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Kyogre1

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Posts posted by Kyogre1

  1. I think there are 4 text messages total and each can be assigned to one of these types of dialogs:

    Introduction, pre-battle dialog, winning dialog (in battle), losing dialog (in battle), winning dialog (after battle), losing dialog (after battle).

  2. Wrong. RNG *is* cheating as you basically disable the luck factor which as we know is an essential part of Pokemon.

    Just because true randomness does not exist in information technology this doesn't mean it's okay to eliminate the algorithm that determines your luck. Do that at a real slot machine (similar type of RNG) and you'll be in jail in no time.

    Plus, if there was no piracy and no ROMs out there, there would be no RNG abuse.

    And no I'm not saying that because I suck at battling, which I don't (made it top 8 in the nationals in 2011).

  3. I keep been getting many requests about this, so let me explain what you need to do.

    This explanation is based on the savegame file of suzy223. I don't have any other savegame file to look at, so I don't know if this works for all files.

    Use any hex editor (such as HxD) and jump to offset 0x26FC.

    In suzy223's savegame file you can see the values 08C3 followed by 84E6. These will differ in your savegame file.

    Now flip these numbers like this: C308 and E684.

    Next, convert these numbers from hex to dec.

    C308 will be 49928 (Trainer ID)

    E684 will be 59012 (Secret ID)

    If you don't know how to convert hex to dec, here's some website you can use: http://easycalculation.com/hex-converter.php

    Enjoy and good luck.

  4. The other problem with the B2W2 file being saved with Pokesav, as I mentioned in the first post, was the value @ 0x21200 being overwritten (since Pokesav treats it as 'money'). Which I originally thought was the problem crashing Join Avenue.

    As the purpose at that offset its unknown, I'm afraid it could still become problematic in the future.

    What are you talking about? Unknown? I already replied that this offset is related to Entralink.

  5. Did you figure out more data yet?

    Like this:

    There must be a flag which determines if the game displays the texts from the downloaded data or something from the ROM.

    Also, in some tournaments it's completely random which trainer is the final opponent and sometimes it's always the same person (in the WCS one for example).

  6. There must be a flag which determines if the game displays the texts from the downloaded data or something from the ROM.

    Also, in some tournaments it's completely random which trainer is the final opponent and sometimes it's always the same person (in the WCS one for example).

  7. Your savegame is just full of invalid data. This includes wrong Pokémon nature values (223) and even wrong Pokémon Pokédex numbers (7597). There's also an egg with 3805056579 exp. points and the like. Everything is just completely invalid. I have no idea what PokeGen has been doing here, but I don't care either.

    I removed all the junk for you.

    z..sav

    z..sav

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