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Lt. Surge

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Posts posted by Lt. Surge

  1. I want to know or create a code that allows NO MUSIC to play, but sound effects still function/play normally.

    BEFORE CHEAT: MUSIC/SOUND EFFECTS

    AFTER CHEAT: SOUND EFFECTS

    For HeartGold and SoulSilver you can use a complicated code to play different music of the game while not battling. There are some unlabeled "channels" the code "tunes-into" which have absolutely no music. But the sound effects still work. I would use this, if it weren't for the fact the code won't work if I'm currently in-battle.

    I simply want to be able to turn off MUSIC in-game using a control combination like L+R, and to be able to turn it back on using the same combination, at any point in time no matter where I am or what I'm doing in the game.

    Any help would be appreciated.

  2. Hey guys, two quick questions here for this board.

    My fiance and I own white and black, official US releases, we're experiencing our games freezing when we're putting in the code provided (after hitting select). Firmware is up to date, code is straight copy/pasted. When hitting L + R we're getting no additional Master/Ultra balls. We do however have the all items/all consumables codes active. In previous wild pokemon modifier code, hitting L + R would simply take the 999 Master balls and turn it into the number of max pokemon (649 for example), and you'd be set. Would having the max items code active perhaps cause this code to fail? I have disabled the code, tossed all ultra/master balls, retried with the code stated above, etc. Nothing seems to work. Any advice would be appreciated, as this is the one code I've been looking for. Alternative codes found also welcomed, thanks in advance.

    The reason THIS was happening to me was because I was using Black codes for White. Perhaps try switching the two code sets? It's possible the one you designated as White was actually meant for Black and vice versa.

  3. I'm thinking of teaching a Pokemon I like Focus Energy, while supplementing that increase in Critical Hit Ratio with an item like Razor Fang. I haven't tried this yet, by what percentage do you think (or you know) I would have the probability of landing Critical Hits?

  4. well if that thing works like the very aged xploders and AR´s for GameBoy.....then you must enter a checknumber and change it when something in game changed eg. pkm got hit and lost 10 HP then first enter the hp when not hit...then let it be hit and then enter the hp...then normaly there´s one hex or bin number line that will correspond to the HP then just enter the dec Number eg. 666 activate and if the Pkmn then got hp 666 then it´s working--that´s just the basic´s...but for more info you should check the manual that comes with the tool (in order not to damage a retail copy you should also try the codes on a ROM-Version on your PC)

    Hmm... fascinating. Game coding is quite so.

    I think I'm going to get this thing.

  5. is the volume switch on your ds/dsi broken, or why do yo beg for such code?? (i wish one can help you out anyway!):smile:

    I'm talking about the music... as stated, I want only to be able to hear Sound Effects.

    I want to know or create a code that allows NO MUSIC to play, but sound effects still function/play normally.

    BEFORE CHEAT: MUSIC/SOUND EFFECTS

    AFTER CHEAT: SOUND EFFECTS

    For HeartGold and SoulSilver you can use a complicated code to play different music of the game while not battling. There are some unlabeled "channels" the code "tunes-into" which have absolutely no music. But the sound effects still work. I would use this, if it weren't for the fact the code won't work if I'm currently in-battle.

    I simply want to be able to turn off MUSIC in-game using a control combination like L+R, and to be able to turn it back on using the same combination, at any point in time no matter where I am or what I'm doing in the game.

  6. It might take a while till a static move modifier is made but this one is a good replacement for the time being.

    I'm sure as hell not complaining about it :\

    Pokemon Black Version

    Rematch Trainers (Hold L)

    5215B39C 1C301C04

    94000130 FDFF0000

    0215B3A0 E0002000

    D0000000 00000000

    5215B39C 1C301C04

    94000130 FDFF0200

    0215B3A0 F7FF1C39

    D2000000 00000000

    White Version

    5215B3BC 1C301C04

    94000130 FDFF0000

    0215B3C0 E0002000

    D0000000 00000000

    5215B3BC 1C301C04

    94000130 FDFF0200

    0215B3C0 F7FF1C39

    D2000000 00000000

    To what extent does this work? I'm going to try it, but do you know if it also works for Gym Leaders/Elite Four, N, etc?

  7. It is not the same thing at all. First off, that mods TM 44. Second off, I am looking for a static code where I enter the value of the attack into the code thus creating a static Move Tutor.

    Okay. First off, it seemed you wanted to mod TM01. Scrolling down to TM44 is no chore.

    But before you edited your post, it seemed you were looking for a way to teach your Pokemon ANY move...

  8. I already had the "Instant Egg" and your TM Modifier is not what I want. I also have the SID viewer in my XML file. Also, I do not want a collection of useless codes. My XML file contains useful codes that I know will not mess up my game not risk preventing me from Wifi Battlingly. Similarly, I do not use codes that pretty much scream: you should be using PokeGen/PokeSav to create the Pokemon.

    All the ones I use don't hinder my ability to connect to my WiFi and battle/trade :\

    You may not think these codes are useful, but others might. Sorry if it seemed like I was imposing :\

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