Hi,
I'm currently developing a software which reads Pokémon save file data. Also, I have a few questions :
How does work the small/big blocks mechanics in a 256-kilobytes file ?
How does work the save file data in Generation III ?
Is the block footer structure the same beetween D/P/Pl/HG/SS/B/W ?
Where are located the ID, sID, 'Number of Party Pokémon', the Party Pokémon data, the PC Pokémon data in B/W? Same question for Generation III save file data.
Is something new about these save file informations beetween B/W and HG/SS ?
Is it the same blocks mechanics between B/W and HG/SS ? What are the blocks limits offsets in B/W ?
Tux.