used Topsy Turvy, a move which reverses stat changes. I was a bit unsure how this move would work. However, despite not OHKOing Gallade, it did decent damage. When Noivern was hit by Topsy Turvy, it then KOed both with it's signature move, Boom Burst, a normal type move which hits all enemies at once, much like Earthquake. What I find interesting is that this move doesn't require specific timing: all that needs to be done for it is to hit the enemy with stat changes.

    This move would be a very useful move to hit those Pokemon that are setting up, like Bulk Up fighters or swords dance users, Pokemon that rely on powering themselves up before going in for the strike. It could then make them easy prey, and then Malamar could easily use Hypnosis to lull it's enemies to sleep so that it can slowly pick them off.

    This makes Malamar an interesting specimen as a utility Pokemon that sabotages it's opponents. In the video, it moved right after Noivern, who definitely has a higher base speed than 80, and it moved faster than Gallade, who had a base speed of 80. This means that if some pokemon like Crawdaunt are setting up, or even Umbreon, it could trick them and either case them to run away or become frail. It also clearly has a use in double battles, as shown here. Another thing to note is it's abilities, Suction Cups and Contrary. This makes it rather unpredictable as it has a few uses - one, Suction Cups would enable it to switch into phasers such as Skarmory, Hippowdon, and the like, and it would not be thrown out. Furthermore, it could induce status of some kind. Furthermore, if it has boosting moves like calm mind or nasty plot (the latter of which would make sense for an evil pokemon such as this), and it would not be able to be thrown out. I also assume it boasts moves like Taunt and Torment, which can further affect sweepers or even tanks. It's other ability, Contrary, would prove useful on attackers with intimidate, as it would bolster it's attack to higher levels and it would actually be capable of taking advantage of it, either to attack it's foes with something akin to Psycho Cut or the latter. In all honesty, I don't see Contrary as being that useful to it, because it is very situational, unless it gains moves which lowers it's stats, like a dark type overheat or the like. But what is known is that it's not very durable but it is fast, and it has tricky moves up its sleeves, making it an effective way to counter those Pokemon that like to set up or to mess up tanks.

    Everything everyone says is unimportant. Here's an analysis of a not too-new new Pokemon.

  6. I'm a bit out of the loop. What exactly does this do, and how does it work?

    Well, judging from what I see, it looks like you can essentially create your own Pokemon, or at least within the boundaries it has?

  7. Thought of finally adding additions... Yeah.

    Gogoat.

    Gogoat-Pokemon-X-and-Y.jpg

    For quick ref, I will write down first what we know it has and what I hope it has:

    Ability: Unknown (Pre-Evolution has Sap Sipper, which may carry onwards to Gogoat but it hasn't been confirmed)

    Type: Pure Grass

    Moves: Leaf Blade, Horn Leech, Rock Slide, Double Edge

    Speculated Learnset: Head Smash (may be from level up or breeding), Zen Headbutt, Megahorn (via level)

    Gogoat is one of my favourites from the upcoming games, but I'm worried it will plunge into the abyss is NU (which is fine for me, I'll be able to use it anywhere). I am also concerned it will just be an inferior Sawsbuck, losing the normal type immunity to ghost and lack of Double-Edge/Return STAB. But there are few things to take note of.

    1) It's pre-evolution has Sap-Sipper, which is neat. I mean, Sawsbuck has this ability too, but it's just nice to know it has it.

    2) It has access to Leaf Blade and Horn Leech, allowing for more freedom of choice.

    3) It has a cooler design IMO.

    Note: I make the error of thinking Sap Sipper heals the Pokemon. It raises attack. With this in mind it could have less attack, but I'm still assuming it will be stronger than Sawsbuck, primarily because I want it to.

    But how will it play out? Sawsbuck is placed in NU/RU range, but it's not particularly weak. Access to Horn Leech, Return Stab, Chlorophyll and Hi Jump Kick give it pretty good offensive prowess and coverage. Gogoat does not look like it will get Chlorophyll at this rate, but things can turn out unexpectedly.

    Here are some thoughts though.

    Gogoat is a ram. And by my uneducated logic on the matter, ramming into things with a rock-iron skull would be brutally painful. This may mean it will have access to some move which acts like a ramming attack - and, hopefully, Head Smash. Think about this for a second, and realize it makes sense. Yes, GameFreak loves to troll logic and say no to certain things happening, but if Gogoat should make itself stand out in any way, it should learn Head Smash. While Head Smash was once Rampardo's signature move, it was passed on and become a rarity instead of an exclusive. I can really see Gogoat learning this move. As damaging as it is to the user, the benefits are indeed potent. Having access to a brutally powerful Rock Type Move gives it coverage on types that it may be afraid of, such as Fire and Flying. I also see this thing learning Megahorn (stares at massive horns), giving it further coverage against it's own Type and Psychic and dark types. Finally, let's put in some extra spice with it's STAB moves, which complement it rather well. Steel types will pose a threat if it doesn't learn any ground or fighting type moves. I don't see it learning Hi Jump Kick (as I was amazed to see Sawsbuck learn it, to be honest), but it could. Who knows. If it could, it would have extraordinary coverage with it's attacks alone. But who knows. They could easily pull a Beartic and Entei and give it moves which make no sense. It can learn Rock Slide at the very least.

    how about it's stats? Well, due to my flawless logic I personally see this guy as having higher attack than Sawsbuck, ranging from 105-125. I think I remember watching a nature show and hearing that a particular Ram's horns can easily break bones or worse. Don't mess with them. Nuff said. Considering that you can ride Gogoat, I highly doubt it's base speed will be all that poor. 90-100 tops. I don't see it being super fast, and if it were given very high 125 attack with 105 speed that would almost be unnecessary for a Pokemon like this, and if it were to actually gain the above moves I mentioned.

    Coupled with Sap Sipper, Gogoat would be an excellent switch in to various grass types which see themselves as very limited. If it did have a moveset possible consisting of Leaf Blade/Horn Leech, Head Smash, Mega Horn, and... let's just leave it at filler for now, since I doubt it'll learn Hi Jump Kick or Earthquake, it would be a predictable yet dangerous scarf or choice band user. This thing doesn't look that frail either... I'm thinking of 80+ for health and physical bulk, maybe even in the 90s range. However, I am not expecting it's special stats to be high and it could be a potential weakness.

    if a team has enough mons to cripple steel types like fire types, Gogoat would be a great scarfer or revenge killer. Or, maybe it could serve as a wallbreaker, if it has high enough attack and has access to those moves. I don't see why it would learn Swords Dance (despite learning Leaf Blade), but if it could, that would make it even more dangerous. Gogoat would be an incredibly threatening Grass Type. If it did get access to all of the things I mention, I don't see why it would struggle to be above RU, since water types run amok above. Hey, maybe it could even learn Zed Headbutt? I could see it learning a lot of things involving it's head. Yes, it would seem obviously good, but so long as it doesn't have 130 attack we're safe. I barely see it reaching 120, but that's entirely possible. JUST BE HIGHER THAN 100.

    I believe it could play like Tauros, but with Head Smash or Stone Edge, as well as access to Mega Horn. It could also be reasonably bulky to boot, allowing it to take a hit. It's grass typing, while fragile to many dangerous elements, also gives it handy switch ins to ground and grass. In fact, Head Smash would almost work perfectly with a life orb set and high speed (should it have access to both), for Horn Leech and Sap Sipper would compliment it perfectly.

    Weaknesses? Well, having access to only Physical moves is an issue, and being a one-dimensional attacker period is never good because of burns. Aside from Stabs it may not be blessed with a logical moveset, and may need to rely on the weaksauce Rock Slide or Return for filler. I hope it doesn't turn out this way for the above moves I mentioned make too much sense for it to have access too. It may be all it's limited too though, and aside from it's stab choices the rest of it's moves have accuracy problems. Coupled that with the new friendship bonuses of critical hits and evasion, that might be bothersome... Unless it means nothing in competitive play, or is not as serious as I think it is. With Sap Sipper it becomes IMMUNE to status like Spore and Sleep Powder, making it slightly harder to set up on! Awesome!

    It will serve as a one Dimensional attacker for sure - but if it gets access to good stats with like 80/120/95/50/60/100, which is still a pretty high BST overall, it would really dish out the hurt with choice scarf/band and life orb sets. But if it's bulk is higher it could be a powerful and reasonably fast grass type. If you have problems with grass types, Gogoat may be the one to turn to if Game Freak blesses it.

    Hopeful Moves: Head Smash, Zen Headbutt, Mega Horn, Bulldoze (I don't see it having Earthquake at all), Superpower.

    MOAR POKES

    Swirlix

    Swirlix-Pokemon-X-and_Y.jpg

    Yes, I'm doing Swirlix again.

    Swirlix to me seems like a fascinating specimen. What we can gather from this Pokemon is that it is a Fairy type, and we are still uncertain how it will pan out in the game (as the rumour may stand untrue if Fairy Wind has 60 power, as it didn't OHKO Hydreigon). But there are still some interesting things to consider.

    Confirmed:

    Type: fairy

    Ability: Sweet Veil, which gives an immunity to sleep to all teammates in double or triple battles (unspecific in single battles though)

    Moves: Draining Kiss (which acts as a Giga Drain esque move, but it is not confirmed whether it is physical or not)

    Swirlix eats a lot. Nice sweet things to be exact. If anything eats a lot it must be quite fat, and therefore, quite durable. Judging from this things looks it may boast tons of HP but modest defences... But still durable enough to take hits.

    Both Swirlix and Spritzee are interesting specimens. Fairy types are effective on dragon types, making some believe that they are dangerous offensively. But most of the Fairy types released are actually defensive focused, possibly. I am going to believe that Swirlix has lots of HP and decent enough defences, unless when it evolves (if it does, anyway), it has hard candy attached to it functioning as armour. It may have decent enough attack, as I'm assuming Draining Kiss acts as a physical move.

    Although not much can be said for Swirlix at the present time, it could act as a durable wall and defensive pivot. It may not have much use in single battles but it will certainly have a niche for double or triple battles against uber spammers like Darkrai. It will also serve as a counter to Pokemon with spore or sleep powder due to it's ability (though, again, it is uncertain if it has an effect in single battles). Draining Kiss also gives it some damage output and recovery, albeit it may be rather weak. Assuming that Fairies are resistant or immune to Dragons, and I will also assume that this thing is not very powerful offensively but it will be catered towards defence.

    Unless it grows huge arms or a massive body meant for gobbling up entire shops of food, then that will become quite dangerous.

    For competitive value it may seem inferior utility wise to Spritzee, which packs Aromatherapy. Both pokemon are meant for Double battles or more with their abilities. I highly doubt neither will work well on their own, and may require additional team support for damage output.

    I have just realized now I have little to say. When the Type Chart is revealed in September a more thorough analysis can be made.

    Spritzee

    Spritzee-Pokemon-X-and_Y.jpg

    Type: Fairy

    Ability: Healer

    Known Moves; Draining Kiss, Aromatherapy

    Exclusive to Y.

    Spritzee weirded me out at first. It's a weird bird thing without the flying type. But it has some interesting quirks.

    It possesses the new Fairy type, which we will have to see how it unfolds and how well it fares. I'm assuming that this thing will be a cleric of sorts. Whereas Swirlix looks like it'll grow to have good natural bulk, Spritzee may be above average in speed and possess healing abilities for the team.

    I think it would be interesting to have something with decent special stats and high speed to act as a cleric. Like, a really fast medic. Normally clerics are on the slower side and are a little bulkier (Espeon doesn't count or something, whatever I mean)

    Unlike Swirlix I don't see it taking too, too many hits. I would be very surprised if it turned out to be offensive.

    Here's a piece of information though that's interesting:

    Dex Entry: It emits a unique fragrance from its body, and any who smell it fall under its spell.

    Does this mean that it will know moves like Hypnosis or other Psychic type moves? Or will there be other scent-related moves that will play a role in it's sets? Or will it gain a Flying or Psychic type addition upon evolution, provided it does evolve?

    I understand this page isn't meant for just dwelling on what it might be but how it may play out competitively. I just thought of some of these things and thought of sharing.

    Dedenne

    Dedenne-X-and-Y.jpg

    Confirmed:

    Type: Electric/Fairy

    Ability: Pick-up (useless) and Cheek Pouch.

    Moves: Typical electric moves, also a new move called Nuzzle

    Here we have yet another Pikachu clone. While it's adorable, I will admit it does look a little too similar to Raichu, just smaller and fatter. It hasn't been confirmed if it'll get an evolution. But what we do know is it gets a cool new ability and a new move called Nuzzle, as well as an additional fairy type.

    If this thing suffers the same fate as Emolga, which has a cool type but poor stats and doesn't evolve, that'll be a shame.

    But there are a few interesting quirks, of course. The new ability it has, Cheek Pouches, acts as a healing ability. Once the user consumes a berry, likely of any type, HP is also restored slightly. This ability is also given to Bunnelby, a new Rabbit Pokemon. If this could stack with a Sitrus Berry, it would be incredibly effective. If Recycle is a move it could learn, a bulky set could even be made. Due to this things chubbiness, I see it boasting slightly more bulk than it's counterparts.

    What's also worth noting is it's new move called Nuzzle. The specifics haven't been totally identified, and it hasn't been said whether or not the move is exclusive to Dedenne, but official sources say that "While Nuzzle may look cute, it does damage while paralyzing the target!"

    So will this act as a Status inflicting move that also deals damage? If so, there are a few things to make note of. This move may be less accurate than Thunder Wave to balance things out. Furthermore, the damage may be minimal, but it will still be helpful as dealing damage to your foe never hurts. It is probably like a miniature Zap Cannon - except this one is weak but likely more accurate. This would be excellent for a status-inducing bulky electric type, of which there are so few.

    Furthermore, it gains the new typing of a Fairy. This... I don't know how to feel about. Compared to all other fairies which are pink or at least more majestic, this thing doesn't boast any of those traits aside from cuteness. but alas. Furthermore, it is hard to comment on how it'll play out, considering we don't know for sure whether Fairy will be weak to Steel and Poison (looks at brief video showing Hydreigon NOT being OHKOed by Gardevoir's attack). We also don't know what it will resist. But we do know it'll be effective on dragons.

    if Dedenne evolves, it may actually see some use for it's adorable nature, and more importantly, some bulk, which is rare across electric types. being Fairy type, and seeing how a lot of fairies that have been released as of now are defensive looking, Dedenne may boast a lot of restorative moves beneficial to the team. It's move Nuzzle will be effective for teams that are slow and require some support, and doing some damage in the mean-time never hurts for getting that KO. It's ability Cheek Pouches will come in handy, and may give it variety with creating certain sets. Offensive sets are possible with Lum Berries and Salac Berries., and the like. Like Pikachu, it may learn a lot of moves such as Nasty Plot.

    For instance, Dedenne could be useful on teams struggling with speed. It may be a beneficial member to Pokemon like Rampardos, who have low speed.

    Dedenne may be a very gimmicky Pokemon, which are present throughout the genre. It may not have much competitive value, but these are certainly things to note. If it evolves, which is unlikely actually considering that most of them don't, it'll probably enter the doldrums of NU, where it'll happily spread status and look adorable while doing so.

    Noivern

    Noivern-Pokemon-X-and-Y.jpg

    Confirmed:

    Type: Flying/Dragon (Oddly in that order)

    Ability: Currently not known

    Moves: Dragon Pulse, Boom Burst*

    *Boom burst is a normal type surf/Earthquake like attack that hits all Pokemon at once with lots of power. It is unknown whether it will be special or physical, but judging from it's design and knowing Dragon Pulse it is likely a special attack.

    Yes people, Noivern is not your Sound Type, despite being glaringly obvious that it has sound like qualities. Anyway, Noivern is interesting. It's type seems like a let-down, since it's been done many times before, but Noivern holds some promise.

    If this is the Psuedo Dragon of Gen 6 along the lines of Garchomp, Noivern has a lot to live up to. Many are assuming that Noivern is a special attacker, which is possible. It doesn't look it has nearly as much bulk as the other dragons in all categories, and may be the most fragile of all the dragons with a 600 BST. But I can easily be proven wrong. What I think may be Noivern's key trait is speed above all else, at least in comparison to other Dragons. I'm assuming it's base speed will meet 105 or higher, and its' special attack will also be along the 120+ range. It will probably have a lot of similarities to Hydreigon as it will share the special attacking priority, but it may lose out on the amazing coverage that Hydreigon has.

    Noivern will probably be used on life orb or choice specs sets, given it will probably have high speed. Given a set of Draco Meteor/Flamethrower/Boom Burst for novelty's sake and maybe some other filler.

    But despite what people think, I for some reason don't believe it to be the Psuedo dragon of this generation. Yes, it shares traits with Garchomp in that it's not a full-fledged dragon, but it doesn't look like it would fit the crowd. It may be a special version of Haxorus, albeit hopefully weaker given it will likely have higher natural speed (and it will likely not have mold breaker).

    As far as abilities go, it's up in the air. Soundproof would make sense given that it's a sound oriented creature, but competitively this would serve little use for the creature. I considered Hustle as it is apparently very aggressive. There's also Rivalry or Moxie, if this thing is overly aggressive and combative in nature. But these abilities focus on attack, so that would be wasteful. An unbelievably powerful ability though would be Tinted Lens, but I doubt it would have that.

    I see Noivern following the same boat as Haxorus in being incredibly powerful but limited movepool wise. it will probably be frail even as far as dragons go. Since it doesn't have an ability to speak of I don't know what to write here. Dang it.

  8. No offence, but I see a number of glaring problems with some of these pokes. Unless you're going for surprise factor or total troll, I have these things to suggest.

    Number one, Snorlax does not have good special attack, so focus blast is not a very good move on it, at least for surprise value.

    I think you need to consider that some pokemon have certain roles and they need to cater to them to be most effective, and you must also consider that some Pokemon need support in order to do well.

    So, here's a suggestion.

    Snorlax can be a heavy hitter and DOES hit very hard, but you may want to remove Giga Impact and instead replace it with something that can consistently hit hard, like Return which at full happiness clocks at 102 X 1.5 (STAB, Full Happiness) = 152 power. While substantially weaker than Giga Impact, which has 225 base power with stab, you can keep hitting hard. For the fighting type move, I'd recommend something like either Brick Break or something else. Heck, even something like Fire Punch isn't a bad idea.

    For Steelix, Steelix has surprisingly low attack power being a measly 85. You want a defensive pivot, considering Snorlax's low defence. So, this guy may have good synergy/team play with Snorlax considering they both cover each other's weaknesses, asides from the fighting weakness. A ghost type works better, but eh. Use Stealth Rock for sure, but then have Earthquake or Gyro Ball - Dragon tail/Roar also capitalizes on Stealth Rock as well. Eliminate Sandstorm entirely, it has no use on this team. It may do minor damage but you should take advantage of weather when a Pokemon can make use of it's benefits, such as boosting rock type's special defence and abilities.

    You don't need both Confusion and Psychic. Claydol can go offensive in some minor ways but it's generally better again as a defensive pivot. It can cover the ground and fighting type weaknesses of the previously mentioned Pokes, and likewise, Steelix counters the weakness to Bug, Dark, Ghost, etc, and the ice type powers which are often special can be defended by Snorlax who has very high special defence. You can also use Thick Fat to make it very durable against fire and ice, making it resistant to both. While toxic becomes a problem, rest is there, and Steelix can cover up Poison types.

    Claydol should be defensive, not offensive, but you can add some coverage moves like Ice Beam which is generally better for it, although Grass Knot exists too for Water types. But you should probably leave that to Pikachu.

    Considering most of your Pokemon are slow, Dusknoir could use Trick Room instead. By the way, Destiny Bond is mainly useful on faster Pokemon because a slower Pokemon can't use it before it faints. With that said, Dusknoir is mainly good at being a check to fighting types, which your team has three weaknesses to (yikes!).

    Also, it can learn Ice Punch, so give it that instead of Blizzard, which is far less accurate and may not do as much damage.

    What you went on about that may sound promising is Ferrothorn. It has surprisingly good attack for a very defensive pokemon. It can abuse Power Whip and Swords Dance, although it is probably a bit too slow to make use of SWords Dance - it can also use curse, which may be better as it raises two stats, but lowers speed, which can be very effective with Gyro Ball and Power Whip. If you're going offensive you can get rid of Spikes. However you could also give it thunder wave to paralyze the slower pokes for Pikachu to come in and take them out, and also to make Ferrothorn's life easier.

    For Pikachu, give it a light ball. It will become incredibly strong. For fast, sweeper types, always monopolize speed and special/physical attack (one or the other in most cases), never give it defence because Pikachu is far too frail to take any hits.

    If you did this because total troll, I would laugh. But if you want to use these Pokes consider these things.

  9. CONFIRMED: Honeedge has the ability NO GUARD. What do you guys think?

    New Pokemon:

    corocoro7133.jpg

    Karamanero - Dark/Psychic (evolution)

    This is a very bizarre specimen bearing the Dark/Psychic type. It has the ability Suction Cups/Contrary. Suction cups would make it a useful supporter (it has Hypnosis), and not too many Pokemon have Suction Cups. Defensively, I don't see this thing being too durable, because it looks squishy. It may be focused around special attacks and defence, giving it a contrast in comparison with Octillery and Cradily. It's type may be seen as a draw back, as it loses the resistance to fighting, dark, and ghost, and becomes 4X weak to bug. However that may be just one of it's few weaknesses, if not it's only weakness. It does have an immunity to Psychic, which could come in handy for Pokemon that need a fighting type companion. Contrary could also make it good to switch in on things like intimidate as well. I don't see too much use for it yet, so although Contrary looks cool, it may not be as useful as Contrary.It does have a new move called "Turn Over" which reverses stat changes. Wonder how that would work? Maybe it could act as a baton passer of sorts with this move, or maybe there will be a move that passes on stat bonuses in one fell sweep (setting up your opponent for disaster too could be neat, like using a move like Iron Defence, but then using this, then passing it onto the enemy), but that's unlikely. If it could learn taunt, it could become an effective stall/wallbreaker, crippling walls with sabotage. It doesn't look like a sweeper of any kind, chances are it will be great on teasing and crippling the foe. It would be effective on teams that would have an issue with teams that have issue with enemies setting up traps or making them powerful.

    corocoro7132.jpg

    Now this is a Dark/Fighting I would use! It look really boss, and it's colours don't make it too obvious what type it is. But there's more than just good looks and dark/fighting type. It has the ability Iron Fist (AWESOME!) and can learn Hammer Arm. It definitely looks on the bulkier side, so we can expect it not to be utterly frail, coupled with some almighty attack. Chances are its attack rating will be quite high, differentiating it from Scrafty who has lower power. Hopefully, it can learn the elemental punches, along with drain punch and the like. I don't think, though, that it's dark typing will be of much use other than having a lot of nice resistances and only one weakness. I think that if it can learn bulk-up, it probably will be able to go fight in any tier, although seeing the other fates of the bears I'm not expecting it to be OU due to speed and potential lack of coverage.

    However, I am expecting a really high attack stat. Like, sky-rocketing high. Beartic should have had base 130 attack. IT'S A FRIGGING BEAR. Speaking of which, why isn't it a water type? Ugh. Poor Beartic. Could've been so much more. Anyway, I do think this guy should have focus punch, unless it's too aggressive and impatient. If it could, and if it's attack stat was any higher than 115 (as it should, bears are monstrously strong), this guy might just be one of the best sub-punchers around. Throw in some coverage moves to be expected, like Earthquake and Rock Slide, and it'll have great coverage. But what's that? Ghost types? Well, caught behind a substitute he won't have to worry about being burned, and come to think of it, it's likely he'll have Crunch. If it has high attack, like very high, this guy would be real dangerous. As I'm saying this, I wouldn't be surprised if it did become OU because it would have one of the more predictable (sub-punch) set, but it would likely be just too whopping powerful that it would be really good on a lot of those pesky steels. I think I'd advise this guy to be next to fairies, to get rid of the steel types that could block dragons. He could also be good on Honedge, because he resists Ghost due to his dark typing. So, from these assumptions, I see no reason he wouldn't be a force to be reckoned with.

    corocoro7135.jpg

    ...

    This thing will be a devastating tank, along the lines of Reuniclus. It can learn Drain Kiss to sap up health, and then it can learn a new move called Devour, which is an instant KO against anything that's inanimate.

    That last bit was a lie... But it can learn Drain Kiss, which is like Giga Drain I guess...

    But seriously.

    What.

  10. 332.gif

    332 Cacturne

    Type: Grass/Dark

    Ability: Sand Veil / Water Absorb

    Base stats: 70/115/60/115/60/55

    Difficulty: Advanced

    Seeing Cacturne would be petrifying. They follow you close in a mob through the night and wait for you to no longer move. What do they do afterwards? It's a mystery. However I do find it odd they move in mobs, considering that it's previous dex entry where it waits night to fall does make it confusing. It made me think it moves alone... But whatever. Cacturne is definitely one of the more ghoulish dark types, if not the most ghoulish and ghost-like. It's got sand for blood!

    That aside, is Cacturne really that terrifying? Potentially. Grass/Dark typing is decent offensively, giving it some much-appreciated moves that regenerate health, like Giga Drain, Leech Seed and the like, as well as some really potent dark type moves such as Dark Pulse and Sucker Punch. It's attack stats are nothing short of scary, both clocking at 115 each, making this monster capable of going one or the other, or mixed. Some moves are quite handy, like Sucker Punch, which offsets it's poor speed, and it's one of the more potent users of the move. It also has access to Giga Drain, a rather helpful and not necessarily weak move. If using Sub-Sets, this move is recommended. He also has access to Seed-Bomb, a more reliable physical attack STAB. But that's not all - it's got quite good coverage, as well as an assortment of power boosting attacks in the shape of Swords Dance, Growth, and Nasty Plot. So, all of these options allow it to go one or the other, making it a tad unpredictable. It has coverage moves in the likes of Drain Punch, Focus Blast, Super-power, thunderpunch (kinda useless, but nifty nonetheless), Payback, and Hidden Power. While it's coverage is not universal, it's most certainly impressive, and deadly. It also has access to spikes, which in Gen 3 was one of the main reasons it was used in lower tiers.

    So what gives? This guy is down in NU/RU tiers. Well, first and foremost, it's typing is terrible defensively. 4x Weak to bug, weak to fighting, weak to ice, fire, flying, the works. It's resistances are not bad, but another issue is it's terrible defences. Gen 3 had a thing for slow moving, rather frail Pokemon (looks at Banette). Cacturne relies on it's formidable ability, Sand Veil, to really shine. If you pop it in a Sand Team and give it brightpowder (which mind you is a comibation that is banned, both the ability and the item), it'll avoid a lot of attacks, and I had a horrific experience with double team... Not pretty. As a result Cacturne needs a lot of support to pull off well - if it goes out in the open it's dead-meat. Luckily, Smogon is kinda stupid, and really hates Sand Veil, so they banned it. Now, Cacturne is forbidden on Sand Teams, which could serve as a testament to how dangerous it is (although methinks it largely is thanks to Garchomp). But Game Freak was friendly, and decided to give it Water Absorb. This is a rather good ability, no doubt. Having an immunity to water, and being able to heal itself. The concern does arise though that many water types carry ice type moves, so it cannot stay in for very long. In fact, that's sort of how Cacturne plays - it needs to be under the cover of something to shine, be it an asleep enemy, paralyzed enemy, or substitute, or bolstered defences.

    Team support is essential for Cacturne. Ninjask, though atrociously predictable, can support it by boosting it's speed and attack, and pass on a substitute. Venemoth may work better, as a quiver dance pass can make it bulkier, slightly faster and just more dangerous.

    If you use Cacturne as something thrown onto a team with no real purpose, you'd probably be wasting a precious team slot. Better choices in standard-play are Sceptile, Lilligant, Whimsicott... Even Venusaur. But, if you want to use it in a sandstorm team, or a team that needs spikes in weather, Cacturne will happily oblige. Just know that Cacturne is very luck-based. Sand Veil can easily be useless, and Water Absorb could set you up. To use properly, team support is needed, and proper care is necessary.

    To counter it, Heracross would probably scare it away. Any bulky fighting type would destroy it, and any Bird with Aerial Ace (if you were bored) would destroy it. Yanmega could also take it down very easily. Bug types in general will utterly destroy Cacturne. Fire types such as Arcanine can Intimidate Cacturne, and easily take it out. Having weather to counter Sand is also recommended, if you encounter it online. Any super-effective attack will easily destroy it, but be careful of substitute + sandstorm + double team combos, those are dreadful. (And banned in competitive play).

    Notable moves: Seed Bomb, Giga Drain, Drain Punch, Low Sweep, Focus Blast, Dark Pulse, Payback, Spikes, Swords Dance, Growth, Nasty Plot, Leech Seed, Substitute ,Focus Punch, Encore, Hidden Power (for coverage)

    Useful Items: Leftovers, Brightpowder, Focus Sash, Lum Berry

  11. Very interesting!! I wonder what it's story will be - or Pokedex, eh.

    I don't know if it look like it'll be that potent though - it probably will have attack, but that's all I can gather. Maybe it'll learn a steel type move like Night Slash, etc, and have an ability that'll boost the power of "slashy slash" moves? That would actually be cool. Or it'll have cursed body - or it'll have an ability that will boost attack. I just think of this thing as a glass cannon - I highly doubt it'll be defensive. It may learn a lot of ghostly moves, but I doubt it'll be supportive. But we'll see.

    I find it very interesting, but I hope it doesn't suffer the same fate as Banette and other unfortunate ghosts.

  12. Lorshy is here with his stellar analytics. They are totally flawless and such.

    chespin.png

    Chespin is a hedgehog with some armour thing going on, so it's defensive is likely to be quite high. Hedgehogs aren't renowned for their speed, so I'm not assuming this will be a fast critter either. I at one point thought he may be grass/rock, which wouldn't be allthat great, and we've already got cradiy. Something tells me that Chespin may have more attack than Torterra. I picture large sharp claws and spikes... Maybe it'll learn swords dance? While it could be defensive, I'm assuming it will disobey tradition (to Wraith's disdain) and be a slower attacker, which I cannot say is all that great anyway. If it is slow and grass/dark, a myriad of weaknesses will do nothing, and that type has already been tried and it is rather ineffective. However, another sourc eclaims it is actually grass/fighting, which if true would greater diminish counter-ability within the starters. If it were Grass/Fighting, that would probably be more effective, and in my opinion make more sense.

    Considering it knws roll-out, it may learn some other rock type moves which will be decent for coverages sake. Maybe rollout will get a buff this gen, like how bullet seed and the like did? Maybe a pokemon will have such an ability? Anyway... This is competitive, I'm not focused...

    Bottom line, all of the options sadly point Chespin being UU or less with Overgrow. Grass has never been the top of the chain and I don't think any stat distribution would do it major justice. I'm thinking it may be a little bit like Sandslash where it has alright HP, good attack and good defence, but meh other stats. Perhaps it could learn sucker punch, which would make it an intriguing pokemon provided it sets up with leech seed and other moves. It's special attack may not be anything special, but who knows. Grass/Fighting makes more sense with the hedgehog get-up (or its it an armadillo? doubt it). Either way, not top of the chain, unless it becomes a great supporter with a myriad of dark sabotage and grass leeching. Maybe it'll get a unique move?

    I'll think of more later when I am not tired.

  13. Why would electric be weak against fire? :/

    I'm surprised there isn't an electric type move that burns, but hey, we don't necessarily NEED another version of scald (but Lorsh thinks it would be neat)

    Electricity burns and can fry people, so I don't know why it would be weak to fire. If anything it should resist it.

    As for the actual topic, I think fairies have power over dragons, because physically it would seem absurd. Think of bug types on Psychic types. At first it seems absolutely absurd, but I remember a "did you know gaming" that said that it makes sense because bugs are a common fear. As a kid I thought bugs would literally "bug" the psychic and cause them to become frustrated and therefore lose focus, but that still doesn't make total sense. It would also explain the ability "rattled". This goes for ghosts and to a lesser extent dark types, although I would consider dark types the "under-the-radar" or "sneaky" type, not the "evil" type.

    I think fairies should be weak to ghost types, that'd make sense. Weak to ghost, poison, and maybe steel, although the latter doesn't make sense, unless it is seen as industrialization which destroys forests. I say this because Sylphs are forest fairies, but if the forest becomes destroyed and becomes mechanical, no more forest faries, presumably. Fairies could actually be based on earthly energies, or cosmic energies, but who knows.

    If the type chart that has been suggested is true, than it would actually be somewhat fair that Fairy types are good on a lot of types and immune to dragons but not resistant to many types. But we will have to see. It would be a great type offensively (which at least right now looks kinda ironic, being cute so far), but defensively it might be really bad. Dragons are actually quite good defensively, for they resist fire, water, grass, and electric. If I say so myself that is actually a pretty good combination. On paper it may sound cheap... but maybe it won't be.

  14. Fairy should at least be resisted by two-three types. Here are some thoughts off the top off my head.

    Super Effective on:

    Fighting and Dragon

    Not Very Effective On:

    Fire Poison Grass and Psychic

    Resistances:

    Resistant to:

    Fairy Dragon (Resistant or Immune, preferably resistant imo)

    Justification:

    We know that Fairy is already good on Dragon. My assumption for this is because Dragons are for the most part very violent, with some exceptions such as the Dragonite family (and oddly enough Haxorus). Pokemon such as Hydreigon, Salamence, Noivern, Garchomp, etc, are quite violent and perhaps ruthless. However I think it may be the light type a lot of people wanted. It fits into the universe perfectly considering the abundance of fairy-like Pokemon, but the issue is how it plays out.

    Fairy may be the peacekeeping type, since there is no good guy type. While fighting Pokemon are not necessarily evil, it's still fighting. Fairy may be about preventing such a thing from happening, but I'm not sure. Also, one of the fairy type moves is to take power from the moon... That may hint with their lore and background. Fairy types may have to do with space or cosmic energy too. I personally thought that Fairy should be a defensive type, but we'll see.

    I did not elaborate on my personal opinion on the type. A lot of people may hate the type because it is too cutesy, or that it may disrupt the balance. I mean, the balance was just that good before, with what, pretty much NOTHING stopping Haxorus in it's tracks after it DDed a few times, and having access to Earthquake with Fire Punch? Also, there was no "goody-two-shoes" type beforehand, so it makes sense that they added a type for an type of creature already existent. I'm worried how it will balance out, but if what the rumors or "insider information" states, the type may actually be very bad defensively considering it only has one resistance (dragon immunity). It doesn't even resist itself. if it's weak to ice, and if Ice is super effective on it, that may make sense.

    I'm also starting to think that Xerneas will be part fairy, considering that there's a pure fairy type that accompanies flowers.

  15. While it is definitely super-effective on dragon, I am questioning whether or not it will be effective on dark. On the E3 video, Hydreigon was hit by a fairy type move by Gardevoir, who now gets stab and has pretty great special attack. Hydreigon only lost about slightly more than half it's health, so I don't think it's super effective on dark. Unless the move "fairy wind" Is a really, really weak move.

    I welcome it with open arms, but I tihnk that if it is an offensive type it needs more weaknesses than just poison or steel. People will probably bring along more poisons now though, some of which Scissor may struggle to deal with (will that new Seahorse have high defence?) Also Talonflame. Nuff said.

  16. Title thread says it all.

    Open to discussion of all kinds, so long as anything said is suggested! Total intolerance is to be shunned! Feel free to suggest almost anything.... ALMOST ANYTHING.

    Will write my own perspective soon. So, to get started:

    1) What generation had a strong storyline or plot? Consider villains, depth, impact, length, events, etc

    2) What do you hope in Gen 6? Do you want something like Gen 5, Gen 1, Gen 90? Or do you want something entirely different! Discuss!

    For me:

    1) Gen 5. Most character development, moral dilemmas, good length, exciting resolution

    2) More on this later.

    (I am a writer and I think about what Pokemon could be good for in terms of story-telling).

    Alternate: What would you want in a Pokemon show?

    I put this in creative discussion as it is still creative discussion... It is an expansion of ideas and such.

  17. Mandibuzz

    Spr_5b_630.png

    630 Mandibuzz

    Type: Dark/Flying

    Ability: Big Pecks / Overcoat / Weak Armour

    Base stats: 110/65/105/55/95/80

    Difficulty: Hard

    Hey look, a vulture! My dreams have been answered! When one looks at both Braviary and Mandibuzz, one would think the former is better. A weakness to stealth rock is not all that great for a defensive Pokemon, and there are other options. However, Mandibuzz actually sees much more use, for the upcoming reasons.

    Take a gander at Mandibuzz's stats. Look at that bulk! With access to the coveted roost and a plethora of moves such as taunt, whirlwind, substitute, knock off, and even great offensive moves such as brave bird and foul play! Despite it's bad base attack, it's powerful stab attack will still leave a dent in some more fragile foes, particularly sweepers. It can roost off the recoil, and it shouldn't deal enough damage to seriously cripple Mandibuzz's position. It's typing is perfect for special defence support, making it very effective to use when countering pokemon such as Sceptile, Lilligant, and perhaps Alakazam, as the latter's stab is entirely ineffective and focus blast will not do all that much damage with special defence emphasis. If things are getting hairy, you can easily whirlwind an opponent outta there to remove their boosts! Mandibuzz can also stallbreak to an extent: Toxic in conjunction with taunt or substitute means it can poison a number of other walls as well without being poisoned or taunted back. It's got a low attack stat, but this can be somewhat mitigated by Foul Play, a move which uses the foes attack. This can be handy for sweepers who are attempting to set up. Of course, if you don't want that either, you can also just use Whirlwind.The goodiness doesn't stop there, though! It's ability, overcoat, is especially useful on Hail and Sand teams, as it will resist the residual damage, making it a good consideration when making a team of one of the two elements. Eat that, Skarmory! Knock off is good for getting rid of some pesky eviolite Pokemon such as Porygon-2. Substitute is strongly recommended as it prevents poison, and Mandibuzz can roost off any prior HP loss. Mandibuzz also, for some reason, has access to Nasty Plot, and can use moves like Dark Pulse, Snarl, Heat Wave, and Air Slash. However due to a measly 55 base special attack it's hardly worth considering.

    Well, Mandibuzz isn't OU, and there's reasons for that. Despite being a (theoretically) canyon/desert oriented Pokemon, it is a shame it cannot learn many ground or rock type moves such as Spikes and Stealth Rock, which would make quite a bit of sense. For one, it's typing, while good, does not grant as many resistances as one would like. It is weak to common Ice, Electric, and Rock type moves, all of which are incredibly common attack moves. Furthermore, it's walled entirely by Steel type Pokemon and Rock Type Pokemon. The former can ignore poison, while the latter are better as they can deal some serious damage. Putting the two together in this case actually grants Mandibuzz's demise. Aggron is ideal, as the only thing it could fear is an odd hidden power fighting, but since special sets aren't worth it, it should laugh at anything Mandibuzz throws at it. Gliscor's poison heal ignores residual damage, and has great physical durability. However, it may have some issue striking back with it's base 95 attack. Steelix is one the same page, but it does not have Rock Stab and still has a low attack stat. Mandibuzz will probably waste time hiding behind substitutes, wasting it's HP and so on. Fast electric Pokemon such as Jolteon and Raikou resist Brave Bird and can hit very hard with their STABS. Taunt shuts down Mandibuzz almost entirely, and it will resort to either running away or using one of it's stabs. However, a specially defensive Mandibuzz is still likely to survive these hits. Bulky poisons can cause some trouble, such as Muk, for their immunity to toxic and ability to inflict it with stabs. It's a thought. Ultimately, though, bring out a steel type, like Magnezone. There is virtually nothing mandibuzz can do to such a Pokemon. However, if you're playing by tiers, Steelix, Gigalith, Escavalier, Aggron... It could go on. If you're in need of a bulky taunt supporter, wall, Mandibuzz may lend you some of it's stored bones for extra defence.

    Notable Moves: Roost, Brave Bird, Substitute, Toxic, Whirlwind, Bone Rush, Nasty Plot, Taunt, Torment, Knock Off, Payback, Snarl, Foul Play, Rest, Sleep Talk

    Useful Items: Leftovers, Sitrus Berry

    Counters: Ferrothorn, Steelix, Escavalier, Aggron, Bastiodon, Gigalith, Zapdos, Empoleon, Raikou, Jolteon, Gliscor (any steel/rock type)

    Archeops

    Spr_5b_567.png

    #567 Archeops

    Type: Rock/Flying

    Ability: Defeatist

    Base stats: 75/140/65/112/65/110

    Difficulty: Advanced

    Fun facts from Lorsh: This Pokemon's base stat total of 567 equals it's pokedex number, and Gamefreak lowered the accuracy of this Pokemon as it seldom hits with Stone Edge. Well, the latter is not really true, but it feels like it. Well, Archeops is weird, because it's got almost unnecessarily high stats for it's appearance (it's as strong as Rhyperior), and has an absurdly varied movepool as well. It's one of those Pokemon Arceus created during fossil times, and once it realized that it made Archeops too powerful, it cursed it with a terrible ability, and that's why Archeops went extinct. This ability halves it's attack stats, dropping that impressive 140 base attack into something lower than 90.

    If you're looking for a somewhat gimmicky powerhouse similar to the likes of Slaking and Rampardos, look no further than Archeops. Archeops has offensive stats that make Gengar cry in shame. Seriously, I don't need to dwell on it's stats. It hits hard, it hits fast, and has great coverage. Yes, it's got excellent coverage, with moves like Stone Edge, Acrobatics, Earthquake, Crunch, Outrage, Dragon Claw, Head Smash, Earth Power, Focus Blast, Heat Wave, Aqua Tail, Dragon Pulse, Stealth Rock, U-Turn Roost, Knock Off... Well, enough that you need, and enough to choose from. Archeops is interesting in that, for some reason, it has very high special attack for being a raptor, and for some reason knows how to discipline itself and use mental blasts of energy with Focus Blast, and can shoot waves of fire with Heat Wave (but I digress, a lot of birds can learn this move). It's STABs are usually only together on flying gem sets, where it is arguably the best non-legendary gem abuser, particularly of Acrobatics, as it will dish out unrelenting hurt. That measly attack power of 55 will skyrocket to a beastly 247 on the turn it is used, and afterwards it will be a very reliable power of 165. It also has Stone Edge to cover up for anything that resists flying, like electric. It knows Earthquake and aqua tail to cover some pesky grounds, rocks and other things. When given a scarf, it's speed will become a great 525 with jolly or another nature, but since it is already quite fast, you may as well give it a choice band. Choice band sets probably see quite a bit of use, since it is reliable and hits incredibly hard, whereas the Gem sets focus around one move. With choice band, it's attack will become 624 with an Adamant Nature, so it'll hit hard, don't worry. With B2/W2, you could attempt a subroost set, although I haven't tried this myself. You could play around with Head Smash, which would kill a lot of things incredibly easily, especially with choice band, but you'd lose health quicker than Rampardos would, and would activate Defeatist instantly. To demonstrate, Head Smash from Archeops with Adamant nature max attack deals 67% of damage to Alomomola with Max HP/Def, Impish nature! For those unacquainted, Alomomola is ridiculously durable physically.This is quite staggering, but life Orb Rampardos does equivalent damage, despite missing a lot of attack power. While Archeops is scared of bulky waters and steels, ample team support and Earthquake/Earth Power should give it an easier time. Archeops is simple to use in theory, due to it's unnecessary stats and movepool.

    GameFreak is probably trying to find the best non-legendary, double edged sword Pokemon which isn't too hard to use but if used incorrectly it will be almost a waste. Archeops isn't quite there yet, but it is close. Archeops is like Slaking and Rampardos in the sense that it has insane offensive prowess but carries a handicap which is almost too severe. Archeop's handicap is that when it loses half of it's health it's attack stats drop in half. This is incredibly easy to do considering it's low defences and terrible defensive typing. Anything with priority can easily cripple it. Seriously. Anything with Aqua Jet, Sucker Punch or Mach Punch or Ice Shard will destroy this thing. You remember that mighty attack stat of 625? Well, that went to 312 in one turn, and that's with a choice band. It may as well have 35/30/30 defenses, because it's practically gone at that point. Anything faster than Archeops will also scare it away, and sometimes this easy to tell, and sometimes... not so much. Pokemon like Registeel, however, are bound to survive a hit, and can hit back with STAB steel moves such as Iron Head to seriously weaken it. To make matters worse, it's weak to common attack types, like rock, which means stealth rock already gives it small amounts of time to stay in. If, for any reason, you lack a Pokemon with priority, do not fret. You may still survive. Bulky waters are everywhere, and will be your saving grace. Slowbro mainly fears crunch, but can still hit back with... Well anything, but Scald will remove it from play. Keep in mind that if you take down half of it's health, it's nigh useless. Stone Edge and Head Smash will hurt, but not nearly as much for choice sets. Swampert is also highly effective and is probably the most recommended counter as it resists it's Rock Stab and can easily OHKO it any stab water move. Ground types such as Steelix, while frightened by Earthquake, Heat Wave, Focus Blast, or Earth Power, have sturdy and can resist it's Rock stab. Donphan will easily wall it as well, and can hit back with just about any super effective move. Ferrothorn needs to be weary of Heat Wave, but can survive pretty much all else. Alomomola will take severe damage from Head Smash and Stone Edge, but can easily cripple it with waterfall, dealing 72% of damage. Registeel is weary of super effective moves, but otherwise can easily take it out. Skarmory only has to worry about a few moves, and can poison it or switch it out with whirlwind, and roost off the damage. Most importantly though, is speed. If you can outrun this monstrously weird powerhouse, you can make it pummel to the ground before it even has the chance to leap. However, if you're looking for raw power and have the team to back it up, Archeops will gladly work in synchronization and will work to take down the target, be it prey or predator.

    Useful Moves: Stone Edge, Head Smash, Acrobatics, Earthquake, Crunch, U-Turn, Focus Blast, Dragon Claw, Heat Wave, Stealth Rock, Roost

    Useful items: Choice Band, Choice Scarf, Flying Gem, Sitrus Berry

    Counters: Swampert, Gastrodon, Slowbro, Skarmory, Alomomola, Registeel, Ferrothorn, Steelix, Bronzong, Gliscor, Donphan, Weavile, Starmie, Jolteon, Raikou, Hitmontop

  18. Agreement. Ultimately, there should be at least one ability that would make Beartic effective outside of rain/hail, because relying solely on weather is not my cup of tea.

    Types Ice could grow to resist are:

    Grass - Freezes them

    Bug - Bugs hate the cold, or at least most do

    Perhaps water (meaning they would both resist each other)

    A Bug/Ice Pokemon would be among my favourite pokemon if they made it... Speaking of which, MAKE IT HAPPEN GAMEFREAK!

    Mmmm, now I'm thinking of tea...

    Speaking of tea, which constitutes classiness (because it does, don't argue with my absolutely perfect logic), here's a pokemon that is "classy" but kinda pathetic:

    416.gif

    Type: Bug/Flying

    Ability: Pressure

    Stats: 70/80/102/80/102/40

    Vespiquen has the stats, the movepool (I think), but it has one major disadvantage: it's type. I honestly think that Vespiquen should be the gem in the dark cave, the rare specimen whose pre-evolution is total garbage (which Combee is at least), but it evolves into something great. There could also be a male variant of Vespiquen focusing on mixed offences, although if it's speed was that low that would suck... It doesn't need to be a Psuedo legendary, no, but it could be more interesting type-wise. This pokemon is royalty, and I think it looks awesome (but kinda generic at that), so it's a shame it's typing let's it down so much.

    They could actually make an evolve form of this pokemon with these traits, which would be cool. Also give me BUG/ICE NAO

    So, here's my proposition:

    Type: Bug/Psychic, or Bug/Dark.

    Abilities: Levitate/ DW Pressure/Marvel Scale (<- No)

    Stats: 85/80/105/80/105//50

    BST: 505 (pretty high indeed, but it's a queen, come on)

    Though this does not mitigate it's rock weakness, it does make it more interesting type wise. I think it should have a more interesting type due to it's nature/origin. Also, am I the only one who thinks a Psychic Bug would be neat? Nonetheless, here's the run-down:

    Bug/Psychic rundown:

    Pros:

    - Maintains it's massive resistance to fighting types

    - Loses out on a massive 4X weakness to rock, although is still susceptible to them

    - Becomes more of a check for fighting types, and would probably wall most special attackers

    - Has levitate, which keeps it immune to ground type moves

    - Some added weaknesses such as dark and ghost are not very commonplace attacking types

    Cons:

    - Susceptible to dark types

    - Does not really provide much more bulk/walling capabilities I suppose

    - Added weaknesses of Ghost, Dark, and Bug, on top of Fire, Rock, so it lowers some weaknesses and yet adds some more.

    Flavour to support type: It uses telepathy to communicate with it's hive/minions, blargh

    Bug/Dark Rundown:

    Pros:

    - Grants an immunity to Psychic, neutrals out Fighting, Resistant to Ghost, dark, and removes weaknesses to electric, ice, and 4x to rock

    - Perhaps better than Bug/Psychic. Can put a stop to certain Psychic, Ghost, and Dark Pokemon

    - Maintains levitate

    - More balanced out STAB if going offensively

    Cons:

    - Neutrals out one of the main highlights: massive resistance to fighting.

    - Still weak to bug

    - Fighting types become more of an issue

    Flavour to support type: The epitome of royalty in the hive, she orders the many workers of the hive to do her bidding, regardless of their physical state.

    But Lorsh, why not Poison? Because Poison is boring...

    Moves:

    Roost - because

    Signature moves Bug attack/Bug Defend

    Heal Bell/Aromatherapy

    Psychic Moves: Calm Mind, Psychic, Psyshock, Light Screen/Reflect, Zen Headbutt

    Dark Moves: Nasty Plot, Dark Pulse, Crunch, Payback, Taunt (useless)

    For fun, male variant Vespiquen! It's a king, but unlike the defensive Vespiquen, it's offensive! Yay! We cetainly don't have enough of those!!

    Type: Bug/Flying or the opposite of Vespiquen's "new" type

    Stats: 50/105/80/105/80/85

    BST: 505, the same as Vespiquen

    Ability: Levitate/DW Guts

    (Wasps die easily, right?)

    Similar movepool, just caters to offensive sets. It may lose access to support moves, but gains access to offensive moves, such as Leaf blade, or poison moves.

    Moves:

    Swords Dance (I imagine a kingly conquistador like thing, with blade arms or jaws or something)

    Leaf Blade

    Night Slash (Dark)

    Psycho Cut (Psychic)

    Special movepool would not be barren.

    should it have agility, or would that be unfair given it's already decent speed? It may behave like Heracross does, except with a different type and levitate, so it could be popular with choice scarf sets. It would also be a mean attacker to some pokemon.

    So what do you think? Are these eligible improvements, or do they both suck? I highly doubt Vespiquen would go to the top tier with these changes, but it would be viable for RU or UU.

  19. I suppose that's true, although 95/80/80 isn't really "bulky" in this gen.

    I think it just needs speed or more resistances, and because it's a bear, higher attack. It's movepool also should be expanded on, and it should at least have another ability. May I suggest thick fat? That would be pretty awesome - perhaps too awesome...

    Intimidate would also be cool, considering it's massive size, which would make it bulkier too on the physical side.

  20. Here's another for those that still live in this post-apocalyptic forum.

    614.gif

    Current stats:

    HP: 95

    Attack: 110

    Def: 80

    Special attack: 70

    Special Defence: 80

    Speed: 50

    There would be minor changes made to this guy's stats to make it more than a more "meh" Mamoswine, which I guess it inevitably will be.

    HP: 110

    AttacK: 120

    Defence: 95

    Special attack: 65

    Special Defence: 95

    Speed: 60

    Make it more bulk focused than Mamoswine, for starters. Also, despite the fact this may seem as overkill, I really don't understand why GameFreak makes bears so weak... Because they're bears. Oh well, I guess making it lower in a nonsensical world makes sense... Blargh.

    Additions to it's movepool:

    Waterfall

    Earthquake

    Drain Punch

    Payback

    Elemental punches?

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