Jump to content

Tux

Member
  • Posts

    54
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Tux

  1. Hi,

    I'm currently developing a software which reads Pokémon save file data. Also, I have a few questions :

    • How does work the small/big blocks mechanics in a 256-kilobytes file ?
    • How does work the save file data in Generation III ?
    • Is the block footer structure the same beetween D/P/Pl/HG/SS/B/W ?
    • Where are located the ID, sID, 'Number of Party Pokémon', the Party Pokémon data, the PC Pokémon data in B/W? Same question for Generation III save file data.
    • Is something new about these save file informations beetween B/W and HG/SS ?
    • Is it the same blocks mechanics between B/W and HG/SS ? What are the blocks limits offsets in B/W ?

    Tux.

  2. Hi,

    I'm Tux. I am French, so I don't speak English very well. I like the Pokémon games series. I am also very interested in development.

    I hope I can be useful, and I hope I could help some people here.

    Bye,

    Tux.

×
×
  • Create New...