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StatusQuo

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Everything posted by StatusQuo

  1. Alright, thanks for clearing that up.
  2. This is something that seems to be exclusive to Gen 5, but it appears pkm files store the OT's Trainer Class which is changeable in the Trainer Card by pressing on the arrow above the OT's nature (Ace Trainer, Pkmn Breeder, etc). AFAIK, there seems to be no way to view or edit this currently in Pokegen. This doesn't seem to be incredibly important in the long-run concerning legality, but it is something the game sets.
  3. How would this go about? I have no idea if I am supposed to check the "As Egg" box under the Met tab. When I don't do this, pokemon that are supposed to be hatched with egg moves from Gen 3 show up as "Common GBA" with Legal.exe, which I'm not sure if it's fine. The lack of trash bytes with "As Egg" checked is also confusing to me. As far as I know, the stickied guide only addresses wild pokemon. Edit: Okay, well, I think I found my answer. Hatched Pokemon from Gen 3 are supposed to come up as Unknown GBA? If so, I think I know what to do.
  4. As a side note: I can't for the life of me figure out with PokeSav what the true location for PokeTransferred Pokemon is supposed to be. It's not "ShiftFactory" because that equates to "PokeTransfer Lab" in PokeGen, which is the incorrect location. It SHOULD be "(Poketransfer)" That's the problem with literal translations, I guess.
  5. Aha, I see. At least I got the egg moves part right
  6. Well, I found at least one problem. You can't catch a wild Timburr with Drain Punch OR Mach Punch. It has to be from breeding. Also you can't have both. Only one or the other since they come from two different fathers.
  7. I'm trying to make a Chansey seem hatched from an egg from FireRed and then transferred to Pal Park. Made it level 5 as it shouldn't be lower than that level from Gen III games, etc. Everything seems to be fine when ran through Legal.exe, but is the type supposed to be Common GBA (A-B-C-D) instead of Hatched? If I did something wrong, how would I go about fixing it? I used PokeGen to go about creating this.
  8. Seems my prayers for a Black City/White Forest inhabitant modifier has been answered! I have no idea who made this originally, but it's NOT me, even though I was planning on working on it I haven't tested it myself yet as I haven't been able to reach Black City yet.
  9. Unfortunately right now I don't have the money to do this. I'm getting a 3DS eventually, but not for a while. It'd be an unfortunate waste for me to buy the toolkit if I'm saving up for a 3DS and could do it legitimately anyway in the long-run. But for now I was wondering if there was a code that could be made or a cheaper way to do it. Anyway, I believe I've found my answer elsewhere.
  10. So still no takers for this? I might have a go at it, but it seems I need to buy some kind of kit. Is there a free alternative like using an emulator to make a code? Note I'm not asking for a ROM. That's bad.
  11. I'd like to see a code that modifies the number of people currently residing in Black City/White Forest.
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