starmie
-switches in after hydreigon to eat fighting moves, also why it has psychic
-natural cure works well with choice specs
-surf for stab
-ice beam for dealing with dragons which there seem to be a ton of online
-thunderbolt for dealing with other waters, the team currently lacks grass moves
Blaziken
-would probably be replaced with CB/sheer force darmanitan to make the team legal (flare blitz/u-turn/rock slide/EQ)
-flare blitz is a great stab and with CB/sheer force even water types take massive dmg
-u-turn for scouting, also used to bring in starmie/hydriegon to avoid water attacks or earthquake
-rock slide for fliers
Machamp
-opener if opponent has more than 1 steel, since they would resist draco meteor and would be weak to dynamic punch
-100% confusion chance is very useful, dynamic punch is a solid stab that even causes a lot of dmg to walls
-stone edge covers fliers, i use this move if i expect a ghost to come in
-payback deals with psychics, machamp can eat a psychic if hes healthy, payback shows em whats what
-i never get a good chance to use sub
ferrothorn
-ability+ helmet does lots of damage to physicals, and with leech seed enemies are whittled down quickly
-stealth rock hurts fire types who would come after ferrothorn, also deals with my biggest pet peeves: lvl 1 endeavor pokemon and focus sashers
-power whip does a lot of damage considering ferro is a wall
-thunder wave mitigates dmg and makes things easier for my sweepers
zapdos
-didnt know what else to put on, i dont have any electric types and only one pokemon with an electric attack
-needs to be replaced imo, but i dont know what to use
Hydreigon
-opener/revenge killer
-If the opponent doesnt have a lot of steel, draco meteor is a solid bet if i think they are going to switch out
-dark pulse for stab, flinch chance can save me in a pinch
-surf and FT are good coverage, it seems most opponents dont see it coming and dont switch out when surf/FT are super effective